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iOS, Nintendo Switch, Android, PC (Microsoft Windows) • 2024

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Quick resume

Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…

Global score

79/100

Genres

Adventure, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Simulator

Pros

  • Deep and engaging story
  • Challenging and rewarding tactical gameplay
  • Long playtime with replayability
  • Polished visuals and voice acting
  • No microtransactions or pay-to-win elements

Cons

  • Stealth missions can be frustrating and puzzle-like
  • Some translation and localization issues
  • Minor ui and text readability problems
  • Game can be difficult for newcomers
  • Some players report performance issues on certain platforms

Motivations

  • Autonomy
    4

    "Players have control over character skills, equipment upgrades, and tactical decisions in combat; multiple approaches to missions including stealth or combat."

  • Competence
    5

    "Gameplay is challenging with a steep difficulty curve, requiring strategic thinking, resource management, and skillful execution."

  • Competition
    -3

    "Focus is on single-player experience with no mention of multiplayer or leaderboards; players compete against game challenges rather than others."

  • Continuation
    4

    "Long playtime (80-100+ hours), replayability with multiple endings and mission replays; players invest significant time."

  • Cooperation
    -4

    "Single-player game focused on individual tactical control; no cooperative multiplayer or teamwork with other players."

  • Creativity
    3

    "Players customize character skills, weapons, and equipment loadouts; some freedom in tactical approaches and item usage."

  • Domination
    -4

    "No evidence of exerting control over other players; interactions are single-player and story-driven."

  • Escapism
    4

    "Players engage in a rich fictional universe with immersive story and tactical gameplay, providing distraction and immersion."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Players try different strategies, skill builds, and equipment setups; game encourages trying new tactics and adapting."

  • Exploration
    3

    "Game includes collectibles, lore discovery, and story elements that encourage exploration of game content."

  • Expression
    2

    "Some character customization via skins and weapon attachments; limited but present self-expression."

  • Fantasy
    4

    "Set in a post-apocalyptic sci-fi universe with fictional characters and events; strong fantasy and narrative elements."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction or community involvement described."

  • Growth
    5

    "Players develop characters through skill trees, weapon upgrades, and tactical mastery; learning and improvement emphasized."

  • Health
    -4

    "Sedentary gameplay typical of turn-based strategy games; no physical activity involved."

  • Idle
    -4

    "Requires focused attention and strategic planning; not suited for casual or background play."

  • Intimacy
    -3

    "Some character relationships and bonding events in story, but limited to narrative rather than social interaction."

  • Leadership
    3

    "Players lead a squad of characters with unique abilities and roles, managing their skills and equipment."

  • Progression
    5

    "Strong progression through character leveling, skill acquisition, weapon upgrades, and unlocking new content."

  • Relaxation
    -2

    "Game is challenging and sometimes frustrating; not primarily designed for relaxation or casual flow."

  • Sensation
    3

    "Enjoyable visuals, animations, and soundtrack provide sensory stimulation and emotional engagement."

  • Status
    -4

    "No social recognition or ranking systems; focus is on individual achievement and story progression."

  • Story
    5

    "Strong narrative immersion with voiced characters, plot twists, and extensive lore; story drives player engagement."

  • Strategy
    5

    "High emphasis on tactical planning, resource management, and problem solving; core gameplay is strategic."

  • Thrill
    3

    "Tense stealth missions and challenging combat create suspense and excitement."

  • Value
    4

    "Long gameplay duration and rich content provide good value for price; positive user sentiment on worth."

  • Violence
    3

    "Combat involves tactical elimination of enemies; violence is stylized and integral to gameplay."

  • Survival
    4

    "Players must manage scarce resources and avoid failure in difficult missions; survival is a key theme."

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    Last update: 06/03/2026