All Quiet in the Trenches similar games & best alternatives
All Quiet in the Trenches
2024
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Quick resume
All Quiet in the Trenches is a narrative turn-based strategy RPG set in World War I. Get to know your soldiers, take care of their needs and lead them in battle, trying to strike a precarious balance between the ambitions of your superiors and the survival of your men.
Global score
90/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy, Early Access
Similar games
Pros
- Immersive and emotional narrative
- Realistic wwi squad management
- Meaningful player decisions
- Unique blend of strategy and story
- Strong player attachment to characters
Cons
- Limited content in early access
- Combat mechanics can feel clunky or unclear
- Some repetitiveness in tasks and dialogue
- Price may feel high for current length
- Minor bugs and polish needed
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Fantasy, Exploration, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players make meaningful decisions managing their squad and balancing orders vs soldier welfare, showing high control over actions."
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Competence3
"Players engage in strategic resource and personnel management plus tactical combat requiring skill and decision-making."
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Competition-4
"Focus is on personal squad survival and narrative rather than competing against others or leaderboards."
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Continuation3
"Players report multiple playthroughs and emotional attachment to soldiers encourage habitual engagement despite limited content."
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Cooperation2
"Game emphasizes squad teamwork and managing relationships among soldiers, though mostly single-player experience."
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Creativity1
"Some player choice in managing squad and decisions, but limited customization or building elements."
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Domination-3
"Interactions emphasize shared struggle and mutual respect within squad rather than exerting control or superiority."
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Escapism4
"Players use the game to immerse in a historical war setting and emotionally escape real life through narrative and management."
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Expectation-4
"Players engage voluntarily out of interest and emotional investment rather than obligation or external pressure."
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Experimenting3
"Players try different strategies, manage resources and squad dynamics, and explore narrative outcomes."
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Exploration-3
"Gameplay mostly occurs in fixed trench environments with limited geographic exploration."
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Expression-2
"Limited avatar or environment customization; focus is on narrative and management rather than self-expression."
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Fantasy-4
"Strong emphasis on realistic WWI setting, historical accuracy, and authentic soldier experiences."
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Fellowship3
"Players feel part of a squad community with evolving relationships and shared experiences."
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Growth3
"Players learn to manage complex systems, develop strategies, and improve decision-making over playthroughs."
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Health-4
"Gameplay is sedentary with no physical activity; focus on mental and emotional challenges."
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Idle-3
"Game requires focused attention on management and combat; not designed for passive or background play."
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Intimacy3
"Emotional bonds form between player and squad members through narrative and personal stories."
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Leadership4
"Player acts as squad leader making critical decisions and guiding soldiers through challenges."
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Progression2
"Players progress through narrative and improve squad condition, though limited item or upgrade accumulation."
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Relaxation-2
"Game often induces tension and stress due to high stakes and emotional weight of decisions."
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Sensation1
"Immersive audio-visuals and battle effects provide moderate sensory stimulation."
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Status-3
"Focus is on personal squad and story rather than social recognition or popularity."
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Story5
"Strong narrative immersion with evolving character stories and emotional engagement."
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Strategy4
"Requires mental challenge in resource management, tactical combat, and decision-making."
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Thrill2
"Combat and survival situations create suspense and tension, though not extreme or constant."
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Value-2
"Current early access content is limited in length relative to price, though potential for future value."
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Violence4
"Combat and battlefield violence are central, depicting realistic WWI casualties and destruction."
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Survival4
"Core gameplay revolves around keeping squad alive and managing scarce resources under threat."
Last update: 29/04/2026