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Idle
Filling time between tasks
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Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+5.0
Gaiadon: Eternal Quest
Designed as an idle game with long periods of passive progression and occasional active management.
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+5.0
Hamster
Designed as an idle clicker with passive progression and minimal required attention.
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+5.0
Tapple - Idle Clicker
Designed for idle play with automation and offline progression; supports casual, intermittent engagement.
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+5.0
PegIdle
Designed as an idle game with long periods of passive play and minimal active input.
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+4.0
Idle Fishing
Designed for idle play with offline progression and background running; some active clicking required but mostly low…
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+5.0
Cats
Designed for idle play and background clicking, suitable for filling time between tasks.
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+5.0
Yolk Heroes: A Long Tamago
Designed as an idle game with background progression and optional active engagement.
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+4.0
Burger
Game supports idling and auto-clicking; players use it as background or passive activity.
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+5.0
Black Screen
The game functions as a background or idle experience with minimal engagement required.
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+5.0
Idle Hero TD - Tower Defense
Designed as an idle game, it supports long background play and incremental progress without constant attention.
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+5.0
Idle Heros
Core gameplay designed around idle mechanics and background progression.
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+4.0
Dragon Ruins
Combat is automated allowing players to play casually or multitask; game suits short sessions and low attention.
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+4.0
XiuzhenWorld
Game supports long idle grinding and autobattle, allowing players to progress passively.
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+5.0
Rusty's Retirement
Designed to be played passively with intermittent interaction; supports background play and multitasking.
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+5.0
Banana
Designed as an idle clicker with long waiting periods and minimal active engagement.
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+4.0
Where Dragon Spirits 龙魂在哪里
Designed for short, casual sessions that can be played intermittently.
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+4.0
Press Any Key
Designed for short sessions and casual play; can be used as a time filler or quick distraction.
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+4.0
Harold Halibut
Gameplay involves slow pacing, walking, and waiting, suitable for relaxed sessions.
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+5.0
Firestone – Idle Clicker Online RPG
Core gameplay is idle with automated progression and minimal active input required.
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+4.0
Egg RTX
Can be played in long sessions with low cognitive demand; some use autoclickers.
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+5.0
The Red Button
Core gameplay is idling for an hour to unlock achievements, designed for background play.
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+4.0
100 Dino Cats
Suitable for short, casual play sessions and filling small time gaps.
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+5.0
LurkBait Twitch Fishing
Designed for passive, background engagement during streams with minimal active input required.
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+4.0
Egg
The game can be played in the background or with intermittent attention, suitable for filling time.
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