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Virgo Versus The Zodiac

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2019

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Quick resume

Dethrone the Zodiacs, revive the Golden Age and purge the Heretics that swarm the galaxy as Virgo, the queen of Purity, in this unforgiving timed actions turn-based JRPG.

Global score

92/100

Genres

Indie, Role-playing (RPG), Turn-based strategy (TBS)

Pros

  • Engaging and unique combat system
  • Rich story with multiple endings
  • Charming characters and worldbuilding
  • Excellent soundtrack and art style
  • High replayability

Cons

  • Steep learning curve for combat and stats
  • Some confusing ui and mechanics
  • Lack of new game plus for easier replay
  • Repetitive areas on multiple playthroughs
  • Some minor bugs and polish issues

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting story endings and character development, with freedom to customize equipment and combat style."

  • Competence
    4

    "Combat requires skillful timing, strategic equipment management, and mastery of complex mechanics with feedback on performance."

  • Competition
    -3

    "Focus is on personal progression and story; no evidence of ranked modes or player-vs-player competition."

  • Continuation
    4

    "Multiple endings and replayability encourage long sessions and repeated playthroughs despite some repetition."

  • Cooperation
    -4

    "Gameplay centers on solo play with a fixed party; no indication of multiplayer or cooperative goals."

  • Creativity
    3

    "Players customize equipment and builds extensively, experimenting with different weapons and strategies."

  • Domination
    -4

    "Interactions emphasize shared story and character development rather than exerting control or superiority over others."

  • Escapism
    5

    "The game offers a rich fantasy world with immersive story and characters, providing strong real-life escape."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting
    4

    "Players encouraged to try different equipment, combat styles, and choices to explore multiple endings."

  • Exploration
    3

    "Exploration of unique zodiac-themed realms with many interactable objects and hidden dialogue."

  • Expression
    3

    "Customization of character outfits and equipment colors allows for personal expression."

  • Fantasy
    5

    "Strong emphasis on imaginative fiction with zodiac mythology, cosmic themes, and surreal storytelling."

  • Fellowship
    -3

    "Primarily a single-player experience with limited social interaction or community involvement."

  • Growth
    4

    "Players learn complex combat mechanics, manage stats, and develop strategies over multiple playthroughs."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention during combat and story progression; not designed for background play."

  • Intimacy
    2

    "Some emotional connection to characters and story, but limited evidence of deep social relationships."

  • Leadership
    -3

    "Players manage their own party but no evidence of leading or managing other players."

  • Progression
    4

    "Strong progression through equipment upgrades, leveling, and unlocking multiple endings."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, but combat can be challenging and intense."

  • Sensation
    3

    "Enjoyable visual and auditory experience with detailed pixel art, animations, and a praised soundtrack."

  • Status
    -4

    "Focus is on individual experience rather than social recognition or popularity."

  • Story
    5

    "Narrative immersion is strong with multiple endings, character development, and rich worldbuilding."

  • Strategy
    4

    "Combat and equipment systems require planning, timing, and tactical decision-making."

  • Thrill
    3

    "Combat provides suspense and challenge, with risk of failure and reward for skillful play."

  • Value
    4

    "Players report high value for price with many hours of content and replayability."

  • Violence
    2

    "Combat involves defeating enemies with weapons and attacks, but with a stylized and non-gratuitous presentation."

  • Survival
    3

    "Combat requires avoiding failure and managing resources to survive challenging encounters."

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    Last update: 06/03/2026