Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Continuation
A strong dose of idle and continuation in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+5.0
Nothing
Designed to fill time by doing nothing; encourages idling and passive engagement.
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+5.0
Banana
Designed as an idle clicker with long waiting periods and minimal active engagement.
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+5.0
Dragon Cliff
Designed for idle play with automated combat and crafting; players often leave game running in background.
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+5.0
Nothing Together
Core gameplay is about idling and doing nothing, often for extended periods.
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+5.0
Not Monday Cafe
Designed as an idle game that runs in the background with optional active play, supporting casual and intermittent…
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+5.0
How to Train Your Cock
Designed as an idle game to run in the background with minimal active input.
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+5.0
Fischer's Fishing Journey
Core gameplay is idle with minimal active input required; designed for background play.
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+5.0
Book of Fei
Designed as an idle game to run in the background with minimal active input required.
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+5.0
Rock Simulator 2
Designed as an idle game with offline progression and minimal required attention.
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+5.0
Meow Palace: Forbidden City
Core gameplay is idle with background progression and minimal active input required.
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+5.0
Yolk Heroes: A Long Tamago
Designed as an idle game with background progression and optional active engagement.
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+5.0
Legends of Dragaea: Idle Dungeons
Designed as an idle game with long sessions, background play, and minimal active input during dungeon runs.
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+5.0
Cats
Designed for idle play and background clicking, suitable for filling time between tasks.
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+5.0
Chonkers
Designed as an idle game with long passive progression and background play.
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+5.0
Cactus Simulator
Game is essentially an idle simulator requiring minimal attention; achievements require long passive play.
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+5.0
Idle Champions of the Forgotten Realms
Designed for idle play with offline progress and background running, requiring minimal active attention.
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+5.0
Desktop Kitten Girl
Core gameplay is idle-based with long task queues and minimal required attention.
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+5.0
Idle Hero TD - Tower Defense
Designed as an idle game, it supports long background play and incremental progress without constant attention.
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+5.0
Loafing Town
Core gameplay is idle; designed to run in background with minimal active input required.
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+5.0
Scapewatch: Idle MMO
Designed as a true idle MMO with offline progression and options to reduce active playtime.
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+5.0
Idle Cave Miner
Designed as an idle game with offline progression and background play.
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+5.0
Pacifish
Designed as an idle game with long sessions, background play, and minimal active input required.
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+5.0
Holyday City: Reloaded
Designed as an idle game with long periods of passive income accumulation and minimal active play.
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+5.0
Coin Flipper
Designed to be played passively with idle progression and occasional active clicking.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


