The Vagrant similar games & best alternatives

The Vagrant

PC (Microsoft Windows) • 2018

Should you play it?

Guide Vivian the Vagrant, through vibrant and dynamic landscapes while hacking and slashing a path from a quiet coastal village through mysterious forests, haunted castles, and wrecked battlegrounds. When the endless barrage of enemies have been vanquished, what solace will be left for our hero?

What works
  • Beautiful hand-drawn art style
  • Engaging and satisfying combat system
  • Good value for price with substantial content
  • Interesting story and characters
  • Varied skill and equipment customization
Things to keep in mind
  • Linear level design with limited exploration
  • Some control and ui issues reported
  • Occasional bugs and technical glitches
  • Boss fights can be frustrating or unbalanced
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Tails of Iron 2: Whiskers of Winter

  • Walking Zombie 2

  • Pale Abyss - Prototype

  • Cultivation Story: Reincarnation

  • Joe Dever's Lone Wolf HD Remastered

  • Tyrant's Realm

  • Asterigos: Curse of the Stars

  • Strange Seed

  • Tails of Iron

Hidden Gems

Less popular games with surprisingly high similarity

  • Pale Abyss - Prototype

  • Thorne - Death Merchants

  • Into the Necrovale

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Quest

  • Value

    Toree 3D

  • Escapism

    Roguebook

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Vagrant: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose weapons, game modes, and play style with some customization and progression."

    Capsule for Hood Warfare Hood Warfare

    "Players can customize weapons, skills, and abilities with some freedom, though the game is mostly linear in progression."

  • Competence

    Game with the same Competence vibe

    3

    "Combat and boss fights provide a moderate challenge requiring skill and strategy, though some bosses are easier or can be cheesed."

    Capsule for Ghost Song Ghost Song

    "Combat requires skillful dodging and combo execution; bosses provide challenge, though some fights can be cheesed."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience with no mention of competitive or ranked modes."

    Capsule for Marvel's Spider-Man 2 Marvel's Spider-Man 2

    "Focus is on single-player experience with no mention of competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report being hooked and playing for hours, exploring secrets and replaying to improve; some frustration with difficulty but overall engagement."

    Capsule for 恶魔迷宫 | Evil Maze 恶魔迷宫 | Evil Maze

    "Players report being hooked for multiple hours and replaying with New Game+ and higher difficulties."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative multiplayer elements."

    Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

    "Entirely single-player with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize skill trees and gear sets, and explore alternate paths, but overall gameplay follows established structures."

    Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

    "Players can customize skills, weapons, and runes, but follow a mostly linear path with limited exploration."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; solo gameplay with no PvP or social dominance"

    Capsule for Horizon Zero Dawn™ Remastered Horizon Zero Dawn™ Remastered

    "No evidence of exerting control or superiority over others; solo play with no PvP."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for stress relief and immersive fantasy experiences with engaging mechanics and art."

    Capsule for Roguebook Roguebook

    "Players use the game for immersive fantasy experience and stress relief, enjoying the story and art."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and intrinsic interest, not out of obligation."

    Capsule for Darkarta: A Broken Heart's Quest Collector's Edition Darkarta: A Broken Heart's Quest Collector's Edition

    "Players engage voluntarily for enjoyment and intrinsic interest, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some experimentation with weapon upgrades and strategies, but largely follows established gameplay routines."

    Capsule for Kero Blaster Kero Blaster

    "Some experimentation with skill builds and weapon upgrades, but gameplay routines are mostly established."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration within a single level, but some hidden areas and secrets exist."

    Capsule for Pink Hour Pink Hour

    "Limited exploration with mostly linear levels; some hidden areas and secrets exist but not extensive."

  • Expression

    Game with the same Expression vibe

    1

    "Some character and weapon customization exists but limited cosmetic or avatar personalization beyond gear."

    Capsule for STALCRAFT: X STALCRAFT: X

    "Some character customization via weapons and runes, but no outfit changes or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, mythical creatures, and an imaginative story."

    Capsule for The Quest The Quest

    "Strong fantasy setting with magical elements, mythical creatures, and an imaginative story."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single-player experience."

    Capsule for Ghostrunner Ghostrunner

    "No social or community features; purely single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock abilities, and improve gear, showing learning and personal development."

    Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

    "Players develop skills, unlock abilities, and improve equipment, showing personal progression."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related features; typical sedentary gameplay."

    Capsule for Psychopomp GOLD Psychopomp GOLD

    "No physical activity or health-related features; typical sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not designed for idle or background play."

    Capsule for CODE VEIN CODE VEIN

    "Requires focused attention during combat and exploration; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing within the game."

    Capsule for Assault Spy Assault Spy

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo player experience."

    Capsule for Dishonored Dishonored

    "No leadership or group management roles; solo player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, skill unlocking, equipment upgrading, and new abilities."

    Capsule for Epic Battle Fantasy 3 Epic Battle Fantasy 3

    "Strong progression through leveling, skill trees, equipment upgrades, and unlocking new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find it relaxing and nostalgic, though gameplay can be tense during boss fights."

    Capsule for Panzer Dragoon: Remake Panzer Dragoon: Remake

    "Some players find the game relaxing and enjoyable, though some boss fights can be tense."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art style, music, and combat animations provide sensory stimulation and excitement."

    Capsule for Sands of Salzaar Sands of Salzaar

    "Vibrant art style, music, and combat animations provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements exist but are personal."

    Capsule for Assassin's Creed Mirage Assassin's Creed Mirage

    "No social recognition or status systems; achievements exist but are personal."

  • Story

    Game with the same Story vibe

    3

    "Narrative and lore are present and engaging, though some find it chaotic; story motivates play."

    Capsule for PAPERHEAD EP.0 PAPERHEAD EP.0

    "Engaging story with characters and plot, though not deeply complex; narrative motivates play."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat and ability use involve some tactical thinking and planning, but not deeply complex."

    Capsule for Marvel's Spider-Man 2 Marvel's Spider-Man 2

    "Combat and skill choices require some planning and tactical thinking, but not highly complex."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and boss fights provide moments of excitement and tension, though not intense."

    Capsule for Maneater Maneater

    "Boss fights and combat provide moments of tension and excitement, though some fights can be cheesed."

  • Value

    Game with the same Value vibe

    5

    "Players consistently praise the game as excellent value for its low price and enjoyable content."

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    "Players consistently praise the game as excellent value for its low price and content offered."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on defeating enemies and bosses with weapons and abilities."

    Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

    "Combat focused on hack-and-slash, defeating enemies and bosses with weapons and skills."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid death and manage combat situations; some resource management aspects."

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    "Players must manage health and avoid death in combat; some resource management involved."

Last update: 01/06/2026