Find your kind of game
Leadership
Leading others
Explore another motivation
Less relaxation
High leadership scores, with relaxation at +0 or below.
Explore play styles & combinations ↓+5 Leadership affinity
Review scores are shown out of 100
-
+4.0
Red Orchestra: Ostfront 41-45
Roles like tank commander and squad leader require guiding others and coordinating team actions.
-
+4.0
UBOAT
Players lead and manage crew members, assign tasks, and make strategic decisions affecting the submarine and mission…
-
+4.0
GearCity
Players lead their own companies, make strategic decisions and manage resources independently
-
+4.0
Wizardry 8
Player leads and manages a party of characters, directing their actions and development.
-
+4.0
Command & Conquer: Red Alert 3 - Uprising
Players command armies and make strategic decisions, leading units in battle.
-
+4.0
All Quiet in the Trenches
Player acts as squad leader making critical decisions and guiding soldiers through challenges.
-
+4.0
Gary Grigsby's War in the East 2
Players assume command roles managing large armies and making high-level strategic decisions.
-
+4.0
Syrian Warfare
Player commands squads and coordinates combined arms tactics, exercising leadership over forces.
-
+4.0
Gary Grigsby's War in the East
Players assume command roles managing armies, assigning generals, and directing large-scale operations, embodying…
-
+4.0
X-COM: Apocalypse
Players lead squads, manage bases, and direct organizational strategy.
-
+4.0
Isonzo
Officer roles involve leading squads, calling in support, and guiding team strategy.
-
+4.0
Zorbus
Players lead and manage a party of companions, directing their actions and equipment.
-
+4.0
Turkish Throne
Players lead their political party, make strategic decisions, and manage campaigns, embodying leadership roles.
-
+4.0
State of Decay: YOSE
Players lead and manage a community, make strategic decisions, and guide survivor development.
-
+4.0
Cossacks 3
Players lead large armies and coordinate units, requiring leadership and decision-making skills.
-
+4.0
Nexus - The Jupiter Incident
Players lead and manage a fleet of ships, making strategic and tactical decisions to guide their forces.
-
+4.0
Rise of Kingdoms
Opportunities to lead alliances, coordinate group strategies, and manage kingdom politics.
-
+4.0
The Guild II Renaissance
Players lead dynasties, manage political offices, and command guards or mercenaries.
-
+4.0
Hearts of Iron 2 Complete
Players lead entire nations, managing military and political decisions.
-
+4.0
Rebel Inc: Escalation
Players lead and manage multiple aspects of governance and military operations, making authoritative decisions.
-
+4.0
Rise Of The White Sun - 白日升
Players lead factions, manage characters, and make high-level decisions affecting multiple provinces and armies.
-
+4.0
Norland
Players lead noble families, manage armies, and make strategic decisions affecting many characters.
-
+4.0
Sheltered
Players lead and manage family members and recruits, assigning tasks and making key decisions.
-
+4.0
Armored Brigade
Players act as commanders managing large formations with strategic decision-making and command control.
Same motivation, different experiences
Your way to play
Explore different sides of leadership, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.

