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Voidwrought

PlayStation 5, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Voidwrought is a 2D action-platformer set in a hand-drawn world of cosmic horrors. Explore the thawing ruins of the First Civilisation and strike down the gods that dwell there. Grow your powers, uncover ancient artifacts, and expand your shrine amid the wreckage.

Global score

78/100

Genres

Action, Adventure, Indie, Platform

Pros

  • Beautiful hand-drawn art style
  • Engaging exploration and large map
  • Satisfying combat and movement
  • Atmospheric soundtrack
  • Good value for price

Cons

  • Early game difficulty spike and late game easy bosses
  • Tedious backtracking and hidden secrets
  • Lack of clear story and narrative immersion
  • Some clunky controls and slow animations
  • Limited map and ui features

Motivations

  • Autonomy
    4

    "Players have freedom to explore a large open world with multiple paths and sequence breaking; non-linear progression with optional upgrades and abilities."

  • Competence
    2

    "Combat and boss fights require skill and pattern learning early on, but become easier and less challenging later due to upgrades; some frustration with difficulty balance."

  • Competition
    -3

    "Focus is on individual exploration and progression; no mention of ranked modes or direct player competition."

  • Continuation
    3

    "Many players report long playtimes with exploration and achievement hunting; some mention habitual play and replay value."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity
    3

    "Players customize playstyle with relics, spirits, and abilities; exploration encourages creative sequence breaking and multiple routes."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; game is single-player focused."

  • Escapism
    4

    "Immersive dark fantasy and cosmic horror setting provides strong escapism and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."

  • Experimenting
    3

    "Encourages trying different relics, souls, and abilities; exploration and sequence breaking support experimentation."

  • Exploration
    5

    "Core motivation is discovering new areas, secrets, and hidden items in a large, open, and richly designed map."

  • Expression
    2

    "Customization of character build through relics and spirits allows some self-expression in playstyle."

  • Fantasy
    5

    "Strongly rooted in imaginative cosmic horror and dark fantasy fiction with surreal environments and lore."

  • Fellowship
    -5

    "No social or community features; single-player experience."

  • Growth
    3

    "Players learn boss patterns, improve skills, and develop strategies; character progression through upgrades."

  • Health
    -5

    "No physical activity or health-related gameplay elements; standard sedentary gaming."

  • Idle
    -4

    "Requires focused attention; combat and exploration demand active engagement."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management roles; single-player game."

  • Progression
    4

    "Strong emphasis on accumulating upgrades, relics, health, and abilities to become more powerful."

  • Relaxation
    2

    "Some players find exploration and atmosphere relaxing, though early difficulty and backtracking cause frustration."

  • Sensation
    3

    "Enjoyable visual art style and atmospheric soundtrack provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or visibility; achievements are personal and not socially evaluated."

  • Story
    1

    "Lore is cryptic and atmospheric but main story is elusive and underdeveloped; narrative immersion is limited."

  • Strategy
    3

    "Players use logic to solve puzzles, plan upgrades, and devise combat strategies; some boss fights require pattern recognition."

  • Thrill
    2

    "Some suspense and challenge in boss fights and exploration, but difficulty balance reduces sustained tension."

  • Value
    4

    "Generally perceived as good value for price with substantial content and replayability."

  • Violence
    3

    "Combat and defeating enemies is a core mechanic involving attacks and boss fights."

  • Survival
    1

    "Some survival elements in managing health and avoiding damage, but overall low risk due to upgrades and healing."

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    Last update: 06/03/2026