Zombie Training Simulator similar games & best alternatives

Zombie Training Simulator

PC (Microsoft Windows) • 2016

Should you play it?

Are you ready for the zombie apocalypse? We've done the research and want to make sure you're prepared. When the news reports the zombies are here and your friend gives you a call, "They're here. I need you," how will you respond? That's right, you'll say "On my way. We've got this thanks to ZTS!"

What works
  • Satisfying gunplay and controls
  • Addictive wave survival and skill challenges
  • Cartoon style suitable for all ages
  • Frequent updates and active developer support
  • Leaderboards for competition
Things to keep in mind
  • Lack of co-op multiplayer
  • Limited weapon variety and progression grind
  • No manual reload or dual wielding
  • Repetitive gameplay after extended play
  • Some performance issues with many explosions

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Space Pirate Trainer

  • Crimzon Clover World EXplosion

  • Air Brawl

  • Bullets And More VR - BAM VR

  • Serious Sam VR: The Last Hope

  • Project Lazarus

  • Red Faction Guerrilla Steam Edition

  • HYPER DEMON

  • Battle Dome

Hidden Gems

Less popular games with surprisingly high similarity

  • Crimzon Clover World EXplosion

  • Bullets And More VR - BAM VR

  • Battle Dome

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Zombie Training Simulator: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Health, Cooperation, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose weapons, explore levels with secrets, and decide how to approach combat, showing moderate control over actions."

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    "Players choose weapons, strategies (using meat, grenades, explosives), and game modes freely, showing control over actions."

  • Competence

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    "Game offers skill-based challenges, especially in boss fights and score attack modes, rewarding mastery and precision."

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    "Game offers skill challenges, survival modes with increasing difficulty, and leaderboards that reward precision and strategy."

  • Competition

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    "Global and friends leaderboards encourage comparing scores; players compete for high scores and rankings."

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    "Global and friends leaderboards encourage comparing scores and skill with others."

  • Continuation

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    "Highly addictive gameplay with many players reporting long sessions and repeated play to improve scores and unlock content."

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    "Players report addictive gameplay, replaying to unlock weapons and improve scores, with long play sessions common."

  • Cooperation

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    "Co-op modes and multiplayer exist, encouraging teamwork, though solo play is also common."

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    "Some players desire co-op modes; currently mostly single-player but social sharing and friend leaderboards exist."

  • Creativity

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    "Players creatively use deception, item usage, and social manipulation, though the game structure is fixed."

    Capsule for Deceit Deceit

    "Players creatively use bait, explosives, and weapon choices to devise strategies, though within set game structures."

  • Domination

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    -3

    "Interactions are mostly individual skill-based with no evidence of exerting control or superiority over others beyond leaderboards."

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    "Interactions are mostly individual; no evidence of exerting control or superiority over others beyond leaderboards."

  • Escapism

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    "Players use the game as a fun, mindless zombie-killing experience to relieve stress and escape reality."

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    "Players use the game as a fun, lighthearted escape from reality, enjoying arcade-style zombie shooting without horror stress."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

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    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

  • Experimenting

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    "Players try different weapons, combat styles, and custom modes, exploring game mechanics."

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    "Players try different weapons, tactics, and game modes, including night mode and skill challenges."

  • Exploration

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    "Some map variety and modes exist, but environments are reused and exploration is limited."

    Capsule for Attack on Titan 2 - A.O.T.2 Attack on Titan 2 - A.O.T.2

    "Multiple maps and modes exist, but environments are limited and gameplay focuses on wave survival rather than exploration."

  • Expression

    Game with the same Expression vibe

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    "Limited character customization; some weapon and ability customization but no avatar personalization."

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    "Limited customization; players unlock weapons but no avatar or environment personalization reported."

  • Fantasy

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    "The post-apocalyptic zombie theme and fictional setting provide an imaginative experience."

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    "Cartoonish zombie theme provides imaginative, non-realistic experience distinct from realistic shooters."

  • Fellowship

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    "Some social connection through leaderboards and local co-op, but mostly individual play."

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    "Some social connection via leaderboards and shared experiences, but mostly individual play."

  • Growth

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    "Players develop aiming skills, strategic thinking, and mastery over time."

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    "Players develop aiming skills, strategic thinking, and improve performance over time."

  • Health

    Game with the same Health vibe

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    "Physical activity involved in throwing, hitting, and moving within VR provides light exercise."

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    "Physical activity involved in VR motion and throwing, with some players noting it as a workout."

  • Idle

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    "Requires active attention and engagement during waves and building phases."

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    "Requires active attention and continuous engagement during waves and challenges."

  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of close social relationships or emotional sharing; interactions are surface-level or solo."

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    "No evidence of close social relationships or emotional sharing; interactions are surface-level or solo."

  • Leadership

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    "No leadership or group management roles; gameplay is individual-focused."

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    "No leadership or group management roles; gameplay is individual-focused."

  • Progression

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    "Strong progression through weapon upgrades, unlocking map areas, and surviving higher waves."

    Capsule for Mutant Ops Mutant Ops

    "Unlocking new weapons by killing zombies and progressing through waves provides clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and flow; some tension in combat but overall enjoyable and not overly stressful."

    Capsule for Jump Space Jump Space

    "Game balances challenge and fun; some tension in survival but overall enjoyable and not stressful."

  • Sensation

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    "Enjoyable gunplay, sound effects, and visual feedback provide sensory stimulation."

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    "Satisfying gunplay, sound effects, and visual feedback create engaging sensory stimulation."

  • Status

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    3

    "Leaderboards and rankings provide recognition and social status among players."

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    "Leaderboards and rankings provide recognition and social status among players."

  • Story

    Game with the same Story vibe

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    "No narrative or plot; gameplay is context-free wave shooting."

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    "No narrative or plot; gameplay is context-free wave shooting and skill challenges."

  • Strategy

    Game with the same Strategy vibe

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    "Players use tactics in weapon choice, timing, and positioning to survive and maximize scores."

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    "Players use tactics involving bait placement, explosive timing, and weapon choice to survive and score."

  • Thrill

    Game with the same Thrill vibe

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    "Survival against waves of zombies and PvP combat create suspense and excitement."

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    "Survival mode and night mode create suspense and excitement with waves of zombies and limited visibility."

  • Value

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    "Players feel the game offers good value for money due to content, replayability, and ongoing updates."

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    "Players feel the game offers good value for money with frequent updates, content, and replayability."

  • Violence

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    "Enjoyment of combat and destruction of zombies is a core part of gameplay."

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    "Enjoyment of combat and destruction of zombie cutouts is central to gameplay."

  • Survival

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    "Core gameplay revolves around avoiding death, managing resources, and surviving waves of zombies."

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    "Core gameplay involves surviving waves of zombies using resource management and combat skills."

Last update: 01/06/2026