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Holyday City: Reloaded

PC (Microsoft Windows), Mac • 2018

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Quick resume

Build, manage & grow your city in Holyday City: Reloaded! An idle clicker game where you're the business tycoon, expanding your metropolis. Master resource & time management to upgrade businesses and thrive. Experience the ultimate town builder adventure with Holyday City.

Global score

81/100

Genres

Casual, Indie, Free To Play, Strategy, Simulator

Pros

  • Free to play
  • Long-term progression and achievements
  • Relaxing idle gameplay
  • Generous daily rewards
  • No pay-to-win pressure

Cons

  • Slow progression especially late game
  • Repetitive and minimal active gameplay
  • Lack of social or multiplayer features
  • Some reports of save data loss
  • Basic graphics and audio

Motivations

  • Autonomy
    3

    "Players can choose when and what to upgrade, plan investments and resets, but gameplay is mostly waiting and clicking occasionally."

  • Competence
    2

    "Players feel progression and achievement through upgrades and milestones, but gameplay is simple and repetitive with minimal skill challenge."

  • Competition
    -4

    "No evidence of competitive modes or leaderboards; focus is on personal progress and self-set goals."

  • Continuation
    4

    "Many players report long-term engagement with habitual daily play and extended total playtime."

  • Cooperation
    -5

    "Game is single-player with no cooperative or multiplayer elements."

  • Creativity
    -3

    "Players follow predefined upgrade paths and routines; no creative building or customization."

  • Domination
    -5

    "No player versus player or dominance mechanics; interactions are individual and equal."

  • Escapism
    3

    "Players use the game as a relaxing, casual distraction and stress relief."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and enjoyment."

  • Experimenting
    2

    "Some strategic experimentation with investment timing and upgrade choices, but mostly routine play."

  • Exploration
    2

    "Unlocking new areas and features over time provides some discovery, though environments are simple and repetitive."

  • Expression
    -4

    "No character or environment customization; presentation is standardized."

  • Fantasy
    -4

    "Game simulates a realistic economic/city-building scenario without fantasy or imaginative fiction."

  • Fellowship
    -5

    "No social or community features; play is entirely individual."

  • Growth
    3

    "Players learn game mechanics and improve strategic investment decisions over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    5

    "Designed as an idle game with long periods of passive income accumulation and minimal active play."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    5

    "Strong emphasis on accumulating upgrades, resources, and achievements to advance."

  • Relaxation
    4

    "Players describe the game as relaxing and a good way to pass time without stress."

  • Sensation
    1

    "Visuals are simple but colorful; audio is minimal and often muted; some sensory enjoyment but not intense."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal."

  • Story
    -4

    "No narrative or plot; gameplay is context-free incremental progression."

  • Strategy
    2

    "Some strategic planning in investment and upgrade timing, but overall gameplay is straightforward."

  • Thrill
    -3

    "Gameplay is predictable and low risk; lacks suspense or excitement."

  • Value
    4

    "Free to play with generous rewards; players feel good value for time invested."

  • Violence
    -5

    "No combat or destructive elements; focus on building and upgrading."

  • Survival
    -5

    "No threats or failure states; stable and safe gameplay environment."

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    Last update: 06/03/2026