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Overland

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4 • 2019

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Quick resume

Take care of a group of travelers on a post-apocalyptic road-trip across the United States in this turn-based survival game.

Global score

75/100

Genres

Strategy, Indie, Turn-based strategy (TBS), Tactical

Pros

  • Unique art style and atmosphere
  • Challenging tactical gameplay
  • High replayability with procedural generation
  • Immersive post-apocalyptic setting
  • Meaningful resource and risk management

Cons

  • Steep learning curve with little tutorial
  • Limited inventory and item variety
  • Some ui and control frustrations
  • Short game length and limited content
  • Minimal story and character development

Motivations

  • Autonomy
    4

    "Players make strategic decisions on movement, resource management, and risk-taking with freedom to choose paths and tactics."

  • Competence
    4

    "Requires skillful planning, tactical problem solving, and learning enemy behaviors to succeed."

  • Competition
    -3

    "Focuses on personal progress and survival rather than direct competition or leaderboards."

  • Continuation
    3

    "Players tend to replay levels and runs multiple times due to roguelike design and challenge."

  • Cooperation
    -2

    "Gameplay centers on managing a small group but mostly involves individual tactical control rather than multiplayer cooperation."

  • Creativity
    2

    "Players experiment with different tactics and item uses, though within predefined mechanics and limited customization."

  • Domination
    -4

    "Interactions emphasize survival and mutual respect among party members rather than dominance or power over others."

  • Escapism
    4

    "Provides immersive post-apocalyptic experience that allows players to escape real life through atmospheric storytelling."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Encourages trial and error, learning mechanics through experimentation and adapting strategies."

  • Exploration
    3

    "Players explore procedurally generated maps and discover new items and scenarios each run."

  • Expression
    -2

    "Limited character customization; expression mainly through tactical choices rather than avatar personalization."

  • Fantasy
    3

    "Set in a fictional post-apocalyptic world with alien creatures, blending imaginative fiction with survival themes."

  • Fellowship
    -3

    "Mostly a single-player experience with minimal social or community interaction."

  • Growth
    3

    "Players develop skills and knowledge about game mechanics and enemy behaviors over repeated playthroughs."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and deliberate planning; not suited for casual or background play."

  • Intimacy
    -3

    "Limited emotional connections mostly with in-game characters; no social or close relationships."

  • Leadership
    2

    "Players manage and direct a small group of survivors, making strategic decisions for the team."

  • Progression
    3

    "Players collect items, recruit survivors, and upgrade vehicles to progress through the game."

  • Relaxation
    -2

    "Tense and challenging gameplay creates sustained pressure rather than relaxation or flow."

  • Sensation
    3

    "Enjoyable art style, sound design, and atmospheric effects provide sensory stimulation."

  • Status
    -4

    "Achievements exist but social recognition or popularity is not a core motivation."

  • Story
    3

    "Narrative emerges through character dialogues and environmental storytelling, though minimal and subtle."

  • Strategy
    5

    "Core gameplay revolves around tactical decision-making, resource management, and problem solving."

  • Thrill
    4

    "High tension and suspense from limited resources, overwhelming enemies, and risk of failure."

  • Value
    1

    "Mixed opinions on price vs content; generally seen as good value on sale but pricey at full price."

  • Violence
    -3

    "Combat is discouraged and noisy; focus is on avoidance and survival rather than destruction."

  • Survival
    5

    "Central theme is managing resources, avoiding threats, and staying alive in hostile environments."

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    Last update: 06/03/2026