Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Less thrill
High idle scores, with thrill at +0 or below.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Hamster Combat
Designed as an idle clicker with offline progress and short session play.
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+4.0
Airline Manager
Designed as an idle game with real-time flights, encouraging intermittent check-ins rather than continuous play.
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+4.0
Synergism
Supports offline progress and idle play, though later stages require more active attention.
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+4.0
Clicker Cuties - Anime Idler
Designed for idle play with background progression and short, casual sessions.
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+4.0
Talking Tom Cat
Designed for short, casual sessions and filling small breaks; can be played intermittently without deep focus.
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+4.0
ШХД: ЗИМА / IT'S WINTER
Designed for relaxed, low-attention engagement with slow pacing and minimal demands.
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+4.0
Tube Tycoon
Gameplay involves waiting for progress bars and passive video production; suitable for background or intermittent play.
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+4.0
Tap Heroes
Game supports background play and offline gold accumulation, encouraging idle progression.
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+4.0
Tyto Ecology
Game progresses while player is away; encourages intermittent check-ins rather than continuous play
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+4.0
BitCraft Online
Gameplay supports semi-idle play with AFK crafting and gathering, allowing multitasking and background play.
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+4.0
Dinosaur Hunt Puzzle
Designed for short sessions and casual play; can be played in-between other tasks.
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+4.0
Cadria Item Shop
Designed as an idle/casual game with long crafting times and background play, allowing players to engage intermittently.
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+4.0
Shrimp
Designed as an idle/clicker game encouraging intermittent engagement and background play.
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+4.0
Loot Hero DX
Game can be played passively with minimal input; includes idle gold miners collecting resources offline.
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+4.0
Zad Archery
Idle mechanics allow progress while away; game can be played actively or passively.
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+4.0
Species: Artificial Life, Real Evolution
Often played passively or in the background while observing evolution unfold over time.
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+4.0
theBlu
Designed for short, casual sessions or background relaxation without requiring constant intense focus.
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+4.0
Tiny Rails
Game supports idle play with offline earnings and background gameplay.
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+4.0
Sunlight
Designed for relaxed, low-attention engagement; players can take their time and the pace is slow.
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+4.0
Running Through Russia
Many players use autoclickers or idle the game to accumulate achievements; game can be played passively.
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+4.0
Underworld Idle
Designed for background play with intermittent active management; supports long idle sessions.
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+4.0
XiuzhenWorld
Game supports long idle grinding and autobattle, allowing players to progress passively.
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+4.0
Eidolon
Gameplay involves long periods of slow walking and waiting, suitable for casual or background play.
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+4.0
18+
Designed for short, casual sessions; can be played in brief bursts without sustained focus.
Same motivation, different experiences
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A little more you
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