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Pesticide Not Required

PC (Microsoft Windows) • 2024

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Quick resume

Mow down countless crops and corrupt critters while crafting game-breaking builds! Pesticide Not Required is an action roguelite bullet heaven game with farming sim elements that offers a myriad of stats and special character traits to create wildly diverse run possibilities.

Global score

94/100

Genres

Action, Arcade, Role-playing (RPG)

Similar games

    Pros

    • Unique farming/fishing/mining mechanics
    • Cute and charming art style
    • Varied frog characters with distinct playstyles
    • Engaging progression and unlock systems
    • Short, digestible run lengths

    Cons

    • Limited map variety and seasonal changes
    • Some weapon and upgrade variety lacking
    • No cooperative or multiplayer features
    • Minor ui issues and lack of banish options
    • Music can be repetitive or boring

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Story, Exploration, Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose different frogs with unique abilities and builds, select upgrades with pros and cons, and decide how to balance farming, fishing, mining, and combat."

    • Competence
      3

      "The game offers a skill ceiling with strategic build choices and managing multiple resource systems, though combat is mostly automated."

    • Competition
      -3

      "Focus is on personal progression and self-set goals rather than direct competition or leaderboards."

    • Continuation
      4

      "Many players report long playtimes, habitual play, and strong attachment with progression and unlocks encouraging repeated sessions."

    • Cooperation
      -5

      "The game is a single-player experience with no cooperative multiplayer elements."

    • Creativity
      3

      "Players customize builds through weapon upgrades, frog selection, and some house/garden decoration, though limited map variety."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

    • Escapism
      4

      "Players use the game as a cozy, stress-relieving experience with charming aesthetics and engaging gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting
      4

      "The game encourages trying different frogs, builds, and balancing farming/fishing/mining with combat."

    • Exploration
      -2

      "Limited map variety with one map reskinned for seasons; exploration is minimal but seasonal changes add some novelty."

    • Expression
      2

      "Some customization via frog selection, pet skins, and house decorations, but limited character personalization."

    • Fantasy
      3

      "Players experience a whimsical, imaginative world with anthropomorphic frogs and fantasy-style combat."

    • Fellowship
      -4

      "Primarily a solo game with minimal social connection or community interaction within gameplay."

    • Growth
      3

      "Players learn strategies, optimize builds, and develop skills managing multiple gameplay systems."

    • Health
      -4

      "Sedentary gameplay typical of roguelikes with no physical activity elements."

    • Idle
      -3

      "Requires active attention to manage combat and resource gathering; not designed for passive or background play."

    • Intimacy
      -4

      "No evidence of forming close relationships or emotional sharing; interactions are individual and surface-level."

    • Leadership
      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression
      4

      "Strong emphasis on accumulating upgrades, unlocking frogs, expanding farm, and improving weapons."

    • Relaxation
      3

      "Many players find the game cozy and enjoyable with a good balance of challenge and flow."

    • Sensation
      2

      "Enjoyable pixel art, cute animations, and sound design provide moderate sensory stimulation."

    • Status
      -4

      "No social status or recognition systems; achievements and progress are personal and private."

    • Story
      -3

      "Minimal narrative immersion; gameplay focuses on mechanics and progression rather than story."

    • Strategy
      3

      "Players must plan builds, resource management, and movement strategies to succeed."

    • Thrill
      2

      "Some tension from managing swarms and resource juggling, but overall a lighthearted experience."

    • Value
      4

      "Players report high enjoyment and replayability relative to the low price."

    • Violence
      2

      "Combat involves defeating hordes of bugs, but presented in a cute, non-gratuitous manner."

    • Survival
      3

      "Players must survive waves of enemies while managing resources and upgrades."

    Last update: 29/04/2026