Atelier Ryza: Ever Darkness & the Secret Hideout similar games & best alternatives
Atelier Ryza: Ever Darkness & the Secret Hideout
2019
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Quick resume
The concept of this title, the latest in the series to depict a new "Atelier" world, is "True-to-life youths that develop together, even if just a little bit".
Global score
86/100
Genres
Role-playing (RPG), Adventure
Similar games
Pros
- Deep and addictive crafting/alchemy system
- Relaxing and cozy atmosphere
- Engaging combat with tactical elements
- Beautiful graphics and music
- Likable characters and simple story
Cons
- Some grind and repetitive gathering
- Combat can be confusing at first
- Limited enemy variety
- Ui and inventory management could be improved
- Story is simple and sometimes slow paced
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Thrill, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore, gather materials, and craft items with many choices in synthesis and combat roles."
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Competence4
"The game requires mastering a deep crafting/alchemy system and a hybrid real-time turn-based combat system with strategic elements."
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Competition-3
"Focus is on personal progression and crafting rather than direct competition or ranked modes."
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Continuation4
"Players report addictive crafting loops and long playtimes, with some grind but strong attachment to characters and alchemy."
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Cooperation1
"Party-based combat with some teamwork elements, but primarily single-player experience with limited multiplayer or social cooperation."
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Creativity5
"Extensive crafting/alchemy system allows creating and customizing weapons, armor, and items with many combinations."
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Domination-4
"Interactions are cooperative and balanced; no evidence of power imposition or dominance over others."
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Escapism5
"Players describe the game as relaxing, cozy, and a comforting escape from real life stress."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no pressure or obligation reported."
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Experimenting4
"Players experiment extensively with alchemy recipes, item traits, and combat tactics."
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Exploration3
"Exploration of multiple areas with fast travel and revisiting zones to gather new materials."
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Expression3
"Character customization is limited but players can express creativity through crafting and item building."
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Fantasy4
"Set in a fantasy world with magic, alchemy, and mythical creatures; typical JRPG fantasy setting."
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Fellowship-2
"Primarily a single-player experience with limited social or community interaction."
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Growth4
"Players develop skills in crafting and combat, learning complex systems and improving over time."
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Health-4
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention during combat and crafting; not a background or idle game."
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Intimacy-3
"Social interactions are limited to scripted character relationships; no deep emotional sharing or multiplayer intimacy."
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Leadership-2
"Players control a small party but no evidence of leading others or managing groups beyond tactical combat."
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Progression5
"Strong emphasis on acquiring materials, crafting better gear, and leveling up characters and alchemy."
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Relaxation4
"Described as cozy, calming, and therapeutic with a laid-back pace outside combat."
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Sensation3
"Enjoyable visuals, music, and character designs provide sensory pleasure, though not highly intense."
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Status-3
"No social status or leaderboards; focus is on individual achievement and progression."
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Story2
"Story is simple, slice-of-life with some emotional moments; not deeply complex but engaging enough."
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Strategy3
"Combat and crafting require planning and tactical decision making, though combat is not highly difficult."
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Thrill-2
"Gameplay is mostly calm and predictable; some difficulty spikes but overall low suspense."
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Value3
"Players feel the game offers good value especially on sale, with many hours of content and replayability."
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Violence1
"Combat involves fighting monsters but is not focused on violence or destruction; more tactical."
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Survival-2
"No survival mechanics or resource scarcity; stable conditions with focus on crafting and exploration."
Last update: 29/04/2026