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Tales of Zestiria

PlayStation 4, PlayStation 3, PC (Microsoft Windows) • 2015

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Quick resume

In a world torn by war and political skirmishes, accept the burden of the Shepherd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim.

Global score

80/100

Genres

Role-playing (RPG)

Pros

  • Engaging combat system
  • Rich character interactions
  • Long gameplay with side quests and new game plus
  • Customization and equipment fusion
  • Immersive fantasy world and story

Cons

  • Camera issues during combat
  • Complex and sometimes confusing equipment system
  • Slow pacing and clichéd story elements
  • Empty open world areas
  • Ai companions can be ineffective

Motivations

  • Autonomy
    3

    "Players can choose characters, customize equipment and skills, and select difficulty levels, indicating moderate personal control over gameplay."

  • Competence
    3

    "Combat system involves skillful combos, timing, and equipment optimization, providing a satisfying challenge especially at higher difficulties."

  • Competition
    -3

    "Focus is on single-player experience with no evidence of competitive modes or leaderboards."

  • Continuation
    3

    "Long main story (40-80+ hours), side quests, new game plus, and post-game content encourage extended play."

  • Cooperation
    -4

    "Single-player RPG with AI-controlled party members; no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players engage in equipment fusion, skill customization, and character costume changes, allowing creative personalization."

  • Domination
    -4

    "Interactions emphasize teamwork and mutual respect; no evidence of dominance or power assertion over others."

  • Escapism
    4

    "Immersive fantasy world, story, and characters provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different character fusions, combat strategies, and equipment builds."

  • Exploration
    3

    "Open world with many locations, dungeons, and hidden treasures encourages discovery."

  • Expression
    3

    "Character costume customization and accessory changes allow for personal expression."

  • Fantasy
    5

    "Strong fantasy setting with seraphim, magic, and heroic quest elements."

  • Fellowship
    -3

    "Primarily single-player with limited social interaction beyond character dialogues."

  • Growth
    4

    "Complex skill and equipment systems promote learning and character development."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during combat and exploration; not designed for idle play."

  • Intimacy
    -3

    "Character relationships are explored in dialogue but no close social connections with other players."

  • Leadership
    -3

    "Players control their party but no evidence of leading other players or groups."

  • Progression
    4

    "Strong emphasis on leveling, equipment upgrades, skill development, and new game plus progression."

  • Relaxation
    2

    "Generally balanced challenge with moments of flow; some frustration reported with camera and controls."

  • Sensation
    3

    "Colorful anime-style visuals, dynamic combat effects, and soundtrack provide sensory stimulation."

  • Status
    -4

    "No social status or recognition systems; focus is on individual experience."

  • Story
    3

    "Engaging narrative with character development and lore, though some find it clichéd or slow-paced."

  • Strategy
    3

    "Combat and equipment systems require planning, timing, and tactical decision-making."

  • Thrill
    2

    "Combat includes moments of tension and challenge, but some find it repetitive or frustrating."

  • Value
    4

    "Long gameplay hours and rich content provide good value, especially when purchased on sale."

  • Violence
    3

    "Combat involves fighting monsters and bosses with physical and magical attacks."

  • Survival
    2

    "Combat requires managing health and avoiding defeat, especially on higher difficulties."

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    Last update: 06/03/2026