Crown Trick similar games & best alternatives

Crown Trick

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2020

Should you play it?

Enter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure!

What works
  • Engaging turn-based tactical combat
  • Varied weapons, familiars, and relics for build diversity
  • Colorful and charming art style
  • Meta progression encourages replayability
  • Well-polished ui and controls
Things to keep in mind
  • Limited story depth and character interaction
  • Some balance issues with weapon and relic effectiveness
  • Visual clutter can obscure battlefield
  • Short main campaign with limited postgame content
  • Randomness can lead to frustrating runs

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Erannorth Reborn

  • The Quest

  • Aethermancer

  • Relic Guardian - Tower Defense

  • The Legend of Bum-Bo

  • Golden Krone Hotel

  • Escape Dungeon 2

  • Cross Blitz

  • Joe Dever's Lone Wolf HD Remastered

Hidden Gems

Less popular games with surprisingly high similarity

  • Erannorth Reborn

  • For The Warp

  • Deep Sleep: Labyrinth of the Forsaken

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Gatewalkers (Alpha)

  • Creativity

    Witchfire

  • Escapism

    Astronarch

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Crown Trick: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely choose weapons and skills tied to gear, mix and match builds, and explore different playstyles."

    Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

    "Players can freely choose weapons, familiars, relics, and playstyles each run, adapting strategies and builds."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers tactical turn-based combat with skill development and strategic planning, though some battles become repetitive."

    Capsule for King's Bounty: Warriors of the North King's Bounty: Warriors of the North

    "Game offers tactical turn-based combat with skillful positioning, combos, and resource management requiring player mastery."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and individual runs without direct player-vs-player competition or leaderboards."

    Capsule for Void Bastards Void Bastards

    "Focus is on individual runs and personal progression without ranked or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in multiple runs with unlocks and story progression encouraging habitual play, though some note limited long-term variety."

    Capsule for Cobalt Core Cobalt Core

    "Players engage in multiple runs with meta progression and unlocks encouraging habitual play and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create unique builds by combining weapons, spells, and items with upgradeable perks and synergies."

    Capsule for Witchfire Witchfire

    "Players create unique builds by combining weapons, familiars, relics, and elemental effects in varied ways."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and self-directed."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "No evidence of exerting control or superiority over others; gameplay is solo and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, engaging distraction with immersive gameplay and charming art style."

    Capsule for Astronarch Astronarch

    "Players use the game as a relaxing or engaging distraction with charming art and immersive dungeon crawling."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of rogue-like gameplay"

    Capsule for RAD RAD

    "Players engage voluntarily out of intrinsic interest and enjoyment of the roguelike mechanics."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encouraged to try different weapons, combos, and upgrades each run to find effective strategies."

    Capsule for Until You Fall Until You Fall

    "Strong encouragement to try different weapons, familiars, relics, and elemental combos each run."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple dungeon floors with secret passages and hidden items, encouraging curiosity-driven discovery."

    Capsule for Helen's Mysterious Castle Helen's Mysterious Castle

    "Players explore randomized dungeon floors with secrets, events, and multiple paths."

  • Expression

    Game with the same Expression vibe

    2

    "Some character development and equipment customization, but limited avatar personalization."

    Capsule for Arx Fatalis Arx Fatalis

    "Some character progression and build customization through equipment and familiars, but limited avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a dark fantasy world with demons, undead, magic, and mythical factions, providing a strong imaginative experience."

    Capsule for Disciples: Liberation Disciples: Liberation

    "Set in a dreamlike nightmare realm with magical weapons, familiars, and elemental spells."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Prototype 2 Prototype 2

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics, unlock upgrades, and improve skills through repeated runs and meta progression."

    Capsule for Nunholy Nunholy

    "Players learn game mechanics, improve strategic thinking, and unlock meta progression over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention due to turn-based combat and motivation mini-games; no background or idle play."

    Capsule for Criminal Girls: Invite Only Criminal Girls: Invite Only

    "Requires focused attention and planning during turn-based combat; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building; solo gameplay."

    Capsule for Tomb Raider V: Chronicles (2000) Tomb Raider V: Chronicles (2000)

    "No close social interactions or relationship building; solo gameplay only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focused."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No leadership or group management roles; single-player focused."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta progression with unlocking monsters, upgrades, and permanent buffs between runs."

    Capsule for Aethermancer Aethermancer

    "Meta progression with unlockable upgrades, familiars, and permanent buffs across runs."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Turn-based pacing allows players to play at their own speed, balancing challenge and flow."

    Capsule for Legend of Keepers: Career of a Dungeon Manager Legend of Keepers: Career of a Dungeon Manager

    "Turn-based pacing allows players to think and relax, though some difficulty spikes add tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, animations, and sound effects provide sensory enjoyment."

    Capsule for Minion Masters Minion Masters

    "Colorful visuals, satisfying animations, and sound effects provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal milestones."

    Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

    "No social recognition or status systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with some lore and objectives, but story is not a major focus."

    Capsule for Hands of Necromancy Hands of Necromancy

    "Simple narrative with some character interactions, but story is not a major focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "High strategic depth with tactical positioning, unit abilities, and resource management."

    Capsule for Age of Fear: The Free World Age of Fear: The Free World

    "High strategic depth in positioning, resource management, and combo planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from tactical challenges and RNG, but overall controlled turn-based gameplay."

    Capsule for Age of Fear: The Free World Age of Fear: The Free World

    "Some suspense from RNG and boss fights, but overall controlled turn-based gameplay."

  • Value

    Game with the same Value vibe

    3

    "Good perceived value especially with mods and DLC, offering many hours of gameplay."

    Capsule for Master of Orion Master of Orion

    "Good perceived value with many hours of gameplay, meta progression, and free DLC."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting enemies with spells and weapons; violence is present but not gratuitous."

    Capsule for Eon Altar Eon Altar

    "Combat involves defeating enemies with weapons and spells, but not focused on gratuitous violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage resources to survive increasingly difficult encounters."

    Capsule for Roboquest Roboquest

    "Players must avoid damage and manage resources to survive increasingly difficult encounters."

Last update: 01/06/2026