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Idle
Filling time between tasks
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Play style 02
Designed as an idle game to run in the background with periodic interaction; supports casual, low-attention play.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
MR FARMBOY
Supports idle play styles with automation and background running, allowing casual engagement.
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+4.0
Bunny Park
Game supports idle play with bots automating coin collection and cleaning, allowing players to play casually or in…
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+5.0
Desktop Raid
Core design is idle gameplay with automated combat and progression while player attends to other tasks.
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+5.0
Village Tale
Core gameplay revolves around idling, with the game running in the background and minimal active input.
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+4.0
Asbury Pines
Designed as an idle game with offline progression and waiting periods integral to pacing and story delivery.
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+4.0
Tree Simulator 2023
Game supports idling and background play with occasional interaction and long sessions.
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+4.0
Apple Clicker!
Designed as an idle/clicker game that can run in the background with minimal system resources.
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+5.0
Nothing Together
Core gameplay is about idling and doing nothing, often for extended periods.
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+4.0
Bloobs Adventure Idle
Designed for long idle progression with some active elements; players often leave it running unattended.
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+4.0
Ultimate Arena
Game can run in the background with minimal player input, suitable for casual or idle play.
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+4.0
Among Ripples
Game can run in background; players often watch ecosystem passively with minimal interaction.
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+4.0
Egg
The game can be played in the background or with intermittent attention, suitable for filling time.
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+4.0
Idle Big Devil
Designed as an idle game with AFK progression, allowing players to engage in short sessions or leave the game running.
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+4.0
Merchant
Game supports idle play with long quest timers and intermittent active management.
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+5.0
MISHA
Designed as an idle companion that runs in the background, requiring minimal attention.
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+4.0
Q-UP
Mostly idle/incremental gameplay with some active build management; players can engage in short or extended sessions.
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+5.0
Cactus Simulator
Game is essentially an idle simulator requiring minimal attention; achievements require long passive play.
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+4.0
The Adventure of NAYU
Idle clicker mechanics allow passive progression and short play sessions.
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+4.0
Shenmue I & II
Gameplay involves waiting for in-game time to pass and engaging in low-intensity activities.
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+4.0
Idle Fishing
Designed for idle play with offline progression and background running; some active clicking required but mostly low…
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+4.0
BitCraft Online
Gameplay supports semi-idle play with AFK crafting and gathering, allowing multitasking and background play.
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+4.0
MAN STANDING
Gameplay involves slow pacing and waiting; some players use it as a relaxing background activity.
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+4.0
The NOexistenceN of Lilith
Designed to run in the background with idle animations and occasional interactions.
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+5.0
Desk Garden
Core gameplay is idle with plants growing over time and minimal active input required.
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