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All Quiet in the Trenches

PC (Microsoft Windows), Linux • 2024

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Quick resume

All Quiet in the Trenches is a narrative turn-based strategy RPG set in World War I. Get to know your soldiers, take care of their needs and lead them in battle, trying to strike a precarious balance between the ambitions of your superiors and the survival of your men.

Global score

90/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy, Early Access

Pros

  • Immersive and emotional narrative
  • Realistic wwi squad management
  • Meaningful player decisions
  • Unique blend of strategy and story
  • Strong player attachment to characters

Cons

  • Limited content in early access
  • Combat mechanics can feel clunky or unclear
  • Some repetitiveness in tasks and dialogue
  • Price may feel high for current length
  • Minor bugs and polish needed

Motivations

  • Autonomy
    4

    "Players make meaningful decisions managing their squad and balancing orders vs soldier welfare, showing high control over actions."

  • Competence
    3

    "Players engage in strategic resource and personnel management plus tactical combat requiring skill and decision-making."

  • Competition
    -4

    "Focus is on personal squad survival and narrative rather than competing against others or leaderboards."

  • Continuation
    3

    "Players report multiple playthroughs and emotional attachment to soldiers encourage habitual engagement despite limited content."

  • Cooperation
    2

    "Game emphasizes squad teamwork and managing relationships among soldiers, though mostly single-player experience."

  • Creativity
    1

    "Some player choice in managing squad and decisions, but limited customization or building elements."

  • Domination
    -3

    "Interactions emphasize shared struggle and mutual respect within squad rather than exerting control or superiority."

  • Escapism
    4

    "Players use the game to immerse in a historical war setting and emotionally escape real life through narrative and management."

  • Expectation
    -4

    "Players engage voluntarily out of interest and emotional investment rather than obligation or external pressure."

  • Experimenting
    3

    "Players try different strategies, manage resources and squad dynamics, and explore narrative outcomes."

  • Exploration
    -3

    "Gameplay mostly occurs in fixed trench environments with limited geographic exploration."

  • Expression
    -2

    "Limited avatar or environment customization; focus is on narrative and management rather than self-expression."

  • Fantasy
    -4

    "Strong emphasis on realistic WWI setting, historical accuracy, and authentic soldier experiences."

  • Fellowship
    3

    "Players feel part of a squad community with evolving relationships and shared experiences."

  • Growth
    3

    "Players learn to manage complex systems, develop strategies, and improve decision-making over playthroughs."

  • Health
    -4

    "Gameplay is sedentary with no physical activity; focus on mental and emotional challenges."

  • Idle
    -3

    "Game requires focused attention on management and combat; not designed for passive or background play."

  • Intimacy
    3

    "Emotional bonds form between player and squad members through narrative and personal stories."

  • Leadership
    4

    "Player acts as squad leader making critical decisions and guiding soldiers through challenges."

  • Progression
    2

    "Players progress through narrative and improve squad condition, though limited item or upgrade accumulation."

  • Relaxation
    -2

    "Game often induces tension and stress due to high stakes and emotional weight of decisions."

  • Sensation
    1

    "Immersive audio-visuals and battle effects provide moderate sensory stimulation."

  • Status
    -3

    "Focus is on personal squad and story rather than social recognition or popularity."

  • Story
    5

    "Strong narrative immersion with evolving character stories and emotional engagement."

  • Strategy
    4

    "Requires mental challenge in resource management, tactical combat, and decision-making."

  • Thrill
    2

    "Combat and survival situations create suspense and tension, though not extreme or constant."

  • Value
    -2

    "Current early access content is limited in length relative to price, though potential for future value."

  • Violence
    4

    "Combat and battlefield violence are central, depicting realistic WWI casualties and destruction."

  • Survival
    4

    "Core gameplay revolves around keeping squad alive and managing scarce resources under threat."

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    Last update: 06/03/2026