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Old World

Mac, PC (Microsoft Windows), Linux • 2022

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Quick resume

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Global score

82/100

Genres

Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS)

Pros

  • Deep strategic gameplay
  • Innovative orders system
  • Engaging dynasty and event mechanics
  • Strong ai challenge
  • Immersive historical setting

Cons

  • Steep learning curve
  • Ui can be overwhelming
  • Late game performance issues
  • Limited multiplayer cooperation
  • Some combat unpredictability

Motivations

  • Autonomy
    4

    "Players have significant control over their actions and decisions, including managing orders, family succession, city development, and diplomacy."

  • Competence
    4

    "The game offers deep strategic challenges, requiring skillful management of resources, units, and political relationships."

  • Competition
    2

    "While there is multiplayer and AI competition, many reviews emphasize personal strategy and adapting to game mechanics rather than ranked or leaderboard competition."

  • Continuation
    4

    "Many players report long sessions, high replay value, and habitual play due to the game's depth and emergent storytelling."

  • Cooperation
    -3

    "The game is primarily single-player or competitive multiplayer; cooperation is limited and not a core focus."

  • Creativity
    3

    "Players customize dynasties, city development, and strategies; mod support and game customization options enhance creativity."

  • Domination
    -2

    "While conquest is possible, the game emphasizes balanced interactions, diplomacy, and story-driven play rather than domination or trash talk."

  • Escapism
    4

    "Players use the game to immerse themselves in historical roleplay and complex strategy, providing a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    4

    "The semi-random tech tree, event system, and multiple strategies encourage players to try new approaches and adapt."

  • Exploration
    3

    "Exploration of the map and discovery of resources and city sites is important and engaging."

  • Expression
    3

    "Players express themselves through dynasty management, city specialization, and strategic choices, though cosmetic customization is limited."

  • Fantasy
    -3

    "The game focuses on a realistic ancient historical setting with plausible events and characters."

  • Fellowship
    -3

    "The experience is mostly individual with limited social or community interaction."

  • Growth
    4

    "Players learn complex systems and develop strategic skills over time."

  • Health
    -4

    "The game involves sedentary play with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and strategic planning each turn; not suited for idle or background play."

  • Intimacy
    -4

    "Social interactions are limited to political and diplomatic relationships, with minimal emotional or close personal connections."

  • Leadership
    4

    "Players lead their dynasty and empire, making key decisions and managing multiple roles and characters."

  • Progression
    4

    "Players accumulate resources, units, city improvements, and dynasty developments to progress."

  • Relaxation
    2

    "The game balances challenge and flow, but some players find the learning curve and late game somewhat tense or tedious."

  • Sensation
    2

    "Enjoyable soundtrack and visual style provide sensory pleasure, though the game is more cerebral than sensory."

  • Status
    -3

    "Achievements and recognition are mostly personal; social status or popularity is not a core motivator."

  • Story
    5

    "Strong narrative immersion through dynasty events, character stories, and emergent gameplay."

  • Strategy
    5

    "High mental challenge requiring planning, resource management, and tactical decision-making."

  • Thrill
    3

    "Tension and suspense arise from political intrigue, combat, and succession risks."

  • Value
    4

    "Players perceive strong value for time and money due to depth, replayability, and developer support."

  • Violence
    2

    "Combat is a significant part of gameplay, though balanced with diplomacy and management."

  • Survival
    3

    "Players must manage threats, resource scarcity, and political stability to survive and thrive."

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    Last update: 06/03/2026