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SHIPS AT WAR

PC (Microsoft Windows) • 2021

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Quick resume

Sink player-made battleships, aircraft carriers and submarines in this physics-based game. Use pre-built ships and sink the enemy by deploying aircraft, torpedoes, depth charges or shells. Or built your own ships in the extensive ship-editor.

Global score

77/100

Genres

Action, Simulator, Strategy, Early Access

Pros

  • Creative ship building
  • Fun naval combat
  • Potential for growth
  • Active early access development
  • Community sharing creations

Cons

  • Many bugs and crashes
  • Clunky ship editor
  • Lack of tutorials
  • Long matches can be boring
  • Game appears abandoned with few updates

Motivations

  • Autonomy
    4

    "Players have freedom to build custom ships and choose their own strategies in combat, though some limitations and bugs restrict full autonomy."

  • Competence
    2

    "Building ships and combat require skill and experimentation, but buggy physics and inconsistent mechanics reduce the feeling of mastery."

  • Competition
    1

    "There is combat against AI and other ships, but no strong evidence of ranked or leaderboard competition."

  • Continuation
    -2

    "Many reviews mention bugs, crashes, and lack of updates leading to boredom and abandonment, reducing long-term engagement."

  • Cooperation
    -3

    "Gameplay focuses on individual ship building and combat; no clear cooperative multiplayer or teamwork features reported."

  • Creativity
    5

    "Strong emphasis on creating and customizing ships, with a detailed ship editor and community sharing creations."

  • Domination
    -1

    "Some combat involves overpowering opponents, but no reports of toxic behavior or social dominance."

  • Escapism
    3

    "Players enjoy the naval combat and ship building as a fun distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

  • Experimenting
    4

    "Players frequently try new ship designs and tactics, exploring game mechanics despite bugs."

  • Exploration
    -2

    "Game is focused on battles and ship design rather than exploring new environments or secrets."

  • Expression
    4

    "Customization of ships allows for personal expression, though limited by editor usability issues."

  • Fantasy
    1

    "Game features historical and fictional naval combat with some unrealistic physics, blending fantasy and realism."

  • Fellowship
    -3

    "Limited social interaction; community exists but is described as unresponsive and small."

  • Growth
    2

    "Players learn ship building and combat mechanics, though bugs and lack of tutorials hinder smooth progression."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Gameplay requires active attention; matches can be long but not background or idle play."

  • Intimacy
    -4

    "Minimal social or emotional connections; mostly solo play and limited community engagement."

  • Leadership
    Insufficient data
  • Progression
    3

    "Players accumulate ships, upgrades, and parts; progression is present but limited by bugs."

  • Relaxation
    1

    "Some players find the game relaxing despite bugs, but others report frustration and tension."

  • Sensation
    2

    "Visual and auditory feedback from ship combat provides sensory stimulation, though graphics are basic."

  • Status
    -3

    "No strong social recognition or status systems reported."

  • Story
    -4

    "No narrative or campaign; gameplay is context-free battles and sandbox building."

  • Strategy
    3

    "Combat and ship design require planning and problem solving, though simplified by bugs and AI limitations."

  • Thrill
    2

    "Combat provides some excitement and suspense, but unpredictability due to bugs reduces consistent thrill."

  • Value
    -3

    "Many players feel the game is overpriced for its current content and buggy state."

  • Violence
    4

    "Core gameplay involves naval combat with destruction of ships and weapons."

  • Survival
    2

    "Players manage ship damage and avoid sinking, involving resource and damage management."

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    Last update: 06/03/2026