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Everdell

Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2022

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Quick resume

Harvest resources to build a village of woodland critters in this adaptation of the award-winning tabletop board game!

Global score

90/100

Genres

Casual, Indie, Strategy, Card & Board Game

Pros

  • Faithful and charming digital adaptation of beloved board game
  • Beautiful graphics, animations, and calming music
  • Multiple game modes including solo challenges and multiplayer
  • Challenging and fair ai opponents
  • Good strategic depth and replayability

Cons

  • Lack of expansions currently available
  • Some ui and control clunkiness, especially on pc port
  • Minor bugs and occasional freezes reported
  • Limited customization and avatar selection
  • Small and less active online community

Motivations

  • Autonomy
    4

    "Players have freedom to choose cards, strategies, and timing of actions; some constraints from game rules but overall high player control."

  • Competence
    4

    "Game offers strategic depth, skillful decision-making, and challenging AI; players report learning curve and skill development."

  • Competition
    2

    "Includes multiplayer modes with online and local play; competition is present but often casual and cooperative elements exist."

  • Continuation
    3

    "Players report habitual play, multiple game modes, and replayability with challenges and AI; some mention waiting for expansions to extend longevity."

  • Cooperation
    -3

    "Focus is primarily on individual city building and personal strategy; multiplayer is competitive or asynchronous rather than cooperative."

  • Creativity
    3

    "Players create unique cities with card combinations and synergies; some desire for more customization and card arrangement options."

  • Domination
    -4

    "Interactions are balanced with limited direct sabotage; no evidence of trash talk or power imposition; fair play emphasized."

  • Escapism
    4

    "Players enjoy relaxing, immersive experience with charming art and music; digital version used for stress relief and casual play."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for the game; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players explore different card combos, strategies, and challenge modes; some routine in base game but challenges encourage novelty."

  • Exploration
    -2

    "Game involves known board and card sets; limited discovery or hidden secrets; some exploration in challenge variants."

  • Expression
    1

    "Limited avatar or character customization; some ability to choose critters but no deep personalization; minor expression through city building."

  • Fantasy
    3

    "Game features anthropomorphic forest animals and whimsical theme; imaginative setting rather than realistic."

  • Fellowship
    1

    "Online and local multiplayer available; community small but friendly; social interaction present but not dominant."

  • Growth
    3

    "Players learn complex rules, strategies, and card synergies; digital version helps improve understanding and skill."

  • Health
    -5

    "Sedentary digital board game with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during turns; some asynchronous modes allow slower pace but overall engagement needed."

  • Intimacy
    -3

    "Social interactions are surface-level and competitive; no evidence of close emotional connections formed through gameplay."

  • Leadership
    -4

    "No leadership or management roles; players act independently without guiding others."

  • Progression
    4

    "Core gameplay involves accumulating cards, resources, and points; progression through building a city and scoring."

  • Relaxation
    4

    "Players describe relaxing, cozy atmosphere with calming music and art; suitable for casual and stress-relief play."

  • Sensation
    2

    "Enjoyable visuals, animations, and sound effects enhance experience; not intense sensory stimulation but pleasant."

  • Status
    0

    "No strong evidence of social recognition or status seeking; multiplayer is casual and low-profile."

  • Story
    2

    "Theme and art create a whimsical narrative atmosphere; no deep plot but some immersion in setting."

  • Strategy
    5

    "Highly strategic gameplay with resource management, card combos, and planning; players emphasize mental challenge."

  • Thrill
    1

    "Some tension from competition and timing; overall experience is calm with mild suspense rather than high thrill."

  • Value
    3

    "Players appreciate digital convenience, automation, and replayability; some desire for expansions to increase value."

  • Violence
    -5

    "No combat or destruction; gameplay is constructive and peaceful."

  • Survival
    -2

    "No direct survival mechanics; some resource management but low risk and stable conditions."

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    Last update: 06/03/2026