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PC (Microsoft Windows) • 2017

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Quick resume

play as you desire b free flight experience

Global score

91/100

Genres

Casual, Indie, Free To Play

Pros

  • Life-changing and immersive experience
  • Beautiful graphics and sound
  • Free to play
  • Relaxing and therapeutic gameplay
  • Deep and emotional story

Cons

  • Some technical issues and optimization problems
  • Lack of multiplayer or social features
  • Repetitive gameplay for some
  • No achievements or structured goals
  • Possible psychological intensity for sensitive players

Motivations

  • Autonomy
    4

    "Players have freedom to explore and fly anywhere, including unconventional areas like underground and space, with no strict routines."

  • Competence
    2

    "Gameplay is easy to learn but hard to master; some skill involved in flying and combat, but also many players describe it as relaxing and simple."

  • Competition
    -4

    "Focus is on personal exploration and experience; no evidence of competitive modes or leaderboards."

  • Continuation
    5

    "Many reviews mention long play sessions, infinite replay value, and habitual engagement."

  • Cooperation
    1

    "Some mentions of interacting with other insects and hive members, but mostly individual exploration."

  • Creativity
    3

    "Players can explore freely and interact with environment in unique ways; some customization and experimentation with game speed and settings."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism
    5

    "Strong theme of escaping real life problems; many players describe it as life-changing, therapeutic, and immersive."

  • Expectation
    -5

    "Players engage voluntarily out of intrinsic interest and personal desire; no obligation or pressure noted."

  • Experimenting
    4

    "Players try new things like flying to the moon, changing game speed, exploring hidden areas, and testing game limits."

  • Exploration
    5

    "Core gameplay involves discovering new areas, flying through diverse environments, and uncovering secrets."

  • Expression
    2

    "Some customization of settings and perspective; limited character customization but strong self-expression through gameplay style."

  • Fantasy
    3

    "Imaginative experience of being a bee with surreal elements like flying to the moon and space; some realistic bee behavior mixed with fantasy."

  • Fellowship
    1

    "Some sense of community and shared experience, but mostly individual play with limited social connection."

  • Growth
    3

    "Players learn controls, explore lore, and develop skills over time; some personal development through gameplay."

  • Health
    -5

    "No physical activity involved; sedentary play with no health or rehab aspects."

  • Idle
    -3

    "Requires attention and engagement; not a background or idle game."

  • Intimacy
    -4

    "Minimal close relationships formed; interactions are mostly surface-level or solitary."

  • Leadership
    -5

    "No leadership or management roles; players act independently or cooperatively without hierarchy."

  • Progression
    2

    "Some progression through story and exploration, but no heavy item collection or upgrades emphasized."

  • Relaxation
    5

    "Many players describe the game as calming, zen-like, and a way to relieve stress."

  • Sensation
    4

    "Highly praised graphics, sound, and immersive sensory experience provide strong stimulation and emotional impact."

  • Status
    -5

    "No social recognition or status systems; focus is on personal experience."

  • Story
    4

    "Strong narrative and lore praised by players; story is emotional, deep, and immersive."

  • Strategy
    1

    "Some strategic elements in exploration and combat, but mostly straightforward gameplay."

  • Thrill
    2

    "Some suspense and emotional moments, especially in combat and story, but overall balanced with relaxation."

  • Value
    5

    "Free to play with high perceived value; players feel rewarded and grateful for the experience."

  • Violence
    -2

    "Some combat elements exist but are not emphasized; more focus on exploration and peaceful interaction."

  • Survival
    1

    "Minor survival elements in avoiding threats; not a core focus."

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    Last update: 06/03/2026