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A Monster's Expedition

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4 • 2020

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Quick resume

An adorable and relaxing open world puzzle adventure for monsters who love to learn about humans!

Global score

95/100

Genres

Adventure, Casual, Indie, Strategy, Puzzle

Pros

  • Large open world with many puzzles
  • Relaxing atmosphere and music
  • Clever and deep puzzle mechanics
  • Accessible yet challenging difficulty curve
  • Humorous and charming writing

Cons

  • Some late-game puzzles are very difficult and obscure
  • Navigation of large map can be confusing
  • Lack of multiplayer or social features
  • Minimal story and character development
  • Some repetition in puzzle design

Motivations

  • Autonomy
    4

    "Players can freely explore a large open world with multiple paths and optional puzzles, choosing their own route and pace."

  • Competence
    4

    "Puzzles range from approachable to very challenging, requiring skillful problem solving and logical thinking."

  • Competition
    -4

    "Focus is on individual puzzle solving and exploration without competitive elements or comparison to others."

  • Continuation
    4

    "Players often engage in long sessions and return repeatedly to explore more islands and complete optional puzzles."

  • Cooperation
    -5

    "The game is a single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players experiment with puzzle mechanics and solutions, but within the constraints of predefined puzzles."

  • Domination
    -5

    "No elements of exerting control or superiority over others; gameplay is solitary and respectful."

  • Escapism
    4

    "The relaxing atmosphere and immersive puzzles provide a pleasant escape from real-life stress."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    4

    "Players discover new puzzle mechanics and experiment with different solutions throughout the game."

  • Exploration
    5

    "The large open world with hundreds of islands encourages curiosity-driven discovery and navigation."

  • Expression
    -3

    "Limited customization or self-expression; focus is on puzzle solving rather than avatar or environment modification."

  • Fantasy
    3

    "Set in a fictional world with monsters exploring human culture, providing a light imaginative context."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth
    4

    "Players learn new mechanics and improve puzzle-solving skills progressively throughout the game."

  • Health
    -5

    "Sedentary gameplay typical of puzzle games with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not designed for passive or background play."

  • Intimacy
    -5

    "No features supporting close social relationships or emotional sharing; solitary play."

  • Leadership
    -5

    "No leadership or group management elements; single-player puzzle experience."

  • Progression
    4

    "Players progress by unlocking new islands, solving puzzles, and collecting exhibits and secrets."

  • Relaxation
    5

    "The game is praised for its calming atmosphere, soothing music, and stress-relieving gameplay."

  • Sensation
    3

    "Enjoyable visual and auditory design with pleasant animations and dynamic music enhancing the experience."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal and private."

  • Story
    2

    "Light narrative context through humorous exhibits and worldbuilding, but story is minimal and secondary."

  • Strategy
    4

    "Puzzles require logical reasoning, planning, and problem solving with increasing complexity."

  • Thrill
    -3

    "Gameplay is relaxing and steady rather than suspenseful or high-risk; minimal emotional tension."

  • Value
    4

    "Players report high value for time spent due to large content, quality design, and replayability."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive puzzle solving."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe puzzle environment."

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    Last update: 06/03/2026