Hide and Shriek similar games & best alternatives
Hide and Shriek
2017
Related articles
Quick resume
Scare or be scared in this FREE adrenaline-pumping multiplayer game full of hijinks and mischief! Set traps, cast spells, and scare the living hell out of your opponent to win!
Global score
82/100
Genres
Action, Free To Play, Adventure
Similar games
Pros
- Unique 1v1 competitive gameplay
- Creative rune and spell combination system
- Fun jump scares and spooky atmosphere
- Customization and cosmetic unlocks
- Good value for price
Cons
- Only one map and game mode
- Low player population and matchmaking issues
- Lack of chat and social features
- Repetitive gameplay over time
- No updates or expansions since release
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Status, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players freely choose tactics, spells, and strategies each match with random rune distribution requiring adaptation."
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Competence3
"Game involves skillful use of spells, traps, and tactics to outsmart opponent, though skill advantage plateaus quickly."
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Competition5
"Core gameplay is 1v1 competitive matches aiming to outscore or outscare the opponent."
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Continuation1
"Players enjoy short sessions around Halloween but game is noted to become repetitive and has low long-term player retention."
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Cooperation-4
"Gameplay is strictly 1v1 with no cooperative modes; focus is on individual competition."
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Creativity4
"Players combine runes to create spells and customize their character's appearance."
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Domination2
"Players aim to outsmart and scare opponents but interactions are balanced without strong dominance or trash talk."
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Escapism3
"Game provides lighthearted spooky fun and distraction especially around Halloween."
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Expectation-4
"Players engage voluntarily for fun and social interaction, no indication of obligation or pressure."
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Experimenting4
"Random rune distribution and spell combinations encourage trying new tactics each match."
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Exploration-3
"Only one map available; limited spatial exploration but some discovery in rune and spell combinations."
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Expression3
"Customization of character masks and unlockable cosmetic items allow self-expression."
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Fantasy4
"Set in a magical school with spells, invisibility, and jump scares creating an imaginative fantasy setting."
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Fellowship1
"Some social interaction through matchmaking and playing with friends, but limited community and no team modes."
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Growth2
"Players learn spell combinations and tactics; leveling unlocks cosmetics but no deep progression."
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Health-5
"Standard sedentary gameplay with no physical activity elements."
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Idle-3
"Requires active attention during matches; not designed for background or idle play."
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Intimacy-3
"Minimal social interaction; no chat in-game and limited emotional sharing."
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Leadership-5
"No leadership roles; gameplay is individual 1v1 competition."
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Progression2
"Leveling system unlocks cosmetic items; no power progression affecting gameplay."
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Relaxation-1
"Game has tense moments and jump scares; some players find it fun and lighthearted but not deeply relaxing."
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Sensation3
"Jump scares and spooky atmosphere provide sensory stimulation and emotional excitement."
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Status-3
"No leaderboards or ranked modes; limited social recognition."
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Story1
"Small story elements unlocked via books but overall minimal narrative immersion."
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Strategy4
"Requires tactical thinking, spell combination, and adapting to opponent's playstyle."
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Thrill4
"Jump scares and suspenseful gameplay create moments of thrill and tension."
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Value4
"Generally considered good value for price, especially given its short, fun matches."
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Violence-4
"Focus on setting traps and scaring rather than direct violence or destruction."
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Survival1
"Players avoid being scared and caught in traps but no traditional survival mechanics."
Last update: 29/04/2026