Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Progression
A strong dose of idle and progression in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+5.0
Goddess Paradise
Core gameplay is idle, designed for casual, low-attention play sessions.
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+5.0
PegIdle
Designed as an idle game with long periods of passive play and minimal active input.
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+5.0
Therian Saga
Core gameplay involves queuing tasks and waiting hours or days for completion, supporting idle play style.
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+5.0
Cycle Idle RPG
Designed for intermittent play with significant offline progress and long cooldowns; players check in occasionally.
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+5.0
Between Adventures IDLE
Designed as an idle game with offline progression and passive advancement as core features.
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+5.0
Idlequarium
Core gameplay is idle-based, designed for background play and minimal active input.
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+4.0
Bongo Cat
Designed for passive or background play, accumulating clicks over time with minimal active focus.
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+4.0
WEBFISHING
Suitable for multitasking and casual play with periods of low attention demand.
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+4.0
Poop
Designed as an idle clicker with background play and short, casual sessions.
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+4.0
Coloring Pixels
Suitable for casual, intermittent play and background activity while listening to podcasts or music.
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+4.0
Farm Together
Supports idle play with real-time crop growth and progression even when offline.
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+4.0
Spellstone
Energy system and autoplay features promote short, intermittent sessions and background play.
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+4.0
Cast n Chill
Idle mode allows background play and casual engagement, fitting for multitasking.
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+4.0
Fallout Shelter
Designed for intermittent play and idle progression; players often check in periodically rather than continuous focus.
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+4.0
Tiny Aquarium: Social Fishkeeping
Game supports idle play with passive income, tiny mode, and screensaver mode for background engagement.
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+4.0
Backpack Battles
Asynchronous matches allow players to pause and return at their own pace, supporting casual and idle play.
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+4.0
Viridi
Gameplay involves short, infrequent sessions with long passive growth periods.
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+4.0
Snail Simulator
Game supports casual play and can be played alongside other activities; auto-move features enable passive engagement.
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+4.0
Reverse: 1999
Designed for short daily sessions with auto-battle and skip modes; players can engage casually without long playtimes.
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+4.0
Cheeky Chooks
Designed as an idle game with passive income and background play encouraged.
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+4.0
Slinkie Dinkie
Designed for casual, intermittent play; can be left running in the background with occasional interaction.
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+4.0
Plantera 2: Golden Acorn
Designed as an idle game with offline progression and background play.
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+4.0
Press Any Key
Designed for short sessions and casual play; can be used as a time filler or quick distraction.
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+4.0
NoSlack Pets: Lo-Fi Paws
Designed for background use with idle progression and minimal required attention.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


