Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
BOOMEROAD
Encourages trying new routes and experimenting with boomerang rail creation and movement.
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+4.0
Bulwark: Falconeer Chronicles
Encourages trying new building styles, exploring the world, and experimenting with faction alignments and city layouts.
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+4.0
Rise of Gun
Encourages trying new weapon part combinations and exploring crafting possibilities; some routine in shop management.
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+4.0
Scarlet Tower
The game encourages trying different builds, talents, and weapon combinations to discover effective strategies.
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+4.0
.Forty-Five
High emphasis on trying new bullet combinations, deck strategies, and exploring mechanics.
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+4.0
Journey to the West Survivor
Encouraged to try different skill and weapon combinations; resonance system promotes experimentation.
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+5.0
4D Golf
Strong emphasis on exploring new mechanics, visualizations, and 4D rotations; players encouraged to experiment with…
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+4.0
Bears In Space
Players explore many weapons, secrets, gameplay modes, and strategies, encouraged by variety and discovery.
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+4.0
Reverse Collapse: Code Name Bakery
Players try different strategies, skill builds, and equipment setups; game encourages trying new tactics and adapting.
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+5.0
Slice & Dice
Strong emphasis on trying new builds, synergies, modes, and strategies; undo feature supports experimentation.
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+4.0
Pesticide Not Required
The game encourages trying different frogs, builds, and balancing farming/fishing/mining with combat.
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+4.0
Grim Realms
Players explore mechanics, experiment with strategies, and try different colony setups.
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+4.0
Antipaint
Encourages trying different weapons, builds, and synergies with randomized items and characters.
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+5.0
Dawnsbury Days
Strong emphasis on trying new builds, tactics, and modded content; players actively experiment with game mechanics.
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+5.0
King of the Bridge
Core gameplay revolves around discovering new rules, testing boundaries, and trying different strategies.
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+5.0
Stolen Realm
High experimentation encouraged through skill mixing, build diversity, and roguelike randomization.
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+4.0
SUMMERHOUSE
Players explore combinations of blocks and unlock new items by experimenting with placements.
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+5.0
Duelists of Eden
Strong motivation to try new decks, strategies, and combos; game supports continuous experimentation.
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+5.0
Potions: A Curious Tale
Encouraged to try new potion combinations and explore different ways to solve puzzles and defeat enemies.
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+4.0
Sid Meier's Alpha Centauri™ Planetary Pack
Encourages trying new strategies, unit builds, and terraforming options; high replayability supports experimentation.
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+4.0
SimCity™ 3000 Unlimited
Encourages trying different city layouts, strategies, and managing various scenarios and disasters.
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+4.0
Mortal Glory 2
Encouraged to try different team compositions, skills, and modifiers to discover effective strategies and synergies.
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+4.0
The Red Button
The game encourages trying different approaches to pressing or not pressing the button to unlock secrets.
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+4.0
Sixty Four
Encourages experimentation with different factory setups and resource management strategies.
Same motivation, different experiences
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Explore different sides of experimenting, grouped by what players enjoy.
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