Therian Saga similar games & best alternatives
Therian Saga
2017
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Quick resume
Therian Saga is a MMORPG that tries to stand out of the crowd by offering a compelling storytelling surrounded by a massive mathematical set of rules that define the world your hero will evolve in. It could be said that it borrows elements from old-time MUD games, strategy games and even tabletops RPG.
Global score
73/100
Genres
Action, Adventure, Free To Play, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Deep crafting and skill systems
- Friendly and helpful community
- Relaxing and immersive gameplay
- Extensive exploration and customization
- Free to play with fair monetization
Cons
- Long waiting times for tasks
- Steep learning curve and complexity
- Minimal active combat and pvp
- Ui and tutorial could be improved
- Slow pacing may not suit all players
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can freely choose skills, professions, and play styles; they plan and queue actions independently."
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Competence3
"Players engage in skill development through complex crafting and exploration systems, requiring mastery and planning."
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Competition-3
"Minimal PvP limited to arena; focus is mostly on personal progression and crafting rather than competing with others."
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Continuation5
"Players report long-term engagement with habitual play, queuing tasks for hours or days, and investing hundreds of hours."
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Cooperation2
"Some guild and trading systems exist; community is helpful, but much gameplay is solo or asynchronous."
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Creativity4
"Extensive crafting, building, and customization of settlements and equipment encourage creative player expression."
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Domination-4
"Interactions emphasize cooperation and trading; no evidence of power imposition or toxic dominance."
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Escapism4
"Players use the game as a relaxing, immersive escape with slow-paced progression and ambient music."
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Expectation-4
"Players engage voluntarily for enjoyment and relaxation; little evidence of obligation or external pressure."
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Experimenting3
"Players explore multiple skill trees, crafting recipes, and strategies for progression and resource management."
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Exploration4
"Large world with hidden areas and quests; exploration is a key motivator and gameplay element."
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Expression3
"Players customize characters, settlements, and equipment, expressing personal play style and preferences."
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Fantasy3
"Fantasy setting with RPG elements, companions, dungeons, and lore provide imaginative experiences."
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Fellowship3
"Community is friendly and helpful; guilds and chat foster social connections despite asynchronous gameplay."
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Growth4
"Skill acquisition and mastery are central; players learn complex systems and improve over time."
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Health-4
"Gameplay is sedentary with long waiting periods; no physical activity or health-related features."
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Idle5
"Core gameplay involves queuing tasks and waiting hours or days for completion, supporting idle play style."
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Intimacy1
"Some social interaction exists but limited to surface-level chat and trading; no close relationship formation."
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Leadership2
"Guild leadership and settlement management exist but are not dominant gameplay features."
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Progression4
"Players accumulate skills, items, settlements, and companions as they progress through the game."
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Relaxation4
"Players describe the game as relaxing and soothing, with ambient music and slow-paced gameplay."
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Sensation1
"Visuals and audio are pleasant but understated; sensory stimulation is moderate and not intense."
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Status-2
"Limited social status emphasis; progression is mostly personal and community recognition is low-key."
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Story3
"There is a narrative and quest chains that motivate exploration and progression."
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Strategy4
"Players plan skill development, crafting, resource management, and dungeon runs strategically."
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Thrill-3
"Gameplay is slow and predictable with minimal suspense or risk; combat is basic and low tension."
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Value3
"Free to play with optional purchases for convenience; players find good value in long-term engagement."
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Violence-2
"Combat exists but is simple and not a primary focus; crafting and building are more prominent."
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Survival1
"Some survival elements like health and resting exist but threats are manageable and low risk."
Last update: 29/04/2026