Slice & Dice similar games & best alternatives
Slice & Dice
2024
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Quick resume
Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).
Global score
97/100
Genres
Casual, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Deep strategic gameplay
- Extensive content and replayability
- Highly addictive and engaging
- Strong customization and mod support
- Excellent value for price
Cons
- Lack of narrative or story immersion
- No cooperative or social multiplayer
- Some ui elements clunky on pc
- Addictive nature may impact health
- Randomness can sometimes frustrate
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose heroes, items, upgrades, and strategies each run, with many modes and customization options."
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Competence5
"High skill ceiling with strategic dice manipulation, synergy building, and tactical decision-making rewarded."
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Competition2
"Includes online leaderboards and modes with rankings, but many players focus on personal runs and self-set challenges."
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Continuation5
"Highly addictive with hundreds of hours played by many users, strong desire to keep playing and unlocking content."
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Cooperation-4
"Primarily single-player focused with no mention of cooperative multiplayer or teamwork with others."
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Creativity5
"Extensive customization of dice faces, hero builds, item combinations, and mod support encourages creative experimentation."
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Domination-5
"No evidence of exerting control over others; gameplay is individual and balanced without toxic social dynamics."
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Escapism4
"Players use the game as a deep, engaging distraction with immersive mechanics and satisfying gameplay loops."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."
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Experimenting5
"Strong emphasis on trying new builds, synergies, modes, and strategies; undo feature supports experimentation."
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Exploration3
"Discovering new heroes, items, and modes provides ongoing novelty, though environment exploration is limited."
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Expression3
"Customization of dice and builds allows for personal expression, though no avatar or cosmetic personalization noted."
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Fantasy3
"Fantasy setting with heroes, spells, and monsters, though narrative and story elements are minimal or absent."
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Fellowship-4
"Minimal social connection; primarily solo play with little to no community interaction described."
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Growth5
"Players learn complex mechanics, improve skills, and unlock new content, supporting personal development."
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Health-4
"Sedentary gameplay with no physical activity; some users note addictive qualities that may impact health negatively."
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Idle-4
"Requires focused attention and strategic thinking; not suited for casual or background play."
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Intimacy-5
"No evidence of forming close relationships or emotional sharing within the game."
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Leadership-5
"No leadership or group management roles; gameplay is individual and self-directed."
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Progression5
"Strong progression through unlocking heroes, items, modes, and upgrades; metaprogression is a key feature."
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Relaxation3
"Gameplay balances challenge and flow, providing satisfying tension release though some modes are quite difficult."
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Sensation3
"Enjoyable visual and auditory feedback, including dice physics and sound effects, enhancing sensory engagement."
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Status2
"Leaderboards and achievements provide recognition, though social status is not a major focus."
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Story-3
"Minimal narrative or lore; gameplay is focused on mechanics and strategy rather than story immersion."
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Strategy5
"Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."
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Thrill3
"Risk and suspense from dice rolls and difficult encounters create moments of tension and excitement."
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Value5
"Highly praised for excellent value, extensive content, and replayability relative to price."
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Violence2
"Combat and defeating enemies are central, but violence is stylized and part of turn-based strategy."
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Survival4
"Players must avoid defeat through resource and risk management; survival is a key gameplay element."
Last update: 29/04/2026