State of Decay: YOSE similar games & best alternatives

State of Decay: YOSE

PC (Microsoft Windows), Xbox One • 2015

Should you play it?

Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.

What works
  • Engaging survival and base management gameplay
  • Meaningful character progression and permadeath
  • Open world exploration with many locations
  • Immersive zombie apocalypse atmosphere
  • Included dlcs add content and replayability
Things to keep in mind
  • Repetitive missions and tasks
  • Technical bugs and glitches
  • Limited building customization
  • Lack of multiplayer/co-op mode
  • Some ui and control clunkiness

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • State of Decay 2: Juggernaut Edition

  • Dead Maze

  • Brigand: Oaxaca

  • GTFO

  • Pixel Privateers

  • Dustland Delivery

  • State of Decay

  • Dying Light: The Beast

  • 7 Days to Die

Hidden Gems

Less popular games with surprisingly high similarity

  • Brigand: Oaxaca

  • Plains of Pain

  • Forsaken Frontiers

If you liked…

Recommendations by what you enjoyed most

  • Survival

    Saiko no sutoka

  • Autonomy

    The Hex

  • Continuation

    Escape Simulator 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

State of Decay: YOSE: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control multiple characters with distinct gameplay styles and make decisions to explore story and secrets, indicating high player agency."

    Capsule for The Hex The Hex

    "Players can control multiple characters, choose missions, and manage base building freely, reflecting high personal agency."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires tactical skill and strategic planning; difficulty curve and learning recommended tactics indicate competence challenge."

    Capsule for Ascension to the Throne Ascension to the Throne

    "Combat requires skillful stamina management and tactical decisions; progression and skill development add to competence feeling."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal survival and strategy without evidence of competitive multiplayer or leaderboards."

    Capsule for Sang-Froid - Tales of Werewolves Sang-Froid - Tales of Werewolves

    "Focus is on personal survival and community management without competitive multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, high engagement, and anticipation for future DLC and community content."

    Capsule for Escape Simulator 2 Escape Simulator 2

    "Players report long play sessions and high engagement due to base management, survival challenges, and DLC content."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players can recruit NPC survivors to assist, but no multiplayer or strong social cooperation elements."

    Capsule for Terminus: Zombie Survivors Terminus: Zombie Survivors

    "Game emphasizes working with NPC survivors and managing a community, but lacks multiplayer co-op."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can design base layouts and choose upgrade strategies, but building options and tower types are limited."

    Capsule for YORG.io YORG.io

    "Players can customize and upgrade bases and choose survivors, but building options are limited and predefined."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative and community-oriented with no indications of dominance or power imposition over others."

    Capsule for Idling to Rule the Gods Idling to Rule the Gods

    "Interactions are cooperative and community-focused with no evidence of dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in tense zombie apocalypse setting provides escape from real life stress."

    Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

    "Strong immersion in a zombie apocalypse world provides escape from real life stress and engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge, not out of obligation or pressure."

    Capsule for Sir, You Are Being Hunted Sir, You Are Being Hunted

    "Players engage voluntarily for enjoyment and challenge, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try various strategies, perks, and character scenarios to explore different survival experiences."

    Capsule for CHANGE: A Homeless Survival Experience CHANGE: A Homeless Survival Experience

    "Players explore different characters, strategies, and base layouts, trying new approaches to survival."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large open world with many buildings and areas to discover encourages exploration and curiosity."

    Capsule for Project Zomboid Project Zomboid

    "Open world with many buildings and areas to discover encourages curiosity-driven exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and base building allow some self-expression, but limited by game design."

    Capsule for ARK: Survival Evolved ARK: Survival Evolved

    "Character switching and base customization allow some self-expression, though limited by game design."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Zombie apocalypse setting with special infected and exaggerated combat offers imaginative fiction experience."

    Capsule for Left 4 Dead 2 Left 4 Dead 2

    "Zombie apocalypse setting with special infected and heroic survival elements offers imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Players experience social connections through friendships and relationships with NPCs, fostering community feeling."

    Capsule for Growing Up Growing Up

    "Players feel part of a community managing survivors and interacting with NPC groups, fostering social connection."

  • Growth

    Game with the same Growth vibe

    4

    "Character leveling, skill development, and base upgrades provide clear personal growth and learning."

    Capsule for Vigilantes Vigilantes

    "Skill progression, character development, and base upgrades provide meaningful learning and growth."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with some physical strain simulated but no physical activity or rehab aspects"

    Capsule for Hardspace: Shipbreaker Hardspace: Shipbreaker

    "Sedentary gameplay with some physical activity simulated but no real physical exercise or rehab."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement; not designed for idle or background play."

    Capsule for Subnautica Subnautica

    "Requires focused attention and continuous engagement; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional connection to characters and community, but limited close relationship formation."

    Capsule for Seal World Seal World

    "Some emotional attachment to characters and community, but limited close personal relationships."

  • Leadership

    Game with the same Leadership vibe

    4

    "Players lead groups of survivors, assign roles, and make strategic decisions guiding the community."

    Capsule for Rebuild 3: Gangs of Deadsville Rebuild 3: Gangs of Deadsville

    "Players lead and manage a community, make strategic decisions, and guide survivor development."

  • Progression

    Game with the same Progression vibe

    4

    "Character upgrades, unlocking abilities, and story advancement provide strong sense of progression."

    Capsule for Pyre Pyre

    "Collecting resources, upgrading base, and unlocking characters provide strong sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Gameplay involves tension and challenge from survival threats, though some find it rewarding and engaging."

    Capsule for Occupy Mars: Prologue (2020) Occupy Mars: Prologue (2020)

    "Gameplay involves tension and survival stress, though some find it engaging and rewarding."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals, sound effects, and combat provide sensory stimulation and excitement."

    Capsule for 10 Miles To Safety 10 Miles To Safety

    "Sound design and combat provide sensory stimulation and emotional excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; focus is on individual survival."

    Capsule for Darkwood Darkwood

    "No social status or ranking systems; focus is on individual and community survival."

  • Story

    Game with the same Story vibe

    1

    "Story is present but simple and linear; narrative supports gameplay but is not deeply immersive."

    Capsule for Evil West Evil West

    "Story is present but not deeply immersive; gameplay and emergent narrative are stronger draws."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, tactical combat, and decision-making."

    Capsule for Thea 2: The Shattering Thea 2: The Shattering

    "Requires planning, resource management, tactical combat, and decision making under pressure."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension from zombie threats, permadeath, and resource scarcity creates thrilling moments."

    Capsule for State of Decay 2: Juggernaut Edition State of Decay 2: Juggernaut Edition

    "High tension from survival challenges, permadeath, and managing scarce resources creates thrill."

  • Value

    Game with the same Value vibe

    3

    "Offers many hours of gameplay and content, though some criticize the high DLC cost and grind required."

    Capsule for Hyperdevotion Noire: Goddess Black Heart (Neptunia) Hyperdevotion Noire: Goddess Black Heart (Neptunia)

    "Offers many hours of gameplay with included DLCs; some complaints about pricing for remaster."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves killing zombies and hostile humans with firearms and melee weapons."

    Capsule for March of the Living March of the Living

    "Combat against zombies with melee and firearms, including brutal finishing moves and explosions."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay is about avoiding death, managing resources, and escaping threats."

    Capsule for Saiko no sutoka Saiko no sutoka

    "Core gameplay is about avoiding death, managing resources, and defending against threats."

Last update: 01/06/2026