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Idle
Filling time between tasks
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Play style 02
Designed as an idle game to run in the background with periodic interaction; supports casual, low-attention play.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
My Little Spider
Designed as an idle game to run in the background with occasional interaction.
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+4.0
Plantera 2: Golden Acorn
Designed as an idle game with offline progression and background play.
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+5.0
Blush Blush
Designed as an idle game with offline progress and daily check-ins; supports casual intermittent play.
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+4.0
PickCrafter
Designed as an idle/clicker game allowing short sessions and background play, with progression continuing when not…
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+4.0
Treasure Chest Clicker
Designed as an idle game with long passive play sessions and background progression.
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+5.0
Black Screen
The game functions as a background or idle experience with minimal engagement required.
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+5.0
Vespera
Designed as an idle game with offline progression and automation to reduce constant attention.
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+5.0
Meow Palace: Forbidden City
Core gameplay is idle with background progression and minimal active input required.
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+5.0
Leaf Blower Revolution - Idle Game
Designed as an idle game with AFK progression and background play encouraged.
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+4.0
Particul
Designed as an idle/clicker game with long passive play sessions and background running.
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+5.0
Tapple - Idle Clicker
Designed for idle play with automation and offline progression; supports casual, intermittent engagement.
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+4.0
Plantera
Designed as an idle game with offline progress and background play.
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+5.0
Coin Flipper
Designed to be played passively with idle progression and occasional active clicking.
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+5.0
THE LONGING
Designed as an idle experience with real-time progression even when game is closed.
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+5.0
Firestone – Idle Clicker Online RPG
Core gameplay is idle with automated progression and minimal active input required.
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+5.0
Eldara
Designed as an idle RPG with offline progression and background play.
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+4.0
Idle Deepcore
Designed as an idle/incremental game with automation and passive resource generation, allowing for background play.
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+5.0
Transport Defender
Designed as a true idle game with auto-buy, auto-reset, and long periods of unattended play.
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+5.0
Ropuka's Idle Island
Designed as a true idle game and desktop companion requiring minimal attention.
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+4.0
Idle Monster TD
Designed as an idle game with background progression and short active play sessions.
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+4.0
Territory Idle
Designed as an idle game with long passive progression and background play, though some active input is required.
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+4.0
Fish
The game supports idle play and short sessions, often used as a background or time-filler activity.
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+4.0
Pickle Clicker
Designed as an idle/clicker game with some automation; players often leave it running or play casually.
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+4.0
Progress Game
Game is designed for idle play with long sessions of passive progression and minimal active input.
Same motivation, different experiences
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Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


