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Above Snakes: Prologue

PC (Microsoft Windows) • 2023

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Quick resume

In the prologue of Above Snakes, you awake in a destroyed settlement and help the survivors rebuild it. After that, expand the world with world pieces, craft, farm, hunt, build a base, and fight to find out more about what happened.

Global score

90/100

Genres

Adventure, Role-playing (RPG), Simulator

Pros

  • Unique tile-based world building mechanic
  • Relaxing and engaging survival gameplay
  • Charming art style and soothing music
  • Accessible crafting and base building
  • Free prologue allows risk-free trial

Cons

  • Combat feels clunky and simplistic
  • Short day/night cycle and water gathering cooldown
  • Limited character customization and multiplayer
  • Some ui and control awkwardness
  • Prologue content is limited and repetitive

Motivations

  • Autonomy
    4

    "Players have strong control over world building by choosing and placing map tiles, crafting, and base building, allowing personal freedom and decision-making."

  • Competence
    3

    "Game offers skill development in crafting, survival management, and strategic tile placement, with some challenges in combat and resource management."

  • Competition
    -4

    "Focus is on personal pace and solo survival experience; no evidence of competitive or ranked modes."

  • Continuation
    4

    "Many players report addictive and engaging gameplay with desire to keep playing beyond the prologue, indicating habitual play."

  • Cooperation
    -3

    "Game is primarily single-player with no current multiplayer or co-op features, focusing on individual survival and building."

  • Creativity
    5

    "Strong emphasis on creative world building by placing map tiles and customizing base, allowing unique player-created environments."

  • Domination
    -5

    "No indications of exerting control over others; interactions are cooperative or solo without power dynamics."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape with calming music and atmosphere, away from real-life stress."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, with no pressure or obligation reported."

  • Experimenting
    4

    "Players experiment with tile placement, crafting recipes, and survival strategies, exploring different map configurations."

  • Exploration
    4

    "Exploration is core, with unlocking and discovering new biomes and map tiles, encouraging curiosity-driven activities."

  • Expression
    3

    "Some character building and base customization allow self-expression, though limited character customization options currently."

  • Fantasy
    3

    "Set in a post-apocalyptic Wild West with zombies and story elements, blending imaginative fiction with survival."

  • Fellowship
    -4

    "Minimal social connection; primarily a solo experience with little to no multiplayer or community integration."

  • Growth
    3

    "Players develop skills, unlock recipes, and improve crafting and survival abilities over time."

  • Health
    -4

    "Sedentary gameplay typical of survival games; no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention to resource management, crafting, and exploration; not designed for background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    4

    "Clear progression through unlocking new map tiles, crafting recipes, and base upgrades."

  • Relaxation
    4

    "Game is described as chill, relaxing, with soothing music and a calm atmosphere."

  • Sensation
    3

    "Pleasant visual style and calming music provide moderate sensory stimulation and enjoyment."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    3

    "Includes light questing and story elements that provide narrative immersion but are not the main focus."

  • Strategy
    3

    "Requires planning in tile placement, resource management, and crafting strategies."

  • Thrill
    -2

    "Gameplay is low-pressure and relaxed; combat is described as easy and not very thrilling."

  • Value
    4

    "Players perceive good value in the free prologue and engaging mechanics, with positive anticipation for full release."

  • Violence
    2

    "Combat with zombies is present but described as simplistic and not a central focus."

  • Survival
    4

    "Core gameplay involves managing hunger, thirst, health, and avoiding threats to stay alive."

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