Therian Saga similar games & best alternatives
Therian Saga
2017
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Quick resume
Therian Saga is a MMORPG that tries to stand out of the crowd by offering a compelling storytelling surrounded by a massive mathematical set of rules that define the world your hero will evolve in. It could be said that it borrows elements from old-time MUD games, strategy games and even tabletops RPG.
Global score
72/100
Genres
Action, Adventure, Free To Play, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Strategy
Pros
- Deep crafting and skill systems
- Friendly and helpful community
- Relaxing and immersive gameplay
- Extensive exploration and customization
- Free to play with fair monetization
Cons
- Long waiting times for tasks
- Steep learning curve and complexity
- Minimal active combat and pvp
- Ui and tutorial could be improved
- Slow pacing may not suit all players
Motivations
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Autonomy4
"Players can freely choose skills, professions, and play styles; they plan and queue actions independently."
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Competence3
"Players engage in skill development through complex crafting and exploration systems, requiring mastery and planning."
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Competition-3
"Minimal PvP limited to arena; focus is mostly on personal progression and crafting rather than competing with others."
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Continuation5
"Players report long-term engagement with habitual play, queuing tasks for hours or days, and investing hundreds of hours."
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Cooperation2
"Some guild and trading systems exist; community is helpful, but much gameplay is solo or asynchronous."
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Creativity4
"Extensive crafting, building, and customization of settlements and equipment encourage creative player expression."
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Domination-4
"Interactions emphasize cooperation and trading; no evidence of power imposition or toxic dominance."
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Escapism4
"Players use the game as a relaxing, immersive escape with slow-paced progression and ambient music."
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Expectation-4
"Players engage voluntarily for enjoyment and relaxation; little evidence of obligation or external pressure."
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Experimenting3
"Players explore multiple skill trees, crafting recipes, and strategies for progression and resource management."
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Exploration4
"Large world with hidden areas and quests; exploration is a key motivator and gameplay element."
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Expression3
"Players customize characters, settlements, and equipment, expressing personal play style and preferences."
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Fantasy3
"Fantasy setting with RPG elements, companions, dungeons, and lore provide imaginative experiences."
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Fellowship3
"Community is friendly and helpful; guilds and chat foster social connections despite asynchronous gameplay."
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Growth4
"Skill acquisition and mastery are central; players learn complex systems and improve over time."
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Health-4
"Gameplay is sedentary with long waiting periods; no physical activity or health-related features."
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Idle5
"Core gameplay involves queuing tasks and waiting hours or days for completion, supporting idle play style."
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Intimacy1
"Some social interaction exists but limited to surface-level chat and trading; no close relationship formation."
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Leadership2
"Guild leadership and settlement management exist but are not dominant gameplay features."
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Progression4
"Players accumulate skills, items, settlements, and companions as they progress through the game."
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Relaxation4
"Players describe the game as relaxing and soothing, with ambient music and slow-paced gameplay."
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Sensation1
"Visuals and audio are pleasant but understated; sensory stimulation is moderate and not intense."
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Status-2
"Limited social status emphasis; progression is mostly personal and community recognition is low-key."
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Story3
"There is a narrative and quest chains that motivate exploration and progression."
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Strategy4
"Players plan skill development, crafting, resource management, and dungeon runs strategically."
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Thrill-3
"Gameplay is slow and predictable with minimal suspense or risk; combat is basic and low tension."
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Value3
"Free to play with optional purchases for convenience; players find good value in long-term engagement."
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Violence-2
"Combat exists but is simple and not a primary focus; crafting and building are more prominent."
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Survival1
"Some survival elements like health and resting exist but threats are manageable and low risk."
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Last update: 06/03/2026