Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Nonentity Galaxy
The game encourages trying new fleet builds, combining modules, and adapting strategies to different enemy corporations.
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+4.0
Sanctum
Players experiment with tower placements, weapon upgrades, and maze designs to find effective strategies.
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+4.0
TerraScape
Players explore different deck combinations, building merges, and strategies to optimize scores and discover new…
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+4.0
Voids Vigil
Strong emphasis on trying new builds, synergies, and strategies; random shops and item combinations promote…
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+4.0
Alchemy Factory
Players experiment with factory layouts, automation strategies, and logistics using unique mechanics like catapults and…
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+4.0
Atelier Ryza 3: Alchemist of the End & the Secret Key
Encouraged to try new alchemy combinations, combat tactics, and exploration routes with many mechanics and large open…
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+4.0
Blaston
Players try new weapon combos, tactics, and strategies to gain advantage.
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+4.0
Call to Arms - Gates of Hell: Ostfront
Players explore diverse strategies, unit loadouts, and mod content, experimenting with different tactical approaches.
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+4.0
Ghost Watchers
Players try different tools, modifiers, and strategies to identify and capture ghosts, exploring game mechanics.
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+4.0
Heart of the Machine
The game encourages trying new strategies, exploring mechanics, and learning through failure and iteration.
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+4.0
HUMANITY
Players frequently try new mechanics, experiment with commands, and explore puzzle solutions.
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+4.0
Kingdoms of the Dump
Players experiment with skill trees, combat strategies, and exploration of hidden areas.
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+4.0
NIMBY Rails
Players experiment with different routes, schedules, pricing, and network designs to optimize performance.
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+4.0
Oblivion Override
Encouraged to try different builds, weapons, mechas, and upgrade synergies; experimentation is a core part of gameplay.
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+4.0
Rana Card
Encouraged to try different builds, synergies, and strategies; experimentation with risk/reward mechanics.
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+4.0
Sang-Froid - Tales of Werewolves
Game encourages trying new trap combinations, tactics, and skill builds to overcome challenges.
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+4.0
Tangy TD
The game encourages trying new item combos, builds, and strategies, with free skill tree resets supporting…
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+4.0
The Nameless: Slay Dragon
Encouraged to try different builds, skill combinations, crafting recipes, and exploration paths.
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+4.0
The Perfect Tower II
Game encourages trying new module combinations, AI scripting, and different strategies; many mechanics to explore.
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+4.0
Three Kingdoms: The Blood Moon
Encourages trying different characters, builds, and card synergies; experimentation with deck composition is key.
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+4.0
Virgo Versus The Zodiac
Players encouraged to try different equipment, combat styles, and choices to explore multiple endings.
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+4.0
Froggy's Battle
Players try different builds, item combos, and strategies each run to find new ways to play.
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+4.0
Kitsune Tails
Players experiment with different power-ups, characters, and modding; game encourages trying new mechanics and…
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+4.0
Sacred Fire: A Role Playing Game
High replayability with multiple branching paths encourages trying new choices and character builds.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.