Voidwrought similar games & best alternatives

Voidwrought

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2024

Should you play it?

Voidwrought is a 2D action-platformer set in a hand-drawn world of cosmic horrors. Explore the thawing ruins of the First Civilisation and strike down the gods that dwell there. Grow your powers, uncover ancient artifacts, and expand your shrine amid the wreckage.

What works
  • Beautiful hand-drawn art style
  • Engaging exploration and large map
  • Satisfying combat and movement
  • Atmospheric soundtrack
  • Good value for price
Things to keep in mind
  • Early game difficulty spike and late game easy bosses
  • Tedious backtracking and hidden secrets
  • Lack of clear story and narrative immersion
  • Some clunky controls and slow animations
  • Limited map and ui features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Foregone

  • CONVERGENCE: A League of Legends Story™

  • Blue Fire

  • Turbo Kid

  • Castlevania Advance Collection

  • Bloo Kid 2

  • Tails of Iron

  • The Upturned

  • Trench Tales

Hidden Gems

Less popular games with surprisingly high similarity

  • Turbo Kid

  • Bloo Kid 2

  • The Adventures of Tree

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    The Mobius Machine

  • Fantasy

    Mama's Sleeping Angels

  • Autonomy

    The Mobius Machine

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Voidwrought: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Leadership, Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore a large open world with multiple paths and sequence breaking possible, allowing self-directed progression."

    Capsule for The Mobius Machine The Mobius Machine

    "Players have freedom to explore a large open world with multiple paths and sequence breaking; non-linear progression with optional upgrades and abilities."

  • Competence

    Game with the same Competence vibe

    2

    "Combat is straightforward and easy to learn, with some skill required for boss fights; however, the game becomes easier as players upgrade and grind."

    Capsule for Sparklite Sparklite

    "Combat and boss fights require skill and pattern learning early on, but become easier and less challenging later due to upgrades; some frustration with difficulty balance."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration; no mention of ranked modes or direct player competition."

    Capsule for ENDER MAGNOLIA: Bloom in the Mist ENDER MAGNOLIA: Bloom in the Mist

    "Focus is on individual exploration and progression; no mention of ranked modes or direct player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long playtimes and habitual engagement, enjoying repeated exploration and achievement hunting."

    Capsule for Walking Simulator Walking Simulator

    "Many players report long playtimes with exploration and achievement hunting; some mention habitual play and replay value."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements mentioned."

    Capsule for Hollow Knight Hollow Knight

    "Single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with many characters, relics, and item combinations to create unique playstyles and strategies."

    Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

    "Players customize playstyle with relics, spirits, and abilities; exploration encourages creative sequence breaking and multiple routes."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; game is single-player focused."

    Capsule for Vigil: The Longest Night Vigil: The Longest Night

    "No evidence of exerting control or superiority over others; game is single-player focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark fantasy setting and immersive atmosphere provide strong escapism from real life."

    Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

    "Immersive dark fantasy and cosmic horror setting provides strong escapism and atmosphere."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."

    Capsule for Amazing Cultivation Simulator Amazing Cultivation Simulator

    "Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different characters, spells, weapons, and paths, exploring secrets and combos."

    Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

    "Encourages trying different relics, souls, and abilities; exploration and sequence breaking support experimentation."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is discovering new areas, secrets, and shortcuts in a large interconnected map."

    Capsule for The Mobius Machine The Mobius Machine

    "Core motivation is discovering new areas, secrets, and hidden items in a large, open, and richly designed map."

  • Expression

    Game with the same Expression vibe

    2

    "Choice of character and beast spirit allows some self-expression through playstyle, though limited cosmetic customization."

    Capsule for Touhou Kikeijuu ~ Wily Beast and Weakest Creature. Touhou Kikeijuu ~ Wily Beast and Weakest Creature.

    "Customization of character build through relics and spirits allows some self-expression in playstyle."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in surreal, imaginative dream worlds and horror fiction."

    Capsule for Mama's Sleeping Angels Mama's Sleeping Angels

    "Strongly rooted in imaginative cosmic horror and dark fantasy fiction with surreal environments and lore."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; single-player experience."

    Capsule for High On Life High On Life

    "No social or community features; single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills through combat and learn boss patterns; character upgrades provide a sense of progression."

    Capsule for No More Heroes No More Heroes

    "Players learn boss patterns, improve skills, and develop strategies; character progression through upgrades."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; standard sedentary gaming."

    Capsule for The First Berserker: Khazan The First Berserker: Khazan

    "No physical activity or health-related gameplay elements; standard sedentary gaming."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention; combat and exploration demand active engagement."

    Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

    "Requires focused attention; combat and exploration demand active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Chroma Zero Chroma Zero

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player game."

    Capsule for RIVE RIVE

    "No leadership or group management roles; single-player game."

  • Progression

    Game with the same Progression vibe

    4

    "Strong focus on accumulating upgrades, weapons, and resources to become more powerful."

    Capsule for Insect Swarm Insect Swarm

    "Strong emphasis on accumulating upgrades, relics, health, and abilities to become more powerful."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find exploration relaxing, though occasional frustration and tension from backtracking and combat occur."

    Capsule for The Mobius Machine The Mobius Machine

    "Some players find exploration and atmosphere relaxing, though early difficulty and backtracking cause frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual art style and ambient soundtrack provide sensory stimulation and emotional engagement."

    Capsule for Even the Ocean Even the Ocean

    "Enjoyable visual art style and atmospheric soundtrack provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status elements; achievements are personal and not socially evaluated."

    Capsule for The Room Two The Room Two

    "No social recognition or visibility; achievements are personal and not socially evaluated."

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and lore exist but overall limited story immersion."

    Capsule for F1® Manager 2022 F1® Manager 2022

    "Lore is cryptic and atmospheric but main story is elusive and underdeveloped; narrative immersion is limited."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use skill trees and upgrade strategies; boss fights require pattern recognition and planning."

    Capsule for Super Panda Adventures Super Panda Adventures

    "Players use logic to solve puzzles, plan upgrades, and devise combat strategies; some boss fights require pattern recognition."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in boss fights and exploration, but overall moderate tension."

    Capsule for Songbringer Songbringer

    "Some suspense and challenge in boss fights and exploration, but difficulty balance reduces sustained tension."

  • Value

    Game with the same Value vibe

    4

    "Good perceived value for price with substantial content and replayability."

    Capsule for Frogun Frogun

    "Generally perceived as good value for price with substantial content and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat against enemies is a core mechanic, with attacks and destruction of foes."

    Capsule for Nimble Quest Nimble Quest

    "Combat and defeating enemies is a core mechanic involving attacks and boss fights."

  • Survival

    Game with the same Survival vibe

    1

    "Some survival elements in managing health and avoiding damage, but low threat level overall."

    Capsule for Bullet Girls Phantasia Bullet Girls Phantasia

    "Some survival elements in managing health and avoiding damage, but overall low risk due to upgrades and healing."

Last update: 01/06/2026