Merchant of the Skies Thumbnail

Merchant of the Skies similar games & best alternatives

Merchant of the Skies

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac • 2020

Related articles

Quick resume

Become the captain of a flying ship! Sell items, gather resources and build your own trade company in the clouds!

Global score

86/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy, Adventure

Pros

  • Charming art and music
  • Relaxing and accessible gameplay
  • Engaging trading and production mechanics
  • Light narrative and worldbuilding
  • Active developer support and updates

Cons

  • Short campaign and limited replayability
  • Some ui and control clunkiness
  • Lack of challenge in late game
  • No multiplayer or social features
  • Occasional crashes and minor bugs

Motivations

  • Autonomy
    4

    "Players have freedom to choose trade routes, production chains, and progression pace with no forced combat or external interference."

  • Competence
    3

    "Players engage in managing trade, upgrading ships, and optimizing supply chains with some challenge early on, though late game becomes easier."

  • Competition
    -4

    "No PvP or ranked modes; focus is on personal progress and self-set goals without comparison to others."

  • Continuation
    2

    "Some players report addictive gameplay and long sessions, but others note limited replayability and short campaign length."

  • Cooperation
    -5

    "Single-player experience focused on individual trading and management without multiplayer or team-based goals."

  • Creativity
    3

    "Players create and manage production chains, customize trade routes, and upgrade ships and islands, allowing creative economic strategies."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are with NPCs and environment only."

  • Escapism
    4

    "Relaxing, charming world with whimsical elements provides a pleasant escape from real life stress."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."

  • Experimenting
    3

    "Players explore new islands, try different trade routes and production setups, and discover game mechanics progressively."

  • Exploration
    4

    "Exploration of a procedurally generated map with discovery of islands, resources, and secrets is a core gameplay element."

  • Expression
    2

    "Some customization of ships and islands, but limited character personalization."

  • Fantasy
    3

    "Set in a whimsical floating archipelago with fantastical creatures and airships, providing an imaginative fictional setting."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary and focused on individual progress."

  • Growth
    4

    "Players learn economic strategies, optimize trade, and develop production chains, showing clear personal development."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active management and attention to trading and resource logistics; not designed for idle play."

  • Intimacy
    -5

    "Minimal social interaction or emotional connection beyond NPCs; no close relationships formed."

  • Leadership
    2

    "Players manage their own trading company and direct production, but no leadership over other players."

  • Progression
    5

    "Strong focus on accumulating money, upgrading ships, buying islands, and expanding production capabilities."

  • Relaxation
    4

    "Generally relaxing and chill gameplay with soothing music and no high pressure or combat."

  • Sensation
    2

    "Pleasant visuals and music provide sensory enjoyment, though not highly stimulating or intense."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    3

    "There is a light narrative with quests and worldbuilding that unfolds during gameplay."

  • Strategy
    3

    "Players plan trade routes, resource production, and upgrades requiring mental challenge and problem solving."

  • Thrill
    -3

    "Low risk and tension; gameplay is calm and predictable without suspense or danger."

  • Value
    3

    "Many players find good value for price given gameplay length and quality, especially on sale."

  • Violence
    -5

    "No combat or destruction; gameplay centers on constructive trading and production."

  • Survival
    -3

    "Some risk of bankruptcy early on, but overall stable conditions without threats or failure pressure."

Similar games

    Last update: 06/03/2026