SHIPS AT WAR similar games & best alternatives
SHIPS AT WAR
2021
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Quick resume
Sink player-made battleships, aircraft carriers and submarines in this physics-based game. Use pre-built ships and sink the enemy by deploying aircraft, torpedoes, depth charges or shells. Or built your own ships in the extensive ship-editor.
Global score
77/100
Genres
Action, Simulator, Strategy, Early Access
Pros
- Creative ship building
- Fun naval combat
- Potential for growth
- Active early access development
- Community sharing creations
Cons
- Many bugs and crashes
- Clunky ship editor
- Lack of tutorials
- Long matches can be boring
- Game appears abandoned with few updates
Motivations
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Autonomy4
"Players have freedom to build custom ships and choose their own strategies in combat, though some limitations and bugs restrict full autonomy."
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Competence2
"Building ships and combat require skill and experimentation, but buggy physics and inconsistent mechanics reduce the feeling of mastery."
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Competition1
"There is combat against AI and other ships, but no strong evidence of ranked or leaderboard competition."
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Continuation-2
"Many reviews mention bugs, crashes, and lack of updates leading to boredom and abandonment, reducing long-term engagement."
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Cooperation-3
"Gameplay focuses on individual ship building and combat; no clear cooperative multiplayer or teamwork features reported."
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Creativity5
"Strong emphasis on creating and customizing ships, with a detailed ship editor and community sharing creations."
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Domination-1
"Some combat involves overpowering opponents, but no reports of toxic behavior or social dominance."
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Escapism3
"Players enjoy the naval combat and ship building as a fun distraction and stress relief."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."
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Experimenting4
"Players frequently try new ship designs and tactics, exploring game mechanics despite bugs."
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Exploration-2
"Game is focused on battles and ship design rather than exploring new environments or secrets."
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Expression4
"Customization of ships allows for personal expression, though limited by editor usability issues."
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Fantasy1
"Game features historical and fictional naval combat with some unrealistic physics, blending fantasy and realism."
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Fellowship-3
"Limited social interaction; community exists but is described as unresponsive and small."
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Growth2
"Players learn ship building and combat mechanics, though bugs and lack of tutorials hinder smooth progression."
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Health-5
"No physical activity involved; sedentary gameplay."
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Idle-3
"Gameplay requires active attention; matches can be long but not background or idle play."
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Intimacy-4
"Minimal social or emotional connections; mostly solo play and limited community engagement."
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LeadershipInsufficient data
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Progression3
"Players accumulate ships, upgrades, and parts; progression is present but limited by bugs."
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Relaxation1
"Some players find the game relaxing despite bugs, but others report frustration and tension."
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Sensation2
"Visual and auditory feedback from ship combat provides sensory stimulation, though graphics are basic."
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Status-3
"No strong social recognition or status systems reported."
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Story-4
"No narrative or campaign; gameplay is context-free battles and sandbox building."
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Strategy3
"Combat and ship design require planning and problem solving, though simplified by bugs and AI limitations."
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Thrill2
"Combat provides some excitement and suspense, but unpredictability due to bugs reduces consistent thrill."
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Value-3
"Many players feel the game is overpriced for its current content and buggy state."
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Violence4
"Core gameplay involves naval combat with destruction of ships and weapons."
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Survival2
"Players manage ship damage and avoid sinking, involving resource and damage management."
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Last update: 06/03/2026