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Kingdoms Reborn

PC (Microsoft Windows) • 2020

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Quick resume

A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.

Global score

91/100

Genres

Indie, Simulator, Strategy, Early Access

Pros

  • Addictive and engaging city building
  • Deep resource and production management
  • Cooperative multiplayer support
  • Strong progression and tech tree
  • Pleasant music and visuals

Cons

  • Performance issues at high population
  • Limited ai challenge and diplomacy
  • Card system can feel redundant late game
  • Combat system is simplistic and clunky
  • Some ui and logistics frustrations

Motivations

  • Autonomy
    4

    "Players have significant control over city building, resource management, and strategic decisions including card-based building choices and tech tree progression."

  • Competence
    4

    "Game offers complex resource logistics, city management, and strategic challenges with difficulty levels from easy to deity, requiring skillful planning and adaptation."

  • Competition
    2

    "Includes multiplayer with competitive elements such as raiding, territory conquest, and resource stealing, but AI opponents are weak and multiplayer is more cooperative or casual."

  • Continuation
    4

    "Players report long play sessions, addictive gameplay, and habitual return to the game, with hundreds of hours logged and ongoing engagement."

  • Cooperation
    3

    "Supports cooperative multiplayer campaigns with shared goals and trading, fostering teamwork among players."

  • Creativity
    3

    "Players design and customize cities, manage production chains, and choose building placements, though constrained by card system and block placement."

  • Domination
    2

    "Some players enjoy exerting control over others via raiding and resource stealing in multiplayer, but interactions are mostly balanced and respectful."

  • Escapism
    3

    "Players use the game as a relaxing and immersive city-building experience, often as a stress relief and enjoyable distraction."

  • Expectation
    -3

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation; some mention playing with friends or for fun."

  • Experimenting
    3

    "Players try different strategies, building layouts, and difficulty settings; the card system encourages adapting to available options."

  • Exploration
    2

    "Game features large maps with multiple territories to discover and conquer, though exploration is mostly strategic rather than narrative."

  • Expression
    2

    "Players customize cities and choose building placements, but limited avatar or cosmetic customization is noted."

  • Fantasy
    -2

    "Game is grounded in realistic city-building and resource management with historical-inspired civilizations; minimal fantasy elements."

  • Fellowship
    3

    "Strong community and multiplayer features foster social connections and shared gameplay experiences."

  • Growth
    4

    "Players learn complex mechanics, improve strategies, and develop skills over time; tech tree and progression systems support growth."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity; some players note long sessions and addictive play."

  • Idle
    -3

    "Requires active management and attention; players must continuously monitor resources and city status."

  • Intimacy
    1

    "Some social interaction in multiplayer and community, but limited evidence of close emotional relationships formed through the game."

  • Leadership
    3

    "Players lead their cities and armies, make strategic decisions, and guide development; multiplayer may involve leadership roles."

  • Progression
    5

    "Strong emphasis on technological advancement, city growth, resource accumulation, and unlocking new buildings and abilities."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable, with a chill atmosphere and pleasant music."

  • Sensation
    2

    "Visuals and music are praised as good and pleasant, providing sensory enjoyment without overwhelming stimulation."

  • Status
    1

    "Some recognition through multiplayer and community, but limited focus on social status or popularity."

  • Story
    -2

    "Minimal narrative or lore; gameplay focuses on mechanics and strategy rather than story immersion."

  • Strategy
    5

    "Core gameplay involves deep strategic planning, resource management, and problem solving."

  • Thrill
    2

    "Some tension from survival elements and combat, but overall gameplay is more relaxed than suspenseful."

  • Value
    4

    "Players generally feel the game is worth the price with extensive content and replayability."

  • Violence
    1

    "Combat exists but is minimal and automated; violence is not a central focus."

  • Survival
    3

    "Survival elements like managing food, fuel, and population health are important gameplay aspects."

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    Last update: 06/03/2026