Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 05
Encourages trying new builds, weapons, and strategies; experimentation is core to gameplay.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Tinytopia
Encourages trying new building combinations and adapting to physics challenges, though some levels become repetitive.
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+4.0
Passpartout 2: The Lost Artist
Encourages trying new brushes, palettes, canvases, and styles; players experiment with artistic expression.
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+4.0
Pocket Academy 3
Encourages experimentation with building combos, student development strategies, and event planning.
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+4.0
Pokémon Pokopia
Encourages trying new habitat combinations, exploring different biomes, and experimenting with Pokémon abilities and…
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+4.0
Kitten Burst
Players explore multiple routes, upgrade builds, and different boost modes, showing active experimentation.
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+4.0
ICBM
The tech tree and multiple strategies encourage trying new approaches and experimenting with different tactics.
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+5.0
Tiny and Big: Grandpa's Leftovers
Strong emphasis on experimenting with physics tools and environmental manipulation.
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+4.0
Endless Sky
Encourages exploration of mechanics, ship builds, trade routes, and story branches
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+5.0
Poly Bridge
Encourages experimentation with different bridge designs, materials, and unconventional solutions.
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+5.0
Captain Forever Remix
Strong emphasis on experimenting with ship designs, weapon placements, and strategies.
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+5.0
Aviassembly
Strong emphasis on trial and error, testing new plane designs, and exploring different build strategies.
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+5.0
Waltz of the Wizard
Core motivation is trying new spells, voice commands, and physics interactions.
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+4.0
GeoGuessr
Encourages trying different strategies, exploring various map types, and testing new clues and deduction methods.
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+4.0
Codename CURE II
Procedural generation and multiple classes encourage trying new strategies and adapting to varied scenarios.
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+5.0
Space Simulation Toolkit
Core gameplay revolves around testing new particle interactions, physics parameters, and simulation setups.
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+4.0
Mortal Shell II
Game encourages trying new shells, weapons, and tarstone combinations; however, limited resources restrict full…
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+4.0
Master Of Pottery
Players experiment with new pottery shapes, patterns, and gallery setups, encouraged by unlocking new features.
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+4.0
Of Life and Land
High emphasis on trial and error, learning mechanics, and testing different strategies and configurations.
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+5.0
Children of a Dead Earth
Strong emphasis on experimentation with physics parameters, materials, and designs to optimize performance.
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+4.0
Kitchen Crisis
Experimentation with different recipes, upgrades, and kitchen layouts is a core part of gameplay.
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+4.0
Forsaken Isle
Trial and error crafting system encourages experimentation and discovery.
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+4.0
8-Bit Adventures 2
Encouraged to try different party member combinations, skill uses, and equipment setups; exploration of secrets and…
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+4.0
FRONT MISSION 3: Remake
The game encourages trying different mech builds, skills, and strategies, rewarding experimentation.
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+4.0
Atelier Ryza 3: Alchemist of the End & the Secret Key
Encouraged to try new alchemy combinations, combat tactics, and exploration routes with many mechanics and large open…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.