Yohane the Parhelion - NUMAZU in the MIRAGE - similar games & best alternatives

Yohane the Parhelion - NUMAZU in the MIRAGE -

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Android, iOS • 2024

Should you play it?

Yohane the Parhelion is an official spin-off of "Love Live! Sunshine". 『Yohane the Parhelion - NUMAZU in the MIRAGE -』 is a deckbuilding roguelite set in that world! A mysterious mirror world that changes each time it's entered. After countless choices, Yohane chooses...

What works
  • Cute anime art and character models
  • Fun and accessible deckbuilding gameplay
  • Relaxing and lighthearted story
  • Good replayability with different outfits and decks
  • Runs well on low-end pcs and steam deck
Things to keep in mind
  • Limited enemy and card variety
  • Gameplay can become repetitive after extended play
  • Lack of difficulty options beyond normal
  • Dlc prices considered excessively high
  • Some translation and ui issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Aces & Adventures

  • Breach Wanderers

  • Sproggiwood

  • 9 Kings

  • Peglin

  • Dicey Dungeons

  • Dungeons of Aether

  • Pyrene

  • Beneath Oresa

Hidden Gems

Less popular games with surprisingly high similarity

  • Breach Wanderers

  • Pyrene

  • Dimensionals

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    BLACK CLOVER: QUARTET KNIGHTS

  • Escapism

    Kitaria Fables

  • Progression

    Alina of the Arena

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Yohane the Parhelion - NUMAZU in the MIRAGE -: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Relaxation. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different characters, classes, and customize decks, allowing personal playstyle and decision-making."

    Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

    "Players can choose different outfits that affect starting cards and charms, and freely build decks within the roguelike runs."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based play with strategic deck building and in-match decisions; some randomness but less than Hearthstone."

    Capsule for Shadowverse CCG Shadowverse CCG

    "Game offers skill-based deckbuilding and strategic play, though it is generally easier than similar games like Slay the Spire."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on solo play and personal progression without player-vs-player or leaderboard competition."

    Capsule for Mini Healer Mini Healer

    "Focus is on solo play and personal progression without ranked or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long playtimes and high replayability, though some find it repetitive after extended play."

    Capsule for Forts Forts

    "Players report replayability up to 50 hours with multiple runs and challenges, though some find it repetitive after extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for YOHANE THE PARHELION -BLAZE in the DEEPBLUE- YOHANE THE PARHELION -BLAZE in the DEEPBLUE-

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize decks and choose strategies, but within structured game mechanics and predefined cards."

    Capsule for Dune: Imperium Dune: Imperium

    "Players can customize decks and choose outfits affecting gameplay, but within predefined card pools and structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; purely single-player experience."

    Capsule for Tomba! Special Edition Tomba! Special Edition

    "No evidence of exerting control or superiority over others; purely single-player experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, stress-relieving experience with charming world and characters."

    Capsule for Kitaria Fables Kitaria Fables

    "Players use the game as a relaxing, cute, and stress-relieving experience with charming characters and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and fandom, not due to obligation or external pressure."

    Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

    "Players engage voluntarily out of interest and fandom, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different builds, magic schools, and item combinations, exploring various gameplay mechanics."

    Capsule for Two Worlds Epic Edition Two Worlds Epic Edition

    "Players try different deck builds, outfits, and summon combinations to explore gameplay variety."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game environments are limited and familiar; exploration is minimal."

    Capsule for Paradiddle Paradiddle

    "Game has limited enemy and environment variety with repeated encounters; exploration is minimal."

  • Expression

    Game with the same Expression vibe

    3

    "Avatar customization and outfit coordination allow for personal expression."

    Capsule for LoveBeat LoveBeat

    "Outfit customization allows some avatar personalization and visual expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme based on anime, with imaginative magic combat and fictional storylines."

    Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

    "Strong fantasy theme with anime characters, magical card battles, and fictional story."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection; no multiplayer or community features reported."

    Capsule for Crustacean Nations Crustacean Nations

    "Minimal social connection; no multiplayer or community features reported."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in deck building and strategy, with progression through card upgrades and research."

    Capsule for Animation Throwdown: The Quest for Cards Animation Throwdown: The Quest for Cards

    "Players develop skill in deckbuilding and strategy, and unlock new cards and charms over time."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Dungeons 3 Dungeons 3

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during turns and deck management; not designed for idle or background play."

    Capsule for Aces & Adventures Aces & Adventures

    "Requires focused attention during turns and deck management; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; single-player only."

    Capsule for The Adventure of NAYU The Adventure of NAYU

    "No evidence of close social relationships or emotional sharing; single-player focus."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual play."

    Capsule for Universe Sandbox Universe Sandbox

    "No leadership or group management roles; purely individual play."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate cards, weapons, and upgrades through runs, advancing their capabilities."

    Capsule for Alina of the Arena Alina of the Arena

    "Players accumulate cards, charms, and upgrades through runs and in-game currency."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Described as a chill, relaxing game with a soothing vibe and satisfying gameplay."

    Capsule for Find 100 Ducks and Blast Them! Find 100 Ducks and Blast Them!

    "Described as a relaxing, chill game with cute art and lighthearted story."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory presentation with satisfying animations and thematic art style."

    Capsule for Mahokenshi - The Samurai Deckbuilder Mahokenshi - The Samurai Deckbuilder

    "Enjoyable visual and auditory presentation with anime-style art and music."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    2

    "Light story with some narrative elements and character dialogue, but story is not deeply immersive."

    Capsule for B100X - Auto Dungeon RPG B100X - Auto Dungeon RPG

    "Has a light story with characters and lore, but not deeply immersive or complex."

  • Strategy

    Game with the same Strategy vibe

    4

    "High mental challenge with tactical combat, deckbuilding, positioning, and resource management."

    Capsule for Banners of Ruin Banners of Ruin

    "Requires mental challenge in deckbuilding, resource management, and tactical combat."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from RNG combat and time/resource management, but overall controlled and predictable."

    Capsule for Punch Club Punch Club

    "Some tension from RNG and combat decisions, but overall easy and low risk."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on value; base game is considered fair on sale but DLC pricing is criticized as expensive."

    Capsule for Hasbro's BATTLESHIP Hasbro's BATTLESHIP

    "Mixed opinions on value; base game considered fair on sale, DLC prices criticized as too high."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacking enemies with cards and weapons, but presented in a cartoonish, non-gratuitous style."

    Capsule for Card Hunter Card Hunter

    "Combat involves attacking enemies with cards and summons, but presented in a cute, non-graphic style."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death and manage resources like weapon durability; roguelike mode emphasizes survival."

    Capsule for Paint the Town Red Paint the Town Red

    "Players manage health and resources to avoid defeat, but game is generally easier than similar roguelikes."

Last update: 01/06/2026