State of Decay: YOSE similar games & best alternatives
State of Decay: YOSE
2015
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Quick resume
Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.
Global score
82/100
Genres
Action, Role-playing (RPG), Simulator
Similar games
Pros
- Engaging survival and base management gameplay
- Meaningful character progression and permadeath
- Open world exploration with many locations
- Immersive zombie apocalypse atmosphere
- Included dlcs add content and replayability
Cons
- Repetitive missions and tasks
- Technical bugs and glitches
- Limited building customization
- Lack of multiplayer/co-op mode
- Some ui and control clunkiness
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can control multiple characters, choose missions, and manage base building freely, reflecting high personal agency."
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Competence3
"Combat requires skillful stamina management and tactical decisions; progression and skill development add to competence feeling."
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Competition-3
"Focus is on personal survival and community management without competitive multiplayer or leaderboards."
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Continuation4
"Players report long play sessions and high engagement due to base management, survival challenges, and DLC content."
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Cooperation2
"Game emphasizes working with NPC survivors and managing a community, but lacks multiplayer co-op."
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Creativity2
"Players can customize and upgrade bases and choose survivors, but building options are limited and predefined."
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Domination-4
"Interactions are cooperative and community-focused with no evidence of dominance or power over others."
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Escapism4
"Strong immersion in a zombie apocalypse world provides escape from real life stress and engagement."
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Expectation-4
"Players engage voluntarily for enjoyment and challenge, not out of obligation or pressure."
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Experimenting3
"Players explore different characters, strategies, and base layouts, trying new approaches to survival."
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Exploration4
"Open world with many buildings and areas to discover encourages curiosity-driven exploration."
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Expression2
"Character switching and base customization allow some self-expression, though limited by game design."
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Fantasy3
"Zombie apocalypse setting with special infected and heroic survival elements offers imaginative fiction."
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Fellowship3
"Players feel part of a community managing survivors and interacting with NPC groups, fostering social connection."
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Growth4
"Skill progression, character development, and base upgrades provide meaningful learning and growth."
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Health-4
"Sedentary gameplay with some physical activity simulated but no real physical exercise or rehab."
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Idle-3
"Requires focused attention and continuous engagement; not designed for idle or background play."
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Intimacy1
"Some emotional attachment to characters and community, but limited close personal relationships."
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Leadership4
"Players lead and manage a community, make strategic decisions, and guide survivor development."
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Progression4
"Collecting resources, upgrading base, and unlocking characters provide strong sense of progression."
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Relaxation-1
"Gameplay involves tension and survival stress, though some find it engaging and rewarding."
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Sensation2
"Sound design and combat provide sensory stimulation and emotional excitement."
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Status-4
"No social status or ranking systems; focus is on individual and community survival."
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Story1
"Story is present but not deeply immersive; gameplay and emergent narrative are stronger draws."
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Strategy4
"Requires planning, resource management, tactical combat, and decision making under pressure."
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Thrill4
"High tension from survival challenges, permadeath, and managing scarce resources creates thrill."
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Value3
"Offers many hours of gameplay with included DLCs; some complaints about pricing for remaster."
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Violence4
"Combat against zombies with melee and firearms, including brutal finishing moves and explosions."
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Survival5
"Core gameplay is about avoiding death, managing resources, and defending against threats."
Last update: 29/04/2026