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Crown Trick

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2020

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Quick resume

Enter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure!

Global score

85/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Pros

  • Engaging turn-based tactical combat
  • Varied weapons, familiars, and relics for build diversity
  • Colorful and charming art style
  • Meta progression encourages replayability
  • Well-polished ui and controls

Cons

  • Limited story depth and character interaction
  • Some balance issues with weapon and relic effectiveness
  • Visual clutter can obscure battlefield
  • Short main campaign with limited postgame content
  • Randomness can lead to frustrating runs

Motivations

  • Autonomy
    4

    "Players can freely choose weapons, familiars, relics, and playstyles each run, adapting strategies and builds."

  • Competence
    3

    "Game offers tactical turn-based combat with skillful positioning, combos, and resource management requiring player mastery."

  • Competition
    -4

    "Focus is on individual runs and personal progression without ranked or direct player-vs-player competition."

  • Continuation
    3

    "Players engage in multiple runs with meta progression and unlocks encouraging habitual play and replayability."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    4

    "Players create unique builds by combining weapons, familiars, relics, and elemental effects in varied ways."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and self-directed."

  • Escapism
    4

    "Players use the game as a relaxing or engaging distraction with charming art and immersive dungeon crawling."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of the roguelike mechanics."

  • Experimenting
    4

    "Strong encouragement to try different weapons, familiars, relics, and elemental combos each run."

  • Exploration
    3

    "Players explore randomized dungeon floors with secrets, events, and multiple paths."

  • Expression
    2

    "Some character progression and build customization through equipment and familiars, but limited avatar personalization."

  • Fantasy
    4

    "Set in a dreamlike nightmare realm with magical weapons, familiars, and elemental spells."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    3

    "Players learn game mechanics, improve strategic thinking, and unlock meta progression over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and planning during turn-based combat; not a background or idle game."

  • Intimacy
    -5

    "No close social interactions or relationship building; solo gameplay only."

  • Leadership
    -5

    "No leadership or group management roles; single-player focused."

  • Progression
    4

    "Meta progression with unlockable upgrades, familiars, and permanent buffs across runs."

  • Relaxation
    3

    "Turn-based pacing allows players to think and relax, though some difficulty spikes add tension."

  • Sensation
    3

    "Colorful visuals, satisfying animations, and sound effects provide sensory enjoyment."

  • Status
    -5

    "No social recognition or status systems; achievements are personal milestones."

  • Story
    2

    "Simple narrative with some character interactions, but story is not a major focus."

  • Strategy
    4

    "High strategic depth in positioning, resource management, and combo planning."

  • Thrill
    2

    "Some suspense from RNG and boss fights, but overall controlled turn-based gameplay."

  • Value
    3

    "Good perceived value with many hours of gameplay, meta progression, and free DLC."

  • Violence
    2

    "Combat involves defeating enemies with weapons and spells, but not focused on gratuitous violence."

  • Survival
    3

    "Players must avoid damage and manage resources to survive increasingly difficult encounters."

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    Last update: 06/03/2026