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Vigil: The Longest Night

Nintendo Switch, PC (Microsoft Windows) • 2020

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Quick resume

Embark on a journey through the longest night with Leila, a valiant member of the Vigilant Order. Delve into the hidden truths shrouded in eternal darkness, unravel the mystery surrounding Leila's enigmatic sister, and confront the eldritch horrors lurking in a world that has lost the light of day.

Global score

86/100

Genres

Action, Indie, Role-playing (RPG), Platform, Adventure

Pros

  • Engaging combat with varied builds
  • Large open map with rewarding exploration
  • Immersive dark fantasy atmosphere and music
  • Multiple endings and replayability
  • Responsive controls and fluid gameplay

Cons

  • Some bosses and enemies are easy or cheesable
  • Quest system can be confusing with points of no return
  • Lack of voice acting and occasional translation issues
  • Save system punishes death by losing progress
  • Some ui and control scheme awkwardness

Motivations

  • Autonomy
    4

    "Players can explore a large open map in almost any order and choose from multiple weapon types and builds, allowing personal freedom in playstyle."

  • Competence
    3

    "Combat is fluid and responsive with skill trees and upgrades, providing a satisfying sense of mastery, though some bosses and enemies are considered easy or cheesable."

  • Competition
    -3

    "Focus is on personal progression and exploration without ranked modes or direct player comparison."

  • Continuation
    4

    "Players report long play sessions, replayability with NG+ and multiple endings, and engagement with exploration and combat."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players can customize builds with multiple weapon skill trees, enchantments, and spells, supporting varied combat styles."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; game is single-player focused."

  • Escapism
    4

    "Dark fantasy setting, immersive atmosphere, and engaging exploration provide strong escapism from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    3

    "Varied weapon types, skill trees, and combat options encourage trying new builds and tactics."

  • Exploration
    5

    "Large, open, interconnected map with many secrets and hidden areas strongly encourages discovery."

  • Expression
    3

    "Character appearance changes with armor and gear, allowing some degree of self-expression."

  • Fantasy
    5

    "Strong dark fantasy and Lovecraftian themes with supernatural elements and imaginative fiction."

  • Fellowship
    -5

    "Single-player game with minimal social connection or community involvement."

  • Growth
    4

    "Skill trees, leveling, and build customization provide learning and personal development opportunities."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or rehab elements."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not designed for idle or background play."

  • Intimacy
    -5

    "No evidence of close relationships or emotional sharing; primarily solo experience."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    4

    "Players accumulate weapons, armor, skills, and upgrades throughout the game."

  • Relaxation
    2

    "Combat is engaging but not overly stressful; some players find it relaxing though others note frustration with difficulty spikes."

  • Sensation
    3

    "Enjoyable visual and auditory experience with atmospheric music and art style."

  • Status
    -5

    "No social recognition or popularity mechanics; achievements are personal."

  • Story
    3

    "Narrative immersion through lore, NPC interactions, and multiple endings, though some find story confusing or cryptic."

  • Strategy
    3

    "Combat and build customization require tactical thinking and planning."

  • Thrill
    2

    "Some suspense and challenge in boss fights and exploration, but overall difficulty is moderate."

  • Value
    4

    "Players report good value for time and money with long gameplay, replayability, and free updates."

  • Violence
    4

    "Combat involves fighting and defeating enemies and bosses with weapons and magic."

  • Survival
    2

    "Players must avoid death and manage resources, but the game is not highly punishing or focused on survival mechanics."

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    Last update: 06/03/2026