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PC (Microsoft Windows) • 2017

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Quick resume

play as you desire b free flight experience

Global score

91/100

Genres

Casual, Indie, Free To Play

Similar games

    Pros

    • Life-changing and immersive experience
    • Beautiful graphics and sound
    • Free to play
    • Relaxing and therapeutic gameplay
    • Deep and emotional story

    Cons

    • Some technical issues and optimization problems
    • Lack of multiplayer or social features
    • Repetitive gameplay for some
    • No achievements or structured goals
    • Possible psychological intensity for sensitive players

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival, Cooperation. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore and fly anywhere, including unconventional areas like underground and space, with no strict routines."

    • Competence
      2

      "Gameplay is easy to learn but hard to master; some skill involved in flying and combat, but also many players describe it as relaxing and simple."

    • Competition
      -4

      "Focus is on personal exploration and experience; no evidence of competitive modes or leaderboards."

    • Continuation
      5

      "Many reviews mention long play sessions, infinite replay value, and habitual engagement."

    • Cooperation
      1

      "Some mentions of interacting with other insects and hive members, but mostly individual exploration."

    • Creativity
      3

      "Players can explore freely and interact with environment in unique ways; some customization and experimentation with game speed and settings."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

    • Escapism
      5

      "Strong theme of escaping real life problems; many players describe it as life-changing, therapeutic, and immersive."

    • Expectation
      -5

      "Players engage voluntarily out of intrinsic interest and personal desire; no obligation or pressure noted."

    • Experimenting
      4

      "Players try new things like flying to the moon, changing game speed, exploring hidden areas, and testing game limits."

    • Exploration
      5

      "Core gameplay involves discovering new areas, flying through diverse environments, and uncovering secrets."

    • Expression
      2

      "Some customization of settings and perspective; limited character customization but strong self-expression through gameplay style."

    • Fantasy
      3

      "Imaginative experience of being a bee with surreal elements like flying to the moon and space; some realistic bee behavior mixed with fantasy."

    • Fellowship
      1

      "Some sense of community and shared experience, but mostly individual play with limited social connection."

    • Growth
      3

      "Players learn controls, explore lore, and develop skills over time; some personal development through gameplay."

    • Health
      -5

      "No physical activity involved; sedentary play with no health or rehab aspects."

    • Idle
      -3

      "Requires attention and engagement; not a background or idle game."

    • Intimacy
      -4

      "Minimal close relationships formed; interactions are mostly surface-level or solitary."

    • Leadership
      -5

      "No leadership or management roles; players act independently or cooperatively without hierarchy."

    • Progression
      2

      "Some progression through story and exploration, but no heavy item collection or upgrades emphasized."

    • Relaxation
      5

      "Many players describe the game as calming, zen-like, and a way to relieve stress."

    • Sensation
      4

      "Highly praised graphics, sound, and immersive sensory experience provide strong stimulation and emotional impact."

    • Status
      -5

      "No social recognition or status systems; focus is on personal experience."

    • Story
      4

      "Strong narrative and lore praised by players; story is emotional, deep, and immersive."

    • Strategy
      1

      "Some strategic elements in exploration and combat, but mostly straightforward gameplay."

    • Thrill
      2

      "Some suspense and emotional moments, especially in combat and story, but overall balanced with relaxation."

    • Value
      5

      "Free to play with high perceived value; players feel rewarded and grateful for the experience."

    • Violence
      -2

      "Some combat elements exist but are not emphasized; more focus on exploration and peaceful interaction."

    • Survival
      1

      "Minor survival elements in avoiding threats; not a core focus."

    Where to buy

    Last update: 29/04/2026