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MouseCraft

PlayStation 3, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, Windows Phone, Ouya, Mac, PlayStation 4 • 2014

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Quick resume

Ever wondered what a cross between Tetris and Lemmings would look like? Well, wonder no more, 'cause... MouseCraft is here! MouseCraft is an A to B puzzle game where players help Schrödinger, the crazy cat scientist, in completing his mysterious, mice-powered invention.

Global score

89/100

Genres

Action, Adventure, Casual, Indie, Strategy, Puzzle, Arcade

Pros

  • Charming and polished graphics
  • Gradual difficulty progression
  • Built-in level editor
  • Relaxing and accessible gameplay
  • Good puzzle design with varied mechanics

Cons

  • Short game length
  • Lack of integrated level sharing
  • Some levels too easy or repetitive
  • Limited narrative depth
  • Controls designed more for mobile than pc

Motivations

  • Autonomy
    4

    "Players freely place and rotate Tetris-like blocks to guide mice, with active pause and undo features allowing control over actions and timing."

  • Competence
    3

    "Puzzle difficulty increases gradually, requiring logical thinking and planning to achieve perfect scores, though many levels are accessible."

  • Competition
    -3

    "Focus is on personal puzzle solving and self-improvement; leaderboards exist but scoring system is obscure and competition is not emphasized."

  • Continuation
    2

    "Game offers 80 levels plus a level editor for extended play, though some find it short and with limited replay value."

  • Cooperation
    -5

    "Single-player puzzle game with no cooperative multiplayer or teamwork elements."

  • Creativity
    4

    "Includes a built-in level editor allowing players to create and share custom puzzles, encouraging creative engagement."

  • Domination
    -5

    "No elements of exerting control or superiority over others; gameplay is individual and non-confrontational."

  • Escapism
    3

    "Players use the game as a relaxing, casual puzzle experience to unwind and distract from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and mental challenge without external pressure or obligation."

  • Experimenting
    3

    "Active experimentation with block placement and timing is encouraged, supported by undo and pause features."

  • Exploration
    -2

    "Gameplay occurs in designed puzzle levels with limited discovery; exploration mainly involves mastering mechanics rather than new areas."

  • Expression
    -3

    "Customization is limited to level creation; no character or avatar personalization."

  • Fantasy
    1

    "Cartoonish setting with a mad scientist cat and mice, but gameplay is grounded in puzzle mechanics rather than deep fantasy."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction; community sharing of levels is possible but not integrated."

  • Growth
    3

    "Players develop problem-solving skills and learn new mechanics progressively throughout the game."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and active problem solving; not suited for background or idle play."

  • Intimacy
    -5

    "No close social or emotional relationships formed through gameplay; interactions are minimal and surface-level."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    3

    "Progression through levels unlocks new block types and mechanics; collecting crystals and perfect scores adds challenge."

  • Relaxation
    4

    "Puzzle pacing, active pause, and undo promote a relaxing, low-pressure experience."

  • Sensation
    2

    "Pleasant visuals and music provide moderate sensory enjoyment without intense stimulation."

  • Status
    -4

    "Achievements exist but social recognition and status seeking are not central to gameplay."

  • Story
    1

    "Minimal narrative with a light, humorous story framing the puzzles; story is not a major focus."

  • Strategy
    4

    "Requires logical planning, timing, and problem solving to successfully complete puzzles."

  • Thrill
    -3

    "Gameplay is calm and methodical with low risk and minimal suspense."

  • Value
    1

    "Generally considered good value at discount prices; some feel full price is high for content length."

  • Violence
    -4

    "No graphic violence; cartoonish mouse deaths occur but gameplay focuses on constructive puzzle solving."

  • Survival
    2

    "Players must avoid mouse deaths by careful block placement and timing, adding mild survival elements."

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    Last update: 06/03/2026