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Ultros

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2024

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Quick resume

ULTROS is a psychedelic metroidvania where you wake up stranded on The Sarcophagus — a cosmic uterus holding an ancient, demonic being. Trapped in the loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play...

Global score

78/100

Genres

Adventure, Indie, Platform

Pros

  • Unique and creative gardening mechanics
  • Stunning psychedelic art and music
  • Innovative time loop progression
  • Immersive and atmospheric world
  • Engaging exploration and puzzle solving

Cons

  • Combat is easy and sometimes unsatisfying
  • Some mechanics can feel fiddly or confusing
  • Gardening puzzles late game can be tedious
  • Occasional bugs and softlocks reported
  • Lack of clear guidance early on

Motivations

  • Autonomy
    4

    "Players have significant control over exploration, gardening, and skill choices, though some progression is gated and loops reset abilities."

  • Competence
    3

    "Game rewards skillful use of different attacks and strategic gardening, though combat is generally easy and some mechanics can feel fiddly."

  • Competition
    -4

    "Focus is on personal exploration and puzzle solving without competitive elements or leaderboards."

  • Continuation
    3

    "Players engage in multiple loops and cycles with evolving gameplay, encouraging habitual play despite some frustration."

  • Cooperation
    -3

    "Gameplay centers on individual exploration and gardening; no multiplayer or cooperative mechanics mentioned."

  • Creativity
    5

    "Strong emphasis on creative gardening mechanics, plant manipulation, and environmental puzzle solving."

  • Domination
    -5

    "Interactions emphasize harmony with environment and creatures rather than exerting control or superiority."

  • Escapism
    5

    "Highly immersive psychedelic art, music, and narrative encourage escape from reality and exploration of alien ecology."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest in the unique mechanics and world."

  • Experimenting
    5

    "Game encourages experimentation with plants, skills, and looping mechanics to discover new paths and solutions."

  • Exploration
    5

    "Core gameplay involves discovering new areas, secrets, and evolving map through loops and gardening."

  • Expression
    3

    "Players customize environment via planting and grafting plants, expressing strategy and creativity."

  • Fantasy
    4

    "Set in a surreal sci-fi world with psychedelic visuals and alien ecology, emphasizing imaginative fiction."

  • Fellowship
    -5

    "No social or community features; gameplay is a solitary experience."

  • Growth
    4

    "Players learn complex mechanics, gardening, and looping strategies, gaining knowledge and mastery over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on exploration, gardening, and combat; not designed for idle or background play."

  • Intimacy
    -5

    "Minimal social interaction or emotional connection with others; solitary gameplay."

  • Leadership
    -5

    "No leadership or group management roles; player acts independently."

  • Progression
    3

    "Progression through unlocking skills, planting, and expanding map, though resets require reacquisition."

  • Relaxation
    3

    "Generally chill and immersive with some tension from puzzles and loops, but combat is easy."

  • Sensation
    5

    "Vibrant psychedelic visuals and eclectic soundtrack provide strong sensory stimulation."

  • Status
    -5

    "No social recognition or status systems; focus is on individual experience."

  • Story
    4

    "Narrative is cryptic but integral, with environmental storytelling and evolving plot through loops."

  • Strategy
    4

    "Requires strategic planning in gardening, skill use, and navigating loops to progress."

  • Thrill
    -2

    "Low combat challenge and tension; more focused on exploration and puzzle solving than suspense."

  • Value
    4

    "Players report strong value from unique gameplay, art, and music despite some frustrations."

  • Violence
    -3

    "Combat exists but is easy and discouraged; game emphasizes peaceful interaction and gardening."

  • Survival
    -3

    "Low threat environment with minimal risk; focus on exploration and puzzle solving."

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    Last update: 06/03/2026