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Shenmue I & II

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2018

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Quick resume

SEGA®’s most requested re-release of all time finally comes to a new generation. Shenmue delivers an epic story of revenge within a unique open world that is still unrivalled in depth and detail. Return to the epic saga that defined modern gaming. The saga begins…again.

Global score

89/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

Pros

  • Immersive and detailed world
  • Strong narrative and characters
  • Innovative for its time
  • Unique blend of exploration and combat
  • Rich cultural atmosphere

Cons

  • Slow pacing and waiting times
  • Clunky controls and dated mechanics
  • Repetitive tasks and minigames
  • Some frustrating qtes
  • Story progress gating by time

Motivations

  • Autonomy
    4

    "Players have freedom to explore, interact with NPCs, and choose how to spend their time, though story progression is gated by time and events."

  • Competence
    2

    "Combat and QTEs provide skill challenges, but much gameplay involves repetitive or slow-paced tasks."

  • Competition
    -3

    "Focus is on personal exploration and story; minimal competitive elements or player comparison."

  • Continuation
    3

    "Players often invest long hours and habitual play to experience the story and world, though some find pacing tedious."

  • Cooperation
    -4

    "Gameplay centers on solo exploration and investigation with limited multiplayer or cooperative features."

  • Creativity
    3

    "Players can interact with many objects and explore environments in detail, though within predefined structures."

  • Domination
    -4

    "Interactions are generally respectful and balanced; no emphasis on exerting power over others."

  • Escapism
    4

    "Immersive world and story provide strong escape from real life through detailed simulation and narrative."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest rather than obligation."

  • Experimenting
    2

    "Players explore and discover clues and secrets, though some gameplay loops are repetitive and routine."

  • Exploration
    4

    "Strong emphasis on discovering new areas, NPC routines, and hidden items in detailed environments."

  • Expression
    2

    "Some character customization and collection elements, but mostly standardized presentation."

  • Fantasy
    -3

    "Grounded in realistic 1980s Japan and China settings with plausible story and daily life simulation."

  • Fellowship
    -3

    "Focus on individual experience and story; limited social or community features."

  • Growth
    3

    "Players develop skills in combat and investigation, and progress through story and character development."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    4

    "Gameplay involves waiting for in-game time to pass and engaging in low-intensity activities."

  • Intimacy
    -3

    "Interactions with NPCs are mostly surface-level and functional rather than emotionally intimate."

  • Leadership
    -4

    "Player follows story and NPC schedules without leading or managing others."

  • Progression
    3

    "Players accumulate moves, items, and story progress, though some resets occur between games."

  • Relaxation
    3

    "Slow pacing and ambient world create a relaxing, immersive experience despite some tedious parts."

  • Sensation
    2

    "Visual and auditory details provide sensory enjoyment, though graphics are dated."

  • Status
    -4

    "Achievements and progress are personal; minimal social recognition or status elements."

  • Story
    5

    "Strong narrative focus with immersive storytelling and character development."

  • Strategy
    2

    "Investigation and combat require some planning and problem solving, though often straightforward."

  • Thrill
    -2

    "Gameplay is mostly controlled and predictable with limited suspense or risk."

  • Value
    3

    "Players perceive good value through rich content, story, and unique experience."

  • Violence
    -2

    "Combat exists but is limited and less emphasized compared to exploration and story."

  • Survival
    -3

    "Game operates in stable conditions with minimal threat or resource management."

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    Last update: 06/03/2026