Tales of Zestiria similar games & best alternatives

Tales of Zestiria

PlayStation 4, PC (Microsoft Windows), PlayStation 3 • 2015

Should you play it?

In a world torn by war and political skirmishes, accept the burden of the Shepherd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.

What works
  • Engaging combat system
  • Rich character interactions
  • Long gameplay with side quests and new game plus
  • Customization and equipment fusion
  • Immersive fantasy world and story
Things to keep in mind
  • Camera issues during combat
  • Complex and sometimes confusing equipment system
  • Slow pacing and clichéd story elements
  • Empty open world areas
  • Ai companions can be ineffective

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Fairy Fencer F

  • LIGHTNING RETURNS™: FINAL FANTASY® XIII

  • FINAL FANTASY VII

  • Divine Divinity

  • FINAL FANTASY X/X-2 HD Remaster

  • Fallout: A Post Nuclear Role Playing Game

  • Divinity II: Developer's Cut

  • OCTOPATH TRAVELER 0

  • Drakensang: The River of Time

Hidden Gems

Less popular games with surprisingly high similarity

  • Drakensang: The River of Time

  • Verho - Curse of Faces

  • Planet Alcatraz

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Divine Divinity

  • Escapism

    Darksiders II Deathinitive Edition

  • Growth

    Drakensang

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tales of Zestiria: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Expression, Fantasy, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters, difficulty levels, and customize controls, indicating moderate player control over actions."

    Capsule for Shooty Skies Shooty Skies

    "Players can choose characters, customize equipment and skills, and select difficulty levels, indicating moderate personal control over gameplay."

  • Competence

    Game with the same Competence vibe

    3

    "Combat system involves skillful timing with momentum boosts and strategic use of combos and equipment, though some mechanics are complex and not well explained."

    Capsule for I am Setsuna I am Setsuna

    "Combat system involves skillful combos, timing, and equipment optimization, providing a satisfying challenge especially at higher difficulties."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no evidence of competitive modes or leaderboards."

    Capsule for Indivisible Indivisible

    "Focus is on single-player experience with no evidence of competitive modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Long main story with additional side quests, collectibles, and DLC content encourage extended play sessions."

    Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

    "Long main story (40-80+ hours), side quests, new game plus, and post-game content encourage extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single player RPG with AI-controlled party members; no multiplayer or cooperative gameplay"

    Capsule for FINAL FANTASY® XIII FINAL FANTASY® XIII

    "Single-player RPG with AI-controlled party members; no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of characters, equipment, and skill builds allows creative player expression."

    Capsule for Warriors: Rise to Glory Warriors: Rise to Glory

    "Players engage in equipment fusion, skill customization, and character costume changes, allowing creative personalization."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize teamwork and shared goals; no evidence of dominance or power over others."

    Capsule for Ghostbusters: The Video Game Remastered Ghostbusters: The Video Game Remastered

    "Interactions emphasize teamwork and mutual respect; no evidence of dominance or power assertion over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy world and story provide strong escape from real life."

    Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

    "Immersive fantasy world, story, and characters provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure."

    Capsule for Oxygen: First Breath Oxygen: First Breath

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different character builds, party compositions, and combat tactics."

    Capsule for Dungeon Siege Dungeon Siege

    "Players experiment with different character fusions, combat strategies, and equipment builds."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world with dungeons, secrets, and side quests encourages discovery."

    Capsule for Cat Quest Cat Quest

    "Open world with many locations, dungeons, and hidden treasures encourages discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and outfit changes allow personal expression."

    Capsule for South Park™: The Stick of Truth™ South Park™: The Stick of Truth™

    "Character costume customization and accessory changes allow for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, mythical creatures, and heroic quests."

    Capsule for Divine Divinity Divine Divinity

    "Strong fantasy setting with seraphim, magic, and heroic quest elements."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a single-player experience with limited social interaction"

    Capsule for Beyond Good & Evil - 20th Anniversary Edition Beyond Good & Evil - 20th Anniversary Edition

    "Primarily single-player with limited social interaction beyond character dialogues."

  • Growth

    Game with the same Growth vibe

    4

    "Complex skill and attribute progression system encourages learning and character development."

    Capsule for Drakensang Drakensang

    "Complex skill and equipment systems promote learning and character development."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity elements."

    Capsule for Gunman Clive Gunman Clive

    "Typical sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not designed for idle play."

    Capsule for Costume Quest 2 Costume Quest 2

    "Requires focused attention during combat and exploration; not designed for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to character dialogue; no evidence of forming close player relationships."

    Capsule for Bad Bitch Blasters Bad Bitch Blasters

    "Character relationships are explored in dialogue but no close social connections with other players."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Players manage their own party but no evidence of leading or managing other players."

    Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

    "Players control their party but no evidence of leading other players or groups."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up, acquiring items, unlocking skills, and upgrading equipment throughout the game"

    Capsule for Tales of Berseria™ Tales of Berseria™

    "Strong emphasis on leveling, equipment upgrades, skill development, and new game plus progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Balanced challenge with moments of flow, but some frustration from camera and controls reported."

    Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

    "Generally balanced challenge with moments of flow; some frustration reported with camera and controls."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful anime visuals, flashy combat animations, and catchy music provide sensory stimulation."

    Capsule for Hyperdimension Neptunia Re;Birth1 Hyperdimension Neptunia Re;Birth1

    "Colorful anime-style visuals, dynamic combat effects, and soundtrack provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on individual experience."

    Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

    "No social status or recognition systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with character development and lore, though some find it basic and predictable."

    Capsule for Dungeons of Aether Dungeons of Aether

    "Engaging narrative with character development and lore, though some find it clichéd or slow-paced."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and equipment systems require planning, timing, and tactical decision-making."

    Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

    "Combat and equipment systems require planning, timing, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat provides moments of excitement and tension, but overall predictable and repetitive."

    Capsule for DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition

    "Combat includes moments of tension and challenge, but some find it repetitive or frustrating."

  • Value

    Game with the same Value vibe

    4

    "Long gameplay hours and rich content provide good value for price, especially on sale."

    Capsule for Tales of Symphonia Tales of Symphonia

    "Long gameplay hours and rich content provide good value, especially when purchased on sale."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating monsters and bosses with various violent magical and physical attacks."

    Capsule for Path of Exile Path of Exile

    "Combat involves fighting monsters and bosses with physical and magical attacks."

  • Survival

    Game with the same Survival vibe

    2

    "Combat requires managing health and resources to avoid defeat, especially in difficult encounters"

    Capsule for FINAL FANTASY® XIII FINAL FANTASY® XIII

    "Combat requires managing health and avoiding defeat, especially on higher difficulties."

Last update: 01/06/2026