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Langrisser I & II

PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2020

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Quick resume

The battle between light and chaos comes to a head in this remake of legendary Strategy RPGs Langrisser I and Langrisser II.

Global score

73/100

Genres

Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Pros

  • Multiple story routes and endings
  • Class customization and troop management
  • Nostalgic and immersive fantasy setting
  • Good replay value with two games included
  • Option to switch between classic and remastered art/music

Cons

  • Lack of mouse and keyboard support on pc
  • Somewhat easy difficulty and basic ai
  • Battle animations considered underwhelming
  • Controller mapping issues reported
  • Price considered high by some players

Motivations

  • Autonomy
    4

    "Players can freely choose classes, change class trees between missions, and select different story routes, showing high player control and freedom."

  • Competence
    3

    "The game offers skill-based tactical challenges with some difficult missions and strategic unit management, though overall difficulty is moderate and some players find it easy."

  • Competition
    -3

    "Focus is on personal progression and story routes without ranked or leaderboard competition; gameplay is single-player oriented."

  • Continuation
    4

    "Multiple routes, replayability, and branching story encourage habitual and long-term play sessions."

  • Cooperation
    -4

    "Gameplay is primarily single-player tactical RPG with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players customize characters via class trees and troop selection, and choose different story paths, allowing creative strategic expression."

  • Domination
    -4

    "Interactions are balanced and focused on player vs AI; no evidence of exerting control or superiority over other players."

  • Escapism
    4

    "Players use the game as a nostalgic and immersive fantasy escape with engaging story and tactical gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, with no obligation or external pressure."

  • Experimenting
    4

    "Players experiment with different class builds, troop compositions, and story routes, exploring game mechanics and options."

  • Exploration
    3

    "Multiple story routes and branching paths encourage discovery of different scenarios and endings."

  • Expression
    3

    "Players can switch between classic and remastered art styles and customize character classes, expressing preferences visually and strategically."

  • Fantasy
    5

    "Set in a fantasy world with magic, mythical creatures, and heroic commanders, strongly embodying imaginative fiction."

  • Fellowship
    -4

    "The game is focused on solo play with minimal social interaction or community features."

  • Growth
    4

    "Players develop characters through leveling, class upgrades, and unlocking new abilities, supporting learning and progression."

  • Health
    -5

    "Traditional sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during tactical battles; some players note slow enemy turns but overall engagement is continuous."

  • Intimacy
    -4

    "Limited to no close social relationships or emotional sharing; interactions are mainly with AI characters."

  • Leadership
    3

    "Players manage commanders and their mercenary troops, guiding unit deployment and strategy."

  • Progression
    5

    "Strong emphasis on accumulating experience, items, class unlocks, and upgrading units across multiple playthroughs."

  • Relaxation
    2

    "Generally a moderate challenge with some tension in later missions, but overall accessible and not highly stressful."

  • Sensation
    2

    "Enjoyable music and art styles provide sensory pleasure, though some find battle animations underwhelming."

  • Status
    -4

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story
    4

    "Branching narrative with multiple endings and character interactions provide narrative immersion."

  • Strategy
    4

    "Tactical gameplay requires planning, positioning, and resource management with meaningful strategic decisions."

  • Thrill
    1

    "Some suspense in challenging battles and route choices, but overall low risk and predictable outcomes."

  • Value
    3

    "Offers extensive content with two full games and replayability, though some consider the price high for the genre."

  • Violence
    3

    "Combat involves tactical battles with destruction of enemy units, spells, and troop clashes."

  • Survival
    2

    "Players manage unit health and resources to avoid defeat, but the game is generally forgiving with limited penalties."

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    Last update: 06/03/2026