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Tribloos 2

PC (Microsoft Windows) • 2014

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Quick resume

The Tribloos 2 is the sequel to the best-selling time management game, The Tribloos.Trey's village is under threat once more. Before there was only one storm to worry about, now there have been many and Matilda the dragon is being tired out trying to blow them all away!Can You Help Trey Save His Island?

Global score

84/100

Genres

Casual, Indie, Strategy

Pros

  • Charming art and music
  • Unique side-view time management gameplay
  • Many levels and achievements
  • Moderate challenge with strategic depth
  • Relaxing and casual experience

Cons

  • Repetitive gameplay
  • Some frustrating timing mechanics
  • Lack of language localization
  • Limited story depth
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players freely assign workers to tasks and decide build orders and timing, requiring strategic planning and control."

  • Competence
    3

    "Game offers moderate challenge with timing and resource management; players improve strategy and execution to achieve gold ratings."

  • Competition
    -3

    "Focus is on personal pace and self-set goals; time limits affect bonus points only, no direct player-vs-player competition."

  • Continuation
    2

    "Many levels and achievements encourage extended play, though some find repetitiveness and occasional frustration may reduce long-term engagement."

  • Cooperation
    -4

    "Single-player game focused on individual task management; no multiplayer or cooperative elements."

  • Creativity
    1

    "Players can choose task order and resource allocation but work within predefined structures and level designs."

  • Domination
    -5

    "No elements of exerting control over others; gameplay is solitary and non-confrontational."

  • Escapism
    3

    "Casual and relaxing gameplay with charming art and music provides a light escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no pressure or obligation reported."

  • Experimenting
    2

    "Players experiment with task sequences and timing to optimize performance, though within consistent gameplay mechanics."

  • Exploration
    1

    "Varied biomes and level themes offer some novelty, but gameplay environments are largely familiar and structured."

  • Expression
    -3

    "Limited customization; players interact with fixed characters and environments without personalization options."

  • Fantasy
    3

    "Features fictional creatures and whimsical story elements, providing an imaginative setting."

  • Fellowship
    -5

    "No social or community features; gameplay is single-player and isolated."

  • Growth
    3

    "Players develop strategic thinking and timing skills over many levels with increasing difficulty."

  • Health
    -5

    "Sedentary gameplay typical of casual PC games; no physical activity involved."

  • Idle
    -3

    "Requires active attention and management; waiting for tasks to complete can be tedious but no background play."

  • Intimacy
    -5

    "No close social interactions or relationship building; purely individual gameplay."

  • Leadership
    2

    "Players direct groups of workers and manage task assignments, exercising leadership over in-game units."

  • Progression
    3

    "Progression through building houses, unlocking resources, and completing levels with increasing complexity."

  • Relaxation
    3

    "Generally relaxing and casual with light challenge; some frustration from timing elements but overall low stress."

  • Sensation
    1

    "Pleasant visuals and music provide mild sensory enjoyment but no intense stimulation."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story
    2

    "Simple, lighthearted story with comic-style cutscenes adds context but is not deeply immersive."

  • Strategy
    4

    "Strong emphasis on planning task order, resource management, and timing to optimize level completion."

  • Thrill
    -2

    "Low suspense; time limits add light pressure but no high-risk or intense thrills."

  • Value
    3

    "Good value for casual players especially at discounted price; many levels and achievements provide content."

  • Violence
    -5

    "No violence; gameplay focuses on building and resource management."

  • Survival
    1

    "Some hazard avoidance (e.g. pipes, falling rocks) adds mild survival elements but low threat overall."

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    Last update: 06/03/2026