Chasm similar games & best alternatives
Chasm
2018
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Quick resume
Explore the depths below a remote mountain town in this procedurally-generated Adventure Platformer. Taking inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, Chasm will immerse you in a fantasy world full of exciting treasure, deadly enemies, and abundant secrets.
Global score
73/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Platform
Pros
- Classic metroidvania gameplay
- Beautiful pixel art and animations
- Engaging combat with pattern recognition
- Procedural map generation adds replayability
- Atmospheric music and sound design
Cons
- Procedural maps can feel repetitive
- Limited weapon variety and customization
- Tedious backtracking and navigation
- Some control and platforming frustrations
- Story and npc interactions are shallow
Motivations
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Autonomy3
"Players can explore the procedurally generated map with some freedom of movement and choice of path, but progression is gated by acquiring specific abilities, so autonomy is somewhat limited but present."
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Competence3
"Combat requires timing and pattern recognition; bosses and enemies demand skillful play, but some players find combat repetitive and weapon variety limited."
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Competition-3
"Focus is on solo exploration and personal progression; no mention of ranked modes or leaderboards; some challenge modes exist but no direct competition."
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Continuation2
"Players report spending many hours and habitual play sessions; some find backtracking tedious, but overall engagement is sustained for 10+ hours."
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Cooperation-5
"Game is single-player focused with no cooperative or multiplayer elements."
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Creativity1
"Players can customize builds via weapons, magic, and equipment; however, map generation is procedural with limited variation, and customization is moderate."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is individual and cooperative social dominance is absent."
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Escapism4
"Players use the game as a nostalgic escape into a classic Metroidvania experience with immersive pixel art and music."
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Expectation-4
"Players engage voluntarily out of personal interest and nostalgia; no indication of obligation or external pressure."
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Experimenting2
"Procedural map generation and weapon/magic builds encourage some experimentation, though many players find the procedural aspect limited."
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Exploration3
"Exploration of multiple biomes with secrets and backtracking is core; however, map repetition and procedural generation reduce novelty somewhat."
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Expression-2
"Limited character customization; equipment does not change appearance; some build customization but minimal self-expression."
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Fantasy4
"Set in a fantasy world with magic, monsters, and heroic quests; strong imaginative fiction elements."
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Fellowship-5
"Single-player game with minimal social interaction or community feeling."
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Growth3
"Players level up, acquire new skills and equipment, and improve performance over time."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires continuous attention and focus on platforming and combat; not a casual or idle experience."
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Intimacy-5
"No evidence of close social relationships or emotional sharing; single-player experience."
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Leadership-5
"No leadership or group management elements present."
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Progression4
"Clear progression through leveling, item acquisition, and unlocking new areas and abilities."
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Relaxation1
"Some players find the game relaxing and nostalgic, but others note frustration with backtracking and difficulty spikes."
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Sensation3
"Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or status systems; focus is on individual play."
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Story2
"Simple but atmospheric narrative with NPCs and lore; story is not deep but provides context and motivation."
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Strategy3
"Combat and exploration require timing, pattern recognition, and planning; some puzzles add mental challenge."
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Thrill2
"Boss fights and platforming challenges provide moments of tension and excitement, though overall difficulty is moderate."
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Value3
"Players report good value especially on sale; game length and content justify purchase for fans of the genre."
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Violence3
"Combat involves defeating enemies and bosses; violence is a core gameplay element."
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Survival1
"Some resource management and avoiding damage is required; death penalizes progress but not overly harsh."
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Last update: 06/03/2026