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Atelier Ryza: Ever Darkness & the Secret Hideout

PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2019

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Quick resume

The concept of this title, the latest in the series to depict a new "Atelier" world, is "True-to-life youths that develop together, even if just a little bit".

Global score

86/100

Genres

Role-playing (RPG), Adventure

Pros

  • Deep and addictive crafting/alchemy system
  • Relaxing and cozy atmosphere
  • Engaging combat with tactical elements
  • Beautiful graphics and music
  • Likable characters and simple story

Cons

  • Some grind and repetitive gathering
  • Combat can be confusing at first
  • Limited enemy variety
  • Ui and inventory management could be improved
  • Story is simple and sometimes slow paced

Motivations

  • Autonomy
    4

    "Players have freedom to explore, gather materials, and craft items with many choices in synthesis and combat roles."

  • Competence
    4

    "The game requires mastering a deep crafting/alchemy system and a hybrid real-time turn-based combat system with strategic elements."

  • Competition
    -3

    "Focus is on personal progression and crafting rather than direct competition or ranked modes."

  • Continuation
    4

    "Players report addictive crafting loops and long playtimes, with some grind but strong attachment to characters and alchemy."

  • Cooperation
    1

    "Party-based combat with some teamwork elements, but primarily single-player experience with limited multiplayer or social cooperation."

  • Creativity
    5

    "Extensive crafting/alchemy system allows creating and customizing weapons, armor, and items with many combinations."

  • Domination
    -4

    "Interactions are cooperative and balanced; no evidence of power imposition or dominance over others."

  • Escapism
    5

    "Players describe the game as relaxing, cozy, and a comforting escape from real life stress."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no pressure or obligation reported."

  • Experimenting
    4

    "Players experiment extensively with alchemy recipes, item traits, and combat tactics."

  • Exploration
    3

    "Exploration of multiple areas with fast travel and revisiting zones to gather new materials."

  • Expression
    3

    "Character customization is limited but players can express creativity through crafting and item building."

  • Fantasy
    4

    "Set in a fantasy world with magic, alchemy, and mythical creatures; typical JRPG fantasy setting."

  • Fellowship
    -2

    "Primarily a single-player experience with limited social or community interaction."

  • Growth
    4

    "Players develop skills in crafting and combat, learning complex systems and improving over time."

  • Health
    -4

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and crafting; not a background or idle game."

  • Intimacy
    -3

    "Social interactions are limited to scripted character relationships; no deep emotional sharing or multiplayer intimacy."

  • Leadership
    -2

    "Players control a small party but no evidence of leading others or managing groups beyond tactical combat."

  • Progression
    5

    "Strong emphasis on acquiring materials, crafting better gear, and leveling up characters and alchemy."

  • Relaxation
    4

    "Described as cozy, calming, and therapeutic with a laid-back pace outside combat."

  • Sensation
    3

    "Enjoyable visuals, music, and character designs provide sensory pleasure, though not highly intense."

  • Status
    -3

    "No social status or leaderboards; focus is on individual achievement and progression."

  • Story
    2

    "Story is simple, slice-of-life with some emotional moments; not deeply complex but engaging enough."

  • Strategy
    3

    "Combat and crafting require planning and tactical decision making, though combat is not highly difficult."

  • Thrill
    -2

    "Gameplay is mostly calm and predictable; some difficulty spikes but overall low suspense."

  • Value
    3

    "Players feel the game offers good value especially on sale, with many hours of content and replayability."

  • Violence
    1

    "Combat involves fighting monsters but is not focused on violence or destruction; more tactical."

  • Survival
    -2

    "No survival mechanics or resource scarcity; stable conditions with focus on crafting and exploration."

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    Last update: 06/03/2026