Ultros similar games & best alternatives

Ultros

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox Series X|S • 2024

Should you play it?

ULTROS is a psychedelic metroidvania where you wake up stranded on The Sarcophagus — a cosmic uterus holding an ancient, demonic being. Trapped in the loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play...

What works
  • Unique and creative gardening mechanics
  • Stunning psychedelic art and music
  • Innovative time loop progression
  • Immersive and atmospheric world
  • Engaging exploration and puzzle solving
Things to keep in mind
  • Combat is easy and sometimes unsatisfying
  • Some mechanics can feel fiddly or confusing
  • Gardening puzzles late game can be tedious
  • Occasional bugs and softlocks reported
  • Lack of clear guidance early on

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Last Tinker™: City of Colors

  • Treasure Adventure World

  • Shantae: Half-Genie Hero Ultimate Edition

  • GRIS

  • Super Chipflake Ü: Quest for the Uncooked Schnitzel

  • Shantae: Half-Genie Hero

  • Waking Mars

  • Knytt Underground

  • Alwa's Legacy

Hidden Gems

Less popular games with surprisingly high similarity

  • Treasure Adventure World

  • Super Chipflake Ü: Quest for the Uncooked Schnitzel

  • Knytt Underground

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Garden Galaxy

  • Escapism

    Vangers

  • Experimenting

    English Country Tune

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ultros: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression, Strategy. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over exploration, puzzle solving, combat approach, and weapon upgrades, with some freedom in movement and decision-making."

    Capsule for Tormented Souls 2 Tormented Souls 2

    "Players have significant control over exploration, gardening, and skill choices, though some progression is gated and loops reset abilities."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based combat, exploration challenges, crafting, and progression feedback, though combat is described as simple and farming somewhat routine."

    Capsule for Tales of Seikyu Tales of Seikyu

    "Game rewards skillful use of different attacks and strategic gardening, though combat is generally easy and some mechanics can feel fiddly."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

    Capsule for The Wild at Heart The Wild at Heart

    "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play and repeated runs, with addictive gameplay loops encouraging continued engagement despite some frustration."

    Capsule for Knightica Knightica

    "Players engage in multiple loops and cycles with evolving gameplay, encouraging habitual play despite some frustration."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay centers on solo farming, exploration, and quest completion with limited social interaction or multiplayer features."

    Capsule for Harvest Moon: The Winds of Anthos Harvest Moon: The Winds of Anthos

    "Gameplay centers on individual exploration and gardening; no multiplayer or cooperative mechanics mentioned."

  • Creativity

    Game with the same Creativity vibe

    5

    "Strong emphasis on creative building, decorating, and customizing gardens with a wide variety of items."

    Capsule for Garden Galaxy Garden Galaxy

    "Strong emphasis on creative gardening mechanics, plant manipulation, and environmental puzzle solving."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions emphasize survival and mutual respect rather than exerting control or superiority over others."

    Capsule for March of the Living March of the Living

    "Interactions emphasize harmony with environment and creatures rather than exerting control or superiority."

  • Escapism

    Game with the same Escapism vibe

    5

    "The strange, psychedelic world and immersive lore provide strong escape from reality."

    Capsule for Vangers Vangers

    "Highly immersive psychedelic art, music, and narrative encourage escape from reality and exploration of alien ecology."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest in the story and mechanics."

    Capsule for Who's Lila? Who's Lila?

    "Players engage voluntarily driven by curiosity and intrinsic interest in the unique mechanics and world."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Game encourages experimentation with mechanics, trial and error, and discovering solutions."

    Capsule for English Country Tune English Country Tune

    "Game encourages experimentation with plants, skills, and looping mechanics to discover new paths and solutions."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay revolves around discovering new areas, secrets, and growing the environment."

    Capsule for PixelJunk™ Eden PixelJunk™ Eden

    "Core gameplay involves discovering new areas, secrets, and evolving map through loops and gardening."

  • Expression

    Game with the same Expression vibe

    3

    "Players express themselves through garden design and musical arrangements, customizing their environment."

    Capsule for Mutazione Mutazione

    "Players customize environment via planting and grafting plants, expressing strategy and creativity."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Surreal, psychedelic fiction with dream sequences and imaginative sci-fi elements."

    Capsule for Picayune Dreams Picayune Dreams

    "Set in a surreal sci-fi world with psychedelic visuals and alien ecology, emphasizing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is a solitary experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex mechanics, puzzles, and strategies, developing skills over time."

    Capsule for System Shock System Shock

    "Players learn complex mechanics, gardening, and looping strategies, gaining knowledge and mastery over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention for gardening, combat, and exploration; not a background or idle game."

    Capsule for Wildmender Wildmender

    "Requires focused attention on exploration, gardening, and combat; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "Minimal social interaction or emotional connection beyond solitary gameplay."

    Capsule for HighFleet HighFleet

    "Minimal social interaction or emotional connection with others; solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts independently."

    Capsule for Papa's Freezeria Deluxe Papa's Freezeria Deluxe

    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking powers, leveling abilities, and expanding territory."

    Capsule for Reprisal Universe Reprisal Universe

    "Progression through unlocking skills, planting, and expanding map, though resets require reacquisition."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing and immersive, though higher difficulties and boss fights add tension and challenge."

    Capsule for Kena: Bridge of Spirits Kena: Bridge of Spirits

    "Generally chill and immersive with some tension from puzzles and loops, but combat is easy."

  • Sensation

    Game with the same Sensation vibe

    5

    "Vivid psychedelic visuals and dynamic music provide strong sensory stimulation."

    Capsule for The Artful Escape The Artful Escape

    "Vibrant psychedelic visuals and eclectic soundtrack provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on individual experience."

    Capsule for System Shock System Shock

    "No social recognition or status systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    4

    "Narrative delivered through notes and environmental storytelling with an overarching plot."

    Capsule for The Cursed Forest The Cursed Forest

    "Narrative is cryptic but integral, with environmental storytelling and evolving plot through loops."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning and problem solving in resource management, farming schedules, and social interactions."

    Capsule for Stardew Valley Stardew Valley

    "Requires strategic planning in gardening, skill use, and navigating loops to progress."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense; combat and challenges are simple and low risk, emphasizing relaxation."

    Capsule for Cozy Keep: Farm, Craft, Manage Cozy Keep: Farm, Craft, Manage

    "Low combat challenge and tension; more focused on exploration and puzzle solving than suspense."

  • Value

    Game with the same Value vibe

    4

    "Players perceive strong artistic and emotional value, with praise for music, story, and unique gameplay."

    Capsule for Sephonie Sephonie

    "Players report strong value from unique gameplay, art, and music despite some frustrations."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat exists but is minimal and not a primary focus; emphasis is on constructive gardening."

    Capsule for Wildmender Wildmender

    "Combat exists but is easy and discouraged; game emphasizes peaceful interaction and gardening."

  • Survival

    Game with the same Survival vibe

    -3

    "Minimal survival elements; low-risk environment focused on puzzle challenges rather than threat avoidance."

    Capsule for We Were Here Expeditions: The FriendShip We Were Here Expeditions: The FriendShip

    "Low threat environment with minimal risk; focus on exploration and puzzle solving."

Last update: 01/06/2026