Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Creativity
A strong dose of experimenting and creativity in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
PixelJunk™ Shooter
Game encourages trying different mechanics, fluid combinations, and ship abilities to progress.
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+4.0
Rusted Moss
The game encourages experimentation with movement mechanics, grappling techniques, and multiple routes through the map.
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+4.0
Sam & Max: The Devil’s Playhouse
Encourages trying different psychic powers and puzzle approaches, exploring new mechanics.
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+4.0
Abyssus
Players frequently try new builds, weapon mods, and strategies to optimize runs and discover synergies.
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+4.0
Anno 1800
Encourages trying new production layouts, trade routes, and strategies to optimize and solve logistical challenges.
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+4.0
Crown Trick
Strong encouragement to try different weapons, familiars, relics, and elemental combos each run.
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+4.0
Hide and Shriek
Random rune distribution and spell combinations encourage trying new tactics each match.
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+4.0
Stardeus
Players try different ship designs, ethical approaches, and strategies to optimize and explore.
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+4.0
The Break-In
Players explore mechanics, try different approaches, and enjoy the unpredictable physics and bugs.
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+4.0
Artisan TD
The ability to rewind waves and try different tower configurations encourages experimentation and iterative learning.
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+4.0
Backpack Dungeon
The game encourages trying new item combinations and backpack configurations to discover optimal strategies.
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+4.0
Big Hops
Encourages experimentation with movement, item use, and creative problem solving; players enjoy finding novel solutions.
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+4.0
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Encourages experimentation with different special move combinations and playstyles per character.
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+4.0
CHUCHEL
Trial and error and clicking on many objects to discover effects is a core gameplay element.
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+4.0
Cloudbuilt
Game design encourages trying new routes, techniques, and movement strategies to optimize performance.
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+4.0
Commandos: Beyond the Call of Duty
The game encourages trying new strategies, using new mechanics like distraction and hostage-taking.
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+4.0
Demonheart
Multiple dialogue choices and personality alignments encourage trying different approaches and replaying.
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+4.0
Divinity II: Developer's Cut
Encourages experimentation with skills, hybrid builds, quest approaches, and exploration of secrets.
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+4.0
Lithium City
Game encourages trying new weapons, tactics, and adapting to unique level gimmicks and enemy types.
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+4.0
Monster Boy and the Cursed Kingdom
The game encourages trying new forms and abilities to overcome challenges and discover secrets, supporting exploration…
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+4.0
Monsters' Den: Book of Dread
Strong emphasis on trying different party compositions, skill combinations, and strategies to find effective synergies.
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+4.0
Neodash
Players explore mechanics like drifting, flying, and boosting; also experiment with custom track creation.
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+4.0
RUMBLE
Players try new combos, test moves, and explore emergent gameplay mechanics.
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+4.0
Tide Up
Encourages trying new item uses, exploring hidden areas, and piecing together fragmented story elements.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.