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Holyday City: Reloaded similar games & best alternatives

Holyday City: Reloaded

PC (Microsoft Windows), Mac • 2018

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Quick resume

Build, manage & grow your city in Holyday City: Reloaded! An idle clicker game where you're the business tycoon, expanding your metropolis. Master resource & time management to upgrade businesses and thrive. Experience the ultimate town builder adventure with Holyday City.

Global score

81/100

Genres

Casual, Indie, Free To Play, Strategy, Simulator

Similar games

    Pros

    • Free to play
    • Long-term progression and achievements
    • Relaxing idle gameplay
    • Generous daily rewards
    • No pay-to-win pressure

    Cons

    • Slow progression especially late game
    • Repetitive and minimal active gameplay
    • Lack of social or multiplayer features
    • Some reports of save data loss
    • Basic graphics and audio

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Creativity, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose when and what to upgrade, plan investments and resets, but gameplay is mostly waiting and clicking occasionally."

    • Competence
      2

      "Players feel progression and achievement through upgrades and milestones, but gameplay is simple and repetitive with minimal skill challenge."

    • Competition
      -4

      "No evidence of competitive modes or leaderboards; focus is on personal progress and self-set goals."

    • Continuation
      4

      "Many players report long-term engagement with habitual daily play and extended total playtime."

    • Cooperation
      -5

      "Game is single-player with no cooperative or multiplayer elements."

    • Creativity
      -3

      "Players follow predefined upgrade paths and routines; no creative building or customization."

    • Domination
      -5

      "No player versus player or dominance mechanics; interactions are individual and equal."

    • Escapism
      3

      "Players use the game as a relaxing, casual distraction and stress relief."

    • Expectation
      -4

      "Engagement is voluntary and driven by intrinsic interest and enjoyment."

    • Experimenting
      2

      "Some strategic experimentation with investment timing and upgrade choices, but mostly routine play."

    • Exploration
      2

      "Unlocking new areas and features over time provides some discovery, though environments are simple and repetitive."

    • Expression
      -4

      "No character or environment customization; presentation is standardized."

    • Fantasy
      -4

      "Game simulates a realistic economic/city-building scenario without fantasy or imaginative fiction."

    • Fellowship
      -5

      "No social or community features; play is entirely individual."

    • Growth
      3

      "Players learn game mechanics and improve strategic investment decisions over time."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      5

      "Designed as an idle game with long periods of passive income accumulation and minimal active play."

    • Intimacy
      -5

      "No social or emotional relationship building."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      5

      "Strong emphasis on accumulating upgrades, resources, and achievements to advance."

    • Relaxation
      4

      "Players describe the game as relaxing and a good way to pass time without stress."

    • Sensation
      1

      "Visuals are simple but colorful; audio is minimal and often muted; some sensory enjoyment but not intense."

    • Status
      -4

      "No social recognition or ranking systems; achievements are personal."

    • Story
      -4

      "No narrative or plot; gameplay is context-free incremental progression."

    • Strategy
      2

      "Some strategic planning in investment and upgrade timing, but overall gameplay is straightforward."

    • Thrill
      -3

      "Gameplay is predictable and low risk; lacks suspense or excitement."

    • Value
      4

      "Free to play with generous rewards; players feel good value for time invested."

    • Violence
      -5

      "No combat or destructive elements; focus on building and upgrading."

    • Survival
      -5

      "No threats or failure states; stable and safe gameplay environment."

    Last update: 29/04/2026