Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Blades of Fire
Players encouraged to experiment with weapon builds, combat tactics, and exploration paths.
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+4.0
硬币与仙人掌 (Coins & Wishpalm)
High emphasis on trying new builds, exploring different systems, and discovering game mechanics through trial and error.
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+4.0
Haunted Lands
Multiple characters and builds encourage trying new strategies and playstyles.
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+4.0
Himno - The Silent Melody
Encourages discovery and experimentation with mechanics, crafting, and exploration.
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+4.0
Kingdom of Atham: Crown of the Champions
Players try different combat styles, magic schools, crafting professions, and building designs.
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+4.0
Mask of the Rose
Encourages trying different dialogue options, relationship paths, and story outcomes across multiple playthroughs.
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+4.0
SkyBrew: Entropic Strategist
Players experiment with recipe combinations, cafe layouts, staff training, and strategic use of entropy and cards.
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+4.0
Who Is This Man
Encourages trial-and-error, testing gadgets, and exploring unpredictable AI behavior.
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+4.0
The Slimeking's Tower
The game encourages trying new characters, items, and strategies with a large item pool and randomized runs.
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+4.0
Vernal Edge
Game encourages trying new combos, movement techniques, and exploring different islands in any order.
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+4.0
Wuxing Master 五行师(CCG)
The diverse card abilities and deck-building options encourage players to try new strategies and experiment with…
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+4.0
Overfall
Encouraged to try new classes, weapons, skills, and story choices; procedural world supports novelty
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+4.0
The Guild Gold Edition
Encourages trying different professions, strategies, and political maneuvers with high replayability.
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+4.0
To Pixelia
Game encourages trying different careers, life paths, and activities, with many mechanics to explore and experiment…
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+4.0
Endless Road: Reborn
Strong emphasis on trying new builds, equipment combos, and strategies to adapt to randomized elements.
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+4.0
Overland
Encourages trial and error, learning mechanics through experimentation and adapting strategies.
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+4.0
Slave Zero X
Game rewards experimentation with combos, meter use, and tactics; players must explore mechanics to succeed.
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+4.0
Airmen
Encourages trying new ship designs, tactics, and mechanics exploration.
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+4.0
Circle Empires 2
Procedural generation and unit editor encourage players to try new strategies and build novel units.
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+4.0
Section 13
Players try different weapons, builds, and strategies to find effective combinations.
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+4.0
SHIPS AT WAR
Players frequently try new ship designs and tactics, exploring game mechanics despite bugs.
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+4.0
Pike and Shot : Campaigns
Players explore different tactics, unit combinations, and battle setups; the game encourages trying new strategies and…
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+4.0
Just In Time Incorporated
Encouraged to try different solutions and approaches; replayability comes from experimentation.
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+4.0
Stayin' Alive
Players must test item combinations and strategies due to lack of tutorial, encouraging exploration of mechanics.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.