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The Vagrant similar games & best alternatives

The Vagrant

PC (Microsoft Windows) • 2018

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Quick resume

Guide Vivian the Vagrant, through vibrant and dynamic landscapes while hacking and slashing a path from a quiet coastal village through mysterious forests, haunted castles, and wrecked battlegrounds. When the endless barrage of enemies have been vanquished, what solace will be left for our hero?

Global score

90/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Beautiful hand-drawn art style
    • Engaging and satisfying combat system
    • Good value for price with substantial content
    • Interesting story and characters
    • Varied skill and equipment customization

    Cons

    • Linear level design with limited exploration
    • Some control and ui issues reported
    • Occasional bugs and technical glitches
    • Boss fights can be frustrating or unbalanced
    • Lack of multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can customize weapons, skills, and abilities with some freedom, though the game is mostly linear in progression."

    • Competence
      3

      "Combat requires skillful dodging and combo execution; bosses provide challenge, though some fights can be cheesed."

    • Competition
      -4

      "Focus is on single-player experience with no mention of competitive or ranked modes."

    • Continuation
      3

      "Players report being hooked for multiple hours and replaying with New Game+ and higher difficulties."

    • Cooperation
      -5

      "Entirely single-player with no cooperative multiplayer elements."

    • Creativity
      2

      "Players can customize skills, weapons, and runes, but follow a mostly linear path with limited exploration."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; solo play with no PvP."

    • Escapism
      4

      "Players use the game for immersive fantasy experience and stress relief, enjoying the story and art."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and intrinsic interest, not out of obligation."

    • Experimenting
      2

      "Some experimentation with skill builds and weapon upgrades, but gameplay routines are mostly established."

    • Exploration
      1

      "Limited exploration with mostly linear levels; some hidden areas and secrets exist but not extensive."

    • Expression
      1

      "Some character customization via weapons and runes, but no outfit changes or avatar personalization."

    • Fantasy
      5

      "Strong fantasy setting with magical elements, mythical creatures, and an imaginative story."

    • Fellowship
      -5

      "No social or community features; purely single-player experience."

    • Growth
      3

      "Players develop skills, unlock abilities, and improve equipment, showing personal progression."

    • Health
      -5

      "No physical activity or health-related features; typical sedentary gameplay."

    • Idle
      -3

      "Requires focused attention during combat and exploration; not designed for idle or background play."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional sharing within the game."

    • Leadership
      -5

      "No leadership or group management roles; solo player experience."

    • Progression
      4

      "Strong progression through leveling, skill trees, equipment upgrades, and unlocking new abilities."

    • Relaxation
      2

      "Some players find the game relaxing and enjoyable, though some boss fights can be tense."

    • Sensation
      3

      "Vibrant art style, music, and combat animations provide sensory stimulation and excitement."

    • Status
      -5

      "No social recognition or status systems; achievements exist but are personal."

    • Story
      3

      "Engaging story with characters and plot, though not deeply complex; narrative motivates play."

    • Strategy
      2

      "Combat and skill choices require some planning and tactical thinking, but not highly complex."

    • Thrill
      2

      "Boss fights and combat provide moments of tension and excitement, though some fights can be cheesed."

    • Value
      5

      "Players consistently praise the game as excellent value for its low price and content offered."

    • Violence
      4

      "Combat focused on hack-and-slash, defeating enemies and bosses with weapons and skills."

    • Survival
      2

      "Players must manage health and avoid death in combat; some resource management involved."

    Last update: 29/04/2026