Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Divinity II: Developer's Cut
Encourages experimentation with skills, hybrid builds, quest approaches, and exploration of secrets.
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+4.0
Dungeon Antiqua
Encourages trying different party setups, class changes, and tactical approaches to traps and combat.
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+4.0
Eryi's Action
Players experiment with different approaches to traps and puzzles, learning from failures to find solutions.
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+4.0
Escape Memoirs: Safe House
The game encourages trying different puzzle solutions, exploring mechanics, and testing clues.
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+4.0
Forage Wizard
Encourages trying new automation layouts, crafting recipes, and upgrade paths.
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+4.0
Grim Nights
Trial and error, testing strategies, and learning from failures are core to gameplay progression.
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+4.0
Katanaut
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
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+4.0
Monster Boy and the Cursed Kingdom
The game encourages trying new forms and abilities to overcome challenges and discover secrets, supporting exploration…
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+4.0
Monsters' Den: Book of Dread
Strong emphasis on trying different party compositions, skill combinations, and strategies to find effective synergies.
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+4.0
Neodash
Players explore mechanics like drifting, flying, and boosting; also experiment with custom track creation.
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+4.0
Steredenn: Binary Stars
Randomized weapons, upgrades, and enemy waves encourage players to try new strategies and adapt each run.
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+4.0
Super Sanctum TD
Encourages trying different tower builds, skill loadouts, and maze designs to find effective strategies.
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+4.0
Virtua Unlimited Project
Encourages trying different loadouts, boss orders, and strategies; players enjoy discovering secrets and combos.
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+4.0
Ziggurat
Randomized levels, weapons, and perks encourage players to try new strategies and adapt to novel situations.
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+4.0
Old World
The semi-random tech tree, event system, and multiple strategies encourage players to try new approaches and adapt.
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+4.0
Sands of Salzaar
Players encouraged to try different classes, skill combinations, and strategies across multiple runs.
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+4.0
FPV LOGIC
Players experiment with physics settings, drone types, and flight styles; desire for new maps and modes.
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+4.0
GTTOD
Players try new weapons, movement techniques, and build synergies; game encourages exploration of mechanics and…
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+4.0
Hade
Game encourages trial and error and trying new mechanics to solve puzzles.
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+4.0
MagiCat
The game encourages trying new mechanics every level and experimenting with upgrades and routes on the overworld.
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+4.0
Ninjin: Clash of Carrots
Encouraged by weapon variety and loadout changes; players try new strategies and builds to overcome challenges.
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+4.0
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
The class system and combat mechanics encourage trying new combinations and tactics.
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+4.0
Reignfall
Encourages trying different hero builds, unit mixes, and city layouts to optimize survival and combat.
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+4.0
Requiem of Reuinis
Players experiment with different builds, gear, and strategies to optimize dungeon progression.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.