Crown Trick similar games & best alternatives
Crown Trick
2020
Related articles
Quick resume
Enter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure!
Global score
85/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)
Similar games
Pros
- Engaging turn-based tactical combat
- Varied weapons, familiars, and relics for build diversity
- Colorful and charming art style
- Meta progression encourages replayability
- Well-polished ui and controls
Cons
- Limited story depth and character interaction
- Some balance issues with weapon and relic effectiveness
- Visual clutter can obscure battlefield
- Short main campaign with limited postgame content
- Randomness can lead to frustrating runs
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Intimacy, Status, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players can freely choose weapons, familiars, relics, and playstyles each run, adapting strategies and builds."
-
Competence3
"Game offers tactical turn-based combat with skillful positioning, combos, and resource management requiring player mastery."
-
Competition-4
"Focus is on individual runs and personal progression without ranked or direct player-vs-player competition."
-
Continuation3
"Players engage in multiple runs with meta progression and unlocks encouraging habitual play and replayability."
-
Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative elements."
-
Creativity4
"Players create unique builds by combining weapons, familiars, relics, and elemental effects in varied ways."
-
Domination-5
"No evidence of exerting control or superiority over others; gameplay is solo and self-directed."
-
Escapism4
"Players use the game as a relaxing or engaging distraction with charming art and immersive dungeon crawling."
-
Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment of the roguelike mechanics."
-
Experimenting4
"Strong encouragement to try different weapons, familiars, relics, and elemental combos each run."
-
Exploration3
"Players explore randomized dungeon floors with secrets, events, and multiple paths."
-
Expression2
"Some character progression and build customization through equipment and familiars, but limited avatar personalization."
-
Fantasy4
"Set in a dreamlike nightmare realm with magical weapons, familiars, and elemental spells."
-
Fellowship-5
"No social or community features; strictly single-player experience."
-
Growth3
"Players learn game mechanics, improve strategic thinking, and unlock meta progression over time."
-
Health-5
"Sedentary gameplay with no physical activity or health-related features."
-
Idle-4
"Requires focused attention and planning during turn-based combat; not a background or idle game."
-
Intimacy-5
"No close social interactions or relationship building; solo gameplay only."
-
Leadership-5
"No leadership or group management roles; single-player focused."
-
Progression4
"Meta progression with unlockable upgrades, familiars, and permanent buffs across runs."
-
Relaxation3
"Turn-based pacing allows players to think and relax, though some difficulty spikes add tension."
-
Sensation3
"Colorful visuals, satisfying animations, and sound effects provide sensory enjoyment."
-
Status-5
"No social recognition or status systems; achievements are personal milestones."
-
Story2
"Simple narrative with some character interactions, but story is not a major focus."
-
Strategy4
"High strategic depth in positioning, resource management, and combo planning."
-
Thrill2
"Some suspense from RNG and boss fights, but overall controlled turn-based gameplay."
-
Value3
"Good perceived value with many hours of gameplay, meta progression, and free DLC."
-
Violence2
"Combat involves defeating enemies with weapons and spells, but not focused on gratuitous violence."
-
Survival3
"Players must avoid damage and manage resources to survive increasingly difficult encounters."
Where to buy
Last update: 29/04/2026