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Bejeweled 2 Deluxe

PC (Microsoft Windows), Mac • 2006

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Quick resume

With awe-inspiring planetary backdrops, explosive new gems and dazzling special effects, Bejeweled 2 is more wildly addictive than ever before.

Global score

95/100

Genres

Casual, Puzzle

Pros

  • Addictive and relaxing gameplay
  • Multiple game modes including puzzle and endless
  • Excellent nostalgic soundtrack
  • No microtransactions or paywalls
  • Runs well on modern pcs

Cons

  • Dated graphics
  • Lack of multiplayer or social features
  • No narrative or story
  • Some minor ui annoyances (e.g. hints)
  • Fullscreen issues on some systems

Motivations

  • Autonomy
    4

    "Players freely choose game modes and strategies; no forced routines or paywalls."

  • Competence
    3

    "Game offers skill-based puzzle solving and strategic matching with feedback and increasing difficulty."

  • Competition
    -3

    "Focus is on personal high scores and self-improvement rather than competing against others."

  • Continuation
    4

    "Highly addictive with long play sessions and habitual return due to engaging gameplay and nostalgia."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity
    1

    "Limited creativity via strategic puzzle solving and mode selection, but no building or customization."

  • Domination
    -5

    "No social dominance or power over others; purely individual experience."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief with immersive music and visuals."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia without obligation or external pressure."

  • Experimenting
    3

    "Multiple modes and puzzle challenges encourage trying new strategies and approaches."

  • Exploration
    2

    "Puzzle mode includes map and level progression, offering some discovery within the game."

  • Expression
    -3

    "Minimal customization; players experience preset visuals and sound without personal modification."

  • Fantasy
    2

    "Futuristic space-themed aesthetic provides imaginative setting beyond realistic scenarios."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    3

    "Players develop puzzle-solving skills and improve scores over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and active engagement during play sessions."

  • Intimacy
    -5

    "No social interactions or relationship-building elements."

  • Leadership
    -5

    "No leadership or group management roles; individual gameplay only."

  • Progression
    3

    "Players unlock new modes and progress through puzzle levels, accumulating achievements."

  • Relaxation
    5

    "Highly praised for its relaxing music, calming visuals, and zen-like gameplay experience."

  • Sensation
    3

    "Enjoyable visual effects and synth soundtrack provide stimulating sensory experience."

  • Status
    -4

    "No social recognition or ranking systems; focus on personal achievement."

  • Story
    -4

    "No narrative or plot; gameplay is context-free puzzle matching."

  • Strategy
    3

    "Puzzle and timed modes require planning and strategic thinking to maximize scores."

  • Thrill
    1

    "Some tension in timed modes but overall low-risk, controlled gameplay."

  • Value
    4

    "Players feel good value for money due to no microtransactions and lasting entertainment."

  • Violence
    -5

    "No violence; gameplay centers on constructive matching and puzzle solving."

  • Survival
    -3

    "Some modes have failure conditions but overall low threat and risk environment."

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    Last update: 06/03/2026