Ys: Memories of Celceta similar games & best alternatives

Ys: Memories of Celceta

PlayStation 4, PC (Microsoft Windows) • 2018

Should you play it?

World-famous red-haired adventurer Adol Christin awakens in the unfamiliar land of Celceta, remembering nothing more than his name. Join Adol and his new friends as he embarks on an adventure to map the wilderness and reclaim his memories in this beloved action RPG from Nihon Falcom.

What works
  • Fast-paced and satisfying combat
  • Large open map with rewarding exploration
  • Engaging soundtrack
  • Solid pc port with stable performance
  • Fun party system with multiple characters
Things to keep in mind
  • Story pacing issues and abrupt ending
  • Camera limitations and fixed angles
  • Some repetitive boss fights
  • Map completion requires tedious wall hugging
  • Ai companions can be frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Horizon Forbidden West™ Complete Edition

  • Eternal Edge+ Prologue

  • Asterigos: Curse of the Stars

  • Ys I & II Chronicles+

  • Onimusha: Warlords

  • FINAL FANTASY VII REBIRTH

  • Visions of Mana

  • Castlevania Advance Collection

  • Spirit Hunters: Infinite Horde

Hidden Gems

Less popular games with surprisingly high similarity

  • Turbo Kid

  • Pale Abyss - Prototype

  • Sonny Legacy Collection

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    SpellForce - Platinum Edition

  • Escapism

    Mortal Kombat 1

  • Exploration

    Totally Reliable Delivery Service

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ys: Memories of Celceta: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation, Cooperation. It leans lower than usual among comparable games on Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore open areas and choose the order of some exploration, but the main progression is fairly linear with guided character switching."

    Capsule for Owlboy Owlboy

    "Players can freely explore the large open map and choose exploration order, though some progression is gated by character abilities."

  • Competence

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    "Combat is fast-paced and skill-based with flash guard and flash move mechanics, boss fights require learning patterns, and difficulty options allow for challenge."

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    "Combat requires skillful use of flash guard, flash move, and character switching; bosses require pattern recognition and timing."

  • Competition

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    "Focus is on single-player progression and personal mastery without ranked modes or direct player-vs-player competition."

    Capsule for Sea Salt Sea Salt

    "Focus is on single-player progression and personal mastery without competitive or ranked modes."

  • Continuation

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    "Many players report long play sessions, replayability with new game plus, and engagement with story and exploration."

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    "Players report long play sessions, replayability with new game+ and side quests, and engagement with exploration."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Party-based gameplay with AI companions but no multiplayer or cooperative play; interaction limited to managing own party."

    Capsule for Drakensang: The River of Time Drakensang: The River of Time

    "Party system involves AI-controlled companions with limited interaction; gameplay is primarily solo."

  • Creativity

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    "Players can customize skills and weapons, but overall gameplay follows established structures."

    Capsule for Yakuza 3 Remastered Yakuza 3 Remastered

    "Players can upgrade and customize weapons and skills, but follow a mostly predefined structure."

  • Domination

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    "Interactions are cooperative or neutral; no evidence of exerting control or superiority over others."

    Capsule for Fate/EXTELLA Fate/EXTELLA

    "Interactions are cooperative or neutral; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for stress relief and immersive fantasy combat, escaping real life through story and gameplay."

    Capsule for Mortal Kombat 1 Mortal Kombat 1

    "Players use the game for immersive fantasy adventure and stress relief, escaping real life."

  • Expectation

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    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    Capsule for Fallout 4 Fallout 4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some experimentation with character builds and combat tactics is encouraged, though overall gameplay is familiar and routine."

    Capsule for Cthulhu Saves the World Cthulhu Saves the World

    "Exploration and skill experimentation encouraged, though combat mechanics are consistent and familiar."

  • Exploration

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    "Large open maps encourage exploration and discovery of new areas and secrets."

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    "Large open map with emphasis on discovering new areas, secrets, and completing the map."

  • Expression

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    "Limited character customization mainly through equipment choices rather than avatar personalization."

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    "Some character customization via equipment and skills, but limited avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strong fantasy setting with magic, mythical races, and epic storylines."

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    "Strong fantasy setting with amnesia trope, mythical races, and epic adventure."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Focus on solo play with limited social interaction beyond AI companions."

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    "Minimal social interaction; focus on solo play with AI companions."

  • Growth

    Game with the same Growth vibe

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    "Players learn boss patterns, improve skills, and develop mastery over mechanics."

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    "Players develop skills, learn boss patterns, and improve mastery through gameplay."

  • Health

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    -4

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for AI LIMIT AI LIMIT

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

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    -3

    "Requires continuous attention and engagement during combat and exploration."

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    "Requires continuous attention and engagement during combat and exploration."

  • Intimacy

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    "Minimal social or emotional connections; interactions with NPCs are limited and superficial."

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    "Limited social or emotional connections; interactions mostly surface-level with NPCs."

  • Leadership

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    "Player controls one character; AI controls others; no leadership over other players."

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    "Player controls one character; AI companions act independently with no leadership dynamics."

  • Progression

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    "Strong emphasis on leveling up, acquiring items, unlocking skills, and upgrading equipment."

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    "Strong emphasis on leveling up, upgrading weapons, unlocking skills, and collecting items."

  • Relaxation

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    "Balanced challenge and flow with satisfying combat and music provide a relaxing yet engaging experience."

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    "Combat balances challenge and flow; music and exploration provide a relaxing experience."

  • Sensation

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    "Engaging audiovisual design and dynamic combat provide stimulating sensory feedback."

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    "Engaging audiovisuals with energetic music and satisfying combat feedback."

  • Status

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    "Achievements and recognition are mostly personal; no social status or leaderboards."

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    "Achievements and recognition are personal; no social status or leaderboards."

  • Story

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    "Narrative is present with character interactions and plot, though some find it shallow or fanservice-heavy."

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    "Narrative is present with character interactions and overarching plot, though not the strongest in series."

  • Strategy

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    "Combat and exploration require tactical thinking and planning."

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    "Combat and exploration require tactical thinking, skill timing, and planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Boss fights and combat provide moments of tension and excitement, but overall moderate intensity."

    Capsule for Olija Olija

    "Boss fights and combat provide moments of tension and excitement, though overall moderate."

  • Value

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    "Players feel the game offers good return for time and money with engaging content and replayability."

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    "Players feel the game offers good return for time with engaging content and replayability."

  • Violence

    Game with the same Violence vibe

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    "Combat focused on melee and ranged violence against enemies and bosses."

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    "Combat focused on defeating enemies with melee and ranged attacks, typical action RPG violence."

  • Survival

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    "Players must avoid death and manage health during boss fights and hazards, adding survival elements."

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    "Players must manage health and avoid death in challenging boss fights and exploration hazards."

Last update: 01/06/2026