About Love, Hate and the other ones similar games & best alternatives
About Love, Hate and the other ones
2014
Related articles
Quick resume
About Love, Hate and the other ones is a puzzle game, in which you influence your surroundings by the force of Hate and the power of Love. Find a way through caves and ice, castles and factories, all by the might of your puzzling!
Global score
90/100
Genres
Casual, Indie, Adventure, Puzzle
Similar games
Pros
- Charming art style and characters
- Unique push-pull puzzle mechanics
- Undo feature reduces frustration
- Progressive difficulty with 80 levels
- Relaxing and accessible gameplay
Cons
- Minimal story and narrative depth
- Some difficulty spikes late in game
- Controls can be occasionally finicky
- Lack of achievements or workshop
- Repetitive voice lines may annoy
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fantasy. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players control two characters with distinct abilities and decide their moves freely to solve puzzles."
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Competence3
"Puzzles require logical thinking and planning, with increasing difficulty and feedback through level completion."
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Competition-4
"Focus is on individual puzzle solving without any competitive or ranked elements."
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Continuation2
"Players engage in multiple levels with some desire to progress, but some find it easy to stop after completion."
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Cooperation4
"Gameplay centers on coordinating two characters (Love and Hate) to solve puzzles together."
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Creativity2
"Players experiment with puzzle mechanics and character abilities, though within predefined level designs."
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Domination-5
"No elements of exerting control over other players; cooperative and equal interaction."
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Escapism3
"Players use the game as a relaxing, casual puzzle experience to unwind and distract from real life."
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Expectation-4
"Players engage voluntarily for enjoyment and mental challenge without external pressure."
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Experimenting3
"Players try different strategies and interactions with game elements to solve puzzles."
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Exploration-2
"Levels are fixed and visible on a single screen; limited discovery but some novelty in mechanics."
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Expression-3
"Minimal character customization; focus is on puzzle solving rather than personal expression."
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Fantasy2
"Game features imaginative characters and settings with whimsical art style, though grounded in puzzle logic."
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Fellowship-4
"Single-player experience with minimal social interaction or community focus."
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Growth3
"Players develop problem-solving skills and learn new mechanics as they progress."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention and active problem solving rather than passive or background play."
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Intimacy-4
"No social or emotional relationship building; solitary puzzle play."
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Leadership-5
"No leadership or group management elements; player controls only own actions."
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Progression3
"Players progress through 80 levels with increasing difficulty and new mechanics introduced."
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Relaxation3
"Casual pacing and ambient sound create a relaxing atmosphere despite some challenging puzzles."
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Sensation2
"Visuals and sounds are charming and pleasant but not intense or highly stimulating."
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Status-5
"No social recognition or ranking systems present."
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Story-3
"Minimal narrative with few cutscenes; story is not a central focus."
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Strategy4
"Requires logical reasoning and planning to solve puzzles effectively."
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Thrill-3
"Low suspense or risk; gameplay is calm and methodical."
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Value2
"Affordable price and reasonable playtime provide good value, especially on sale."
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Violence-5
"No combat or destructive elements; gameplay is constructive and puzzle-focused."
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Survival-5
"No threat or failure conditions; stable and safe puzzle environment."
Last update: 29/04/2026