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Slice & Dice

iOS, Android, PC (Microsoft Windows), Mac • 2024

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Quick resume

Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).

Global score

97/100

Genres

Casual, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Pros

  • Deep strategic gameplay
  • Extensive content and replayability
  • Highly addictive and engaging
  • Strong customization and mod support
  • Excellent value for price

Cons

  • Lack of narrative or story immersion
  • No cooperative or social multiplayer
  • Some ui elements clunky on pc
  • Addictive nature may impact health
  • Randomness can sometimes frustrate

Motivations

  • Autonomy
    4

    "Players have freedom to choose heroes, items, upgrades, and strategies each run, with many modes and customization options."

  • Competence
    5

    "High skill ceiling with strategic dice manipulation, synergy building, and tactical decision-making rewarded."

  • Competition
    2

    "Includes online leaderboards and modes with rankings, but many players focus on personal runs and self-set challenges."

  • Continuation
    5

    "Highly addictive with hundreds of hours played by many users, strong desire to keep playing and unlocking content."

  • Cooperation
    -4

    "Primarily single-player focused with no mention of cooperative multiplayer or teamwork with others."

  • Creativity
    5

    "Extensive customization of dice faces, hero builds, item combinations, and mod support encourages creative experimentation."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and balanced without toxic social dynamics."

  • Escapism
    4

    "Players use the game as a deep, engaging distraction with immersive mechanics and satisfying gameplay loops."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    5

    "Strong emphasis on trying new builds, synergies, modes, and strategies; undo feature supports experimentation."

  • Exploration
    3

    "Discovering new heroes, items, and modes provides ongoing novelty, though environment exploration is limited."

  • Expression
    3

    "Customization of dice and builds allows for personal expression, though no avatar or cosmetic personalization noted."

  • Fantasy
    3

    "Fantasy setting with heroes, spells, and monsters, though narrative and story elements are minimal or absent."

  • Fellowship
    -4

    "Minimal social connection; primarily solo play with little to no community interaction described."

  • Growth
    5

    "Players learn complex mechanics, improve skills, and unlock new content, supporting personal development."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some users note addictive qualities that may impact health negatively."

  • Idle
    -4

    "Requires focused attention and strategic thinking; not suited for casual or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    5

    "Strong progression through unlocking heroes, items, modes, and upgrades; metaprogression is a key feature."

  • Relaxation
    3

    "Gameplay balances challenge and flow, providing satisfying tension release though some modes are quite difficult."

  • Sensation
    3

    "Enjoyable visual and auditory feedback, including dice physics and sound effects, enhancing sensory engagement."

  • Status
    2

    "Leaderboards and achievements provide recognition, though social status is not a major focus."

  • Story
    -3

    "Minimal narrative or lore; gameplay is focused on mechanics and strategy rather than story immersion."

  • Strategy
    5

    "Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."

  • Thrill
    3

    "Risk and suspense from dice rolls and difficult encounters create moments of tension and excitement."

  • Value
    5

    "Highly praised for excellent value, extensive content, and replayability relative to price."

  • Violence
    2

    "Combat and defeating enemies are central, but violence is stylized and part of turn-based strategy."

  • Survival
    4

    "Players must avoid defeat through resource and risk management; survival is a key gameplay element."

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    Last update: 06/03/2026