Anno 1800 similar games & best alternatives

Anno 1800

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2019

Should you play it?

Anno 1800™ – Lead the Industrial Revolution! Welcome to the dawn of the Industrial Age. The path you choose will define your world. Are you an innovator or an exploiter? A conqueror or a liberator? How the world remembers your name is up to you.

What works
  • Deep and rewarding economic simulation
  • Beautiful graphics and sound design
  • Extensive content and dlc support
  • Complex city building and logistics
  • Engaging multiplayer and community
Things to keep in mind
  • Ubisoft launcher and drm issues
  • Steep learning curve for new players
  • Some combat and diplomacy are shallow
  • Overwhelming complexity for casual players
  • Dlc pricing and availability complaints

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Anno 1404 - History Edition

  • Europa Universalis IV

  • Railroad Tycoon II Platinum

  • City Game Studio: Your Game Dev Adventure Begins

  • Victoria 3

  • Tropico 6

  • Desynced

  • Sid Meier’s Civilization® VI

  • Stronghold 2: Steam Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Civilization IV®: Warlords

  • GamersGoMakers

  • Buzz Aldrin's Space Program Manager

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Anno 1800: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Fantasy, Violence, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high control over city building, economic management, diplomacy, and strategic decisions with freedom to choose playstyle."

    Capsule for Ymir Ymir

    "Players have high control over city planning, resource management, and strategic decisions with freedom to build and optimize their empire."

  • Competence

    Game with the same Competence vibe

    5

    "The game requires mastering complex economic systems, production chains, and market dynamics, with skillful planning and execution rewarded."

    Capsule for Prosperous Universe Prosperous Universe

    "The game offers complex economic simulation, production chains, and logistics requiring skillful management and problem solving."

  • Competition

    Game with the same Competition vibe

    2

    "Includes multiplayer and some AI opponents, but competition is limited and often described as weak or formal."

    Capsule for Railroad Corporation Railroad Corporation

    "Includes multiplayer and AI opponents with trade and naval combat, but competition is not the sole focus and can be disabled."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive with long play sessions, habitual daily engagement, and frequent updates/events encouraging ongoing play."

    Capsule for Crusaders of the Lost Idols Crusaders of the Lost Idols

    "Highly addictive with long play sessions and extensive content encouraging habitual play and deep engagement."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Multiplayer allows playing with friends or others, but cooperation is limited; mostly competitive or independent play."

    Capsule for Crash Drive 2 Crash Drive 2

    "Multiplayer allows working with or against others, but much gameplay is solo-focused; cooperation is present but limited."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong emphasis on city design with diagonal roads, building placement, and customization of production layouts."

    Capsule for Anno 117: Pax Romana Anno 117: Pax Romana

    "Strong emphasis on city design, layout optimization, and customizing islands and production chains."

  • Domination

    Game with the same Domination vibe

    1

    "Players can dominate through military or economic means but interactions with AI are balanced and respectful."

    Capsule for Distant Worlds: Universe Distant Worlds: Universe

    "Some elements of exerting control over AI or players via trade or naval warfare, but interactions are balanced and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a complex factory simulation and escape real life through engaging gameplay."

    Capsule for Gunsmith Gunsmith

    "Players use the game as a complex and immersive escape into a detailed industrial revolution world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new factory designs, logistics setups, and planetary expansions; players experiment with optimization and layouts."

    Capsule for Dyson Sphere Program Dyson Sphere Program

    "Encourages trying new production layouts, trade routes, and strategies to optimize and solve logistical challenges."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game involves discovering new areas and secrets on multiple islands; exploration is a core part of progression."

    Capsule for Island Saver Island Saver

    "Exploring new islands and regions with unique resources and mechanics is a core part of gameplay."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize city appearance, monuments, and layout to express their style and optimize performance."

    Capsule for Pharaoh + Cleopatra Pharaoh + Cleopatra

    "Customization of city aesthetics, monuments, and island layouts allows player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Grounded in historical reality and plausible scenarios, with some alternate history elements."

    Capsule for Europa Universalis IV Europa Universalis IV

    "Grounded in a historical industrial revolution setting with realistic economic and social systems."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer interactions foster a sense of belonging, though many play solo."

    Capsule for Age of Empires® III (2007) Age of Empires® III (2007)

    "Community and multiplayer aspects foster a sense of belonging, though many players focus on solo play."

  • Growth

    Game with the same Growth vibe

    5

    "Steep learning curve with emphasis on skill development, strategy mastery, and understanding unique civilizations."

    Capsule for Age of Empires IV: Anniversary Edition Age of Empires IV: Anniversary Edition

    "Strong learning curve with continual skill development in managing complex systems and expanding empires."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity elements."

    Capsule for Colt Canyon Colt Canyon

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires sustained attention and active management rather than passive or background play."

    Capsule for Rule the Waves 3 Rule the Waves 3

    "Requires sustained attention and active management rather than passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited to gameplay cooperation; no close personal relationships or emotional sharing described."

    Capsule for Judge Dredd: Dredd vs. Death Judge Dredd: Dredd vs. Death

    "Social interactions are limited to gameplay mechanics; no close personal relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players can lead armies and manage empires, but multiplayer leadership roles are balanced and cooperative."

    Capsule for Age of Wonders: Planetfall Age of Wonders: Planetfall

    "Players can lead their empire and fleets, but multiplayer leadership roles are limited and balanced."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating resources, upgrading buildings, unlocking tech, and advancing through maps."

    Capsule for Dream Engines: Nomad Cities Dream Engines: Nomad Cities

    "Strong emphasis on accumulating resources, upgrading buildings, unlocking new tiers, and expanding territory."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the creative building and exploration relaxing and enjoyable."

    Capsule for Scrap Mechanic Scrap Mechanic

    "Despite complexity, many players find the detailed city building and management relaxing and immersive."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual style, cute animations, and soothing music provide pleasant sensory stimulation."

    Capsule for Cozy Caravan Cozy Caravan

    "Beautiful graphics, detailed animations, and ambient music provide rich sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through multiplayer and achievements, but largely focused on personal accomplishment."

    Capsule for ELDEN RING ELDEN RING

    "Some recognition through multiplayer and achievements, but mostly focused on personal accomplishment."

  • Story

    Game with the same Story vibe

    2

    "Includes a narrative campaign with story elements and character lore, though story is light and secondary to gameplay."

    Capsule for Holo vs Robo Holo vs Robo

    "Includes a narrative-driven campaign with family drama and empire building, but story is light compared to gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Requires deep strategic thinking, planning, and problem solving."

    Capsule for OpenTTD OpenTTD

    "Requires deep strategic planning, problem solving, and analytical thinking to manage complex economic and logistic systems."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense from combat and exploration, but overall experience is more relaxed than thrilling."

    Capsule for The Adventures of Tree The Adventures of Tree

    "Some suspense from naval combat and competition, but overall gameplay is more methodical than thrilling."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value from extensive content, replayability, and ongoing DLC support."

    Capsule for Panzer Corps 2 Panzer Corps 2

    "Players perceive strong value from extensive content, replayability, and ongoing DLC support despite publisher issues."

  • Violence

    Game with the same Violence vibe

    -2

    "Combat exists but is less about destruction and more about defense; city-building and management are core."

    Capsule for Manor Lords Manor Lords

    "Combat exists but is limited and secondary to constructive city building and economic management."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage risks from pirates and economic downturns but game is not primarily about survival."

    Capsule for Patrician III Patrician III

    "Players must manage threats like pirates and economic failure, but game is not focused on survival in hostile conditions."

Last update: 01/06/2026