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The Slimeking's Tower

Android, PC (Microsoft Windows) • 2021

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Quick resume

The Slimeking's Tower is an action/roguelike game where you have to explore a procedural generated tower, collect over 300 different items and slay over 100 different enemies in five different gamemodes to retrieve your people's moustaches back from the Slimeking.

Global score

75/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Large variety of items and characters
  • Engaging roguelike gameplay with leveling and pets
  • Good soundtrack and pixel art style
  • Multiple game modes and challenges
  • Active developer involvement (historically)

Cons

  • Frequent crashes and fatal errors reported
  • Lack of full controller support for menus
  • Some balance issues and repetitive gameplay
  • Multiplayer promised but not yet implemented
  • Game abandoned by developers with no recent updates

Motivations

  • Autonomy
    4

    "Players can choose from multiple characters with unique perks, select items to start with from a closet, and freely drop unwanted items during runs."

  • Competence
    3

    "The game offers skill challenges with bosses, mini-bosses, and various difficulty settings, but some players find it easy or unbalanced."

  • Competition
    1

    "There is a player ranking system, but it is reportedly non-functional; multiplayer is planned but not yet implemented."

  • Continuation
    4

    "Many players report long playtimes and habitual engagement, with multiple game modes and unlockables encouraging repeated play."

  • Cooperation
    2

    "Online multiplayer is promised but not yet available; local co-op exists but is limited; cooperation is minimal currently."

  • Creativity
    3

    "Players can customize loadouts, choose pets with perks, and manage item collections, supporting creative play styles."

  • Domination
    -2

    "No strong evidence of domination or power assertion over others; interactions are mostly individual or cooperative."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief, enjoying its music and gameplay to escape real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "The game encourages trying new characters, items, and strategies with a large item pool and randomized runs."

  • Exploration
    3

    "Procedurally generated floors, secret rooms, and many items encourage discovery and exploration."

  • Expression
    2

    "Some character and pet customization exists, but no deep avatar personalization or cosmetic modifications."

  • Fantasy
    4

    "The game features a fantasy setting with imaginative characters, bosses, and story elements inspired by roguelike fiction."

  • Fellowship
    1

    "Limited social features currently; community engagement exists but multiplayer is not yet implemented."

  • Growth
    4

    "Players level up characters during runs, unlock new characters and items, and improve pets over time."

  • Health
    -5

    "No physical activity involved; gameplay is sedentary."

  • Idle
    -3

    "Requires active focus and continuous engagement; not designed for idle or background play."

  • Intimacy
    -3

    "Minimal evidence of close social relationships; interactions are mostly gameplay-focused and individual."

  • Leadership
    Insufficient data
  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, leveling up, and unlocking content."

  • Relaxation
    3

    "Many players find the game fun and relaxing with good music, though some find it repetitive or frustrating."

  • Sensation
    3

    "Enjoyable pixel art, music, and sound effects provide sensory stimulation and emotional fun."

  • Status
    0

    "Ranking system exists but is non-functional; no strong social recognition features."

  • Story
    2

    "There is a basic story premise and some lore, but narrative depth is limited compared to gameplay focus."

  • Strategy
    3

    "Players plan item usage, character builds, and tactics to overcome bosses and challenges."

  • Thrill
    3

    "The game offers suspense and challenge through roguelike mechanics and boss fights."

  • Value
    4

    "Players perceive good value for price, especially as a free or low-cost alternative to similar games."

  • Violence
    4

    "Combat and destruction of enemies are core gameplay elements."

  • Survival
    3

    "Players must avoid death and manage resources to progress through floors and bosses."

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    Last update: 06/03/2026